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  1. #1

    Request: Rappel from Helicopter and enemy detection

    I know the team made parachute jump as some sort of cool stuff,like halo jump, but what if we need a quick insertion closer to target ? they have rappel animation from the division,they can just get it from that team.

    Also enemy detection when you are on helicopter is too fast......you can't even leave the area before they know its you,or more likely their detection range is too big and they still know its you when you are just passing above them. Detection on helo should be base on altitude in relation to enemy AI and how long you hover over them,the exemple they should use is the intel guy on cars,they get suspecious for a long time when they see you and you have time to evade them but if you are close in direct sight the detection goes on faster
    Please forward this to the dev team.
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  2. #2

    Agree and plus one

    Originally Posted by bladerj Go to original post
    I know the team made parachute jump as some sort of cool stuff,like halo jump, but what if we need a quick insertion closer to target ? they have rappel animation from the division,they can just get it from that team.

    Also enemy detection when you are on helicopter is too fast......you can't even leave the area before they know its you,or more likely their detection range is too big and they still know its you when you are just passing above them. Detection on helo should be base on altitude in relation to enemy AI and how long you hover over them,the exemple they should use is the intel guy on cars,they get suspecious for a long time when they see you and you have time to evade them but if you are close in direct sight the detection goes on faster
    Please forward this to the dev team.
    That and even repelling off of building would be nice. I also think that the helos with weapons should have an aiming reticle rather than shooting blind.
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  3. #3
    Originally Posted by venom5789 Go to original post
    That and even repelling off of building would be nice. I also think that the helos with weapons should have an aiming reticle rather than shooting blind.
    playing online i notice enemies visually die even when the strafing isnt aimed at them,but they are still alive when you shoot their bodies.
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