Originally Posted by
bladerj
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I know the team made parachute jump as some sort of cool stuff,like halo jump, but what if we need a quick insertion closer to target ? they have rappel animation from the division,they can just get it from that team.
Also enemy detection when you are on helicopter is too fast......you can't even leave the area before they know its you,or more likely their detection range is too big and they still know its you when you are just passing above them. Detection on helo should be base on altitude in relation to enemy AI and how long you hover over them,the exemple they should use is the intel guy on cars,they get suspecious for a long time when they see you and you have time to evade them but if you are close in direct sight the detection goes on faster
Please forward this to the dev team.