People - Please realize - You are setting a Bad Scene for Business's to follow...
Once in the Store, a man was buying a cheap TV (at that time 1,000 for a 42 inch HD Widescreen), when the sales person asked him if he was going to get an extended warranty, I heard him say, "Oh No! If I get a Good year out of this TV I got my money's worth"!
I was shocked, and don't get me wrong I Truly have money. But, To start giving up your right as a Consumer to expect Quality and accept a lot of the new Horrible sales and marketing practices that now exist in Video Game industry is just going to make it worse...
#1 - 10 Years ago - we demanded "Demos" to try a game before we buy it.
#2 - Years before the internet, games came out that worked way better than today's games and there was no internet for (Day one) Patches and Fixes.
#3 - The Industry PAID employee's or Contractors to TEST their Games thoroughly before they were released!
#4 - Years Ago a game cost at least 50% less than today, but still had the same number (if not more) of game hours of play, and that's including All Season pass content and so on!
#5 - Illusion - When XBox 360 / PS3 and games went to 59.99 - We accepted it, even in the PC world, when We brought and spent hundreds keeping our gaming rigs up to date, yet the increase was allegedly due to - Gaming consoles being so cheap, so to recover some of the loss by raising the game price.
#6 - Publishers would have to ship out the games, including box and disk and BOOK - Remember that - A Game book... Not just a Warning Pamphelte!
#7 - Pre-orders were for a reason - but now why, are you going to "run out" of digital downloadable copies?
It's never good business to tell A Consumer base - Glad your not going to use my product anymore, I don't care.
Yet Forum after Forum, I see people making comments like - Stop complaining, You got your money worth. Or give them time they are going to fix it. Especially when it come to Console games, Hell, you have an exact copy of the machine it is to work on, yet the SH** still has bugs?
And those of you that don't understand "Industry", "Publishing" and "Programming", a lot of code is OOP and is re-used again and again and again. A lot of textures and 3d models are tweaked and used again, and again, and again... You think it really takes as long to put out a game. It's just like the Music Industry, a Label will hold back the growth of one artist, because they want to get as much out of the current market from the artist that they already have....
Don't you listen to A CD / DVD for Hours and hours for Years and Years, yet it don't cost 59.99, yet you may still get as many hours out of it as a Video game.
So who are you to put what value a Consumer should get out of a video game? Who are you to say if it works 50% of the time then you got your money's worth!
How can you speak for what my expectations were when I spent my $60.00? It is not unfair for a Consumer to expect their $5.00 game or $500.00 game to perform with at least 95% efficiency.
What if you internet worked 50% of the time, would you feel good if your Provider told you, well I see you did get to enjoy it for 60 whole hours this month, I think you got your money's worth!
Don't get me wrong, I Like the FOR Honor Game A LOT... When it works!!!! But I have Closed out the game and played something else many of times, because of the crashing and network issues, especially when I have played a 25+ minute match just for the game to crash me back out to the menu with no reward for my time....
As a matter of fact, HOW CAN YOU Gage The Value A Consumer Gets out of a Game when You have FREE to Play games that give you as much entertainment for FREE and are way more reliable than a AAA game that in my place, I payed $99+ dollars for...
So I hope enough of us start Voicing and keeping our expectations of a 60.00 game living up to it's hype and also "Properly Working"....
As for myself, I will NOT pre-order ever again. I will not pre-order just to "Demo A Game"
I will rent it or wait tillthe game and all of it's DLC is released, and then buy the whole game (if it works properly) for less than 60.00!!!
I am fed up, and I won more Video Games than you can imagine. The direction Video Games have taken is Sick in a bad way!
To be fair, as far as price goes, you do have to take inflation into account.
However, beyond that, I have always thought that it's immensely stupid that digital games cost the same amount as physical retail copies. You're saving money on materials, shipping, and retailer fees, and still charging us the same amount? Hogwash.
I do think this game could have sold for a little less than full price. For example at $40-50 (CAN) it may have been a lot more appealing to consumers who were afraid to invest in a brand new IP, and therefor increased the size of the playerbase for an MP focused game.
However, all that being said, I think you're blowing things a bit out of proportion for an $80 video game. It's fun. The graphics are pretty. The balance is...alright, and being worked on. There are few ACTUAL bugs (in my experience). The connection is fine most of the time (in my experience again).
Also, wait for game reviews before purchasing. That's why reviews exist. It's not the companies fault if you're impatient and have more dollars than sense. For example when Fallout 4 came out, I saw all the hype and wanted to play it. Played Fallout 3 instead, and was sated. Got the hype bug out of my system and stopped caring.
to be fair people didn't have the same expectations either.
I remember being hooked on QuakeII for years and we needed a third party "game spy" to even play multiplayer without being on a local network (probably ipx/spx at the time?!)
Anyways it was far from convenient but people weren't rioting on forums about it
*nostalgia*
this mod was amazing: https://quake2lithium.com/ (has video to showcase the mod ; still gets me hyped!)
bind mouse2 "+hook" & enjoy the sweet grappling mid-air shots all day.
That's one hell of a pair of Rose Tinted Glasses you got there. Definitely getting your moneys worth out of those
Just to get this straight, everything you said is either straight up false, sentimental, rose tinted nostalgia, or your personal subjective opinion on what constitutes value for money, dressed up as fact. Your opinion is not fact. No we cannot speak for your expectations for a game, but we can certainly speak for our own. Who are we to say what is value for money? Who are you to say?
TL;DR: Here are my opinions, they are correct because they are mine. Your opinions are not correct because they are not mine.
WTF I always do a little research before purchasing anything, this includes checking reviews.Originally Posted by TCTF_SWAT Go to original post
Or were you being sarcastic?
I totally get you OP. I am also from older generation used to games coming with 100+ books and actually working.
And here we are, a max AAA priced game having **waaaaay* less stability than F2P games from a decade ago, and that is after 2 months into its release...
I feel burned at the moment with For Honor purchase. Because I have been patiently waiting for 2 months for Ubisoft to fix particular 0002001512 Matchmaking Failed Error.
And 4 days ago, they misidentified the error and claimed that it is tied to host manually quitting matchmaking.. Already updated support on it, but...
doing some research never hurts. but listening to reviews...yeah.....I find it a load of crap.Originally Posted by Bob__Gnarly Go to original post
I'll use EVOLVE as an example. That game got such a bad rep, but it was great. Despite it's load of glitches and worse and worse balancing as time went on. but It was still lots of fun. I enjoyed it. the reviews however disagreed. And that's just one small example.
That's because you aren't "using" reviews properly. What you need to do is find a reviewer who has similar opinions and tastes to yourself. Just listening to any old person with an opinion and a website is obviously a bad idea.Originally Posted by TCTF_SWAT Go to original post
Let's look into the past.
A realistic and innovative fighting game with blades, three stances, 3 dimensional movement, pitfall, honor code etc... we had Bushido Blade. I have never ever seen anyone spitting on Bushido Blade. Gameplay was so fun and so fraich, how could you?
So Bushido Blade had 8 different weapons that mimic the classes of For Honor (some of them are in For Honor btw, the nodashi, the katana, the naginata, the long sword). Move list was around the same size. They were not balanced at all. If you took the saber or the rapier, you were sure to win against any people with any other weapon. The difference was ten times what you have now between the lawbringer and the peacekeeper. Any tournaments I have seen were only between saber users and rapier users.
There wasn't unblockable, guard break or anything so it was mostly about outtiming your opponent and this alone. As far as multiplayer modes go, there was 2, a duel and a duel in pov mode.
There was a story mode, it was 15 minutes long but you could replay it with any if the 6 characters for different endings (and all have 2 different one depending on if you flee one of the first fights or not).
There also was a trainig mode and a stupid survival mode (against brainless AI just spamming one move).
All in all you had 3 to 6 hours of extreme enjoyment, it was $50 so well spent. Of course there were lot of funny bugs but people found them funny and the game couldn't be patched anyway. The game was never sold at a discount price and it was never balanced, the team behind it could just move on to other projects with happy fans not wanting them to add stuff (there was obviously nothing in term of customisation, and we never see new maps, new weapons) for years and to work 24/7 for super quick updates, fixes, etc.
It was made by a team of 30-40 people under a year and Bushido Blade 2 was launched just a year after. Also it was fighting games gold time. Games like Tekken 3 easely sold more than 5 million copies (now when a fighting game sold 1 to 2 million copies, it's a huge hit) and there were plenty of new games in this genre every year. It was considered mainstream (now it's niche).
So yeah there was so much more respect in the past. For the devs. And consumers were a completely different kind. They believed in work and the right to receive money for it. Now it's all about where can I buy this for nothing and if I buy it what will you do for me in addition to delivering me this product and for how long.
No game was perfect, no game is. But you didn't have to work that much before and you absolutely didn't have to fix your mistakes or keep adding stuff to an already huge game because, well, it's expected. No it's required. It's an absolute duty. I have played thousand of games since 1989, hundred of fighting games and I can tell you, if SFV or For Honor, which are now both heavely critised, had been released 15 or 20 years ago, people would have been amased by the dedication behind them. They would have been cult.