I kind of figured bleed was her kit, at least it is what I am looking at, when is it safe to throw a heavy rather than feint it so I can follow it up with deep gouge or should I look fora dodge attack instead, looking for a parry for free guardbreak so I can shank them or deflecting slower attacks to get a bleed and get away,,when I can throw the soft cancel, how many times have I done one to the point it is expected so I should move on to another. For my general play style since I work hard on deflects, peacekeeper got a buff. But yeah people need to read the thread as a whole before judging, if anything we are looking for a nerf to the thing that winds people up the most.Originally Posted by Simi_Xiamara_ Go to original post
Well only time I can ever land a heavy is if they are on the floor or somthing ._. Also yaaa bleeds are okay but I like the blade dancer part of her more. Poking ppl with bleed attacks and backing off is such a boring way to play. They need take dmg off her 2nd attack and turn it into bleed damageOriginally Posted by CandleInTheDark Go to original post
As far as I see it bleed is putting the pressure on. If I shank someone that is turtling, he is watching his life drain away, if I soft cancel into a light because he is missing shots, or I deflect heavies, he is watching his life drain away, if I get deep gouge in through a dodge or because he thought I was feinting again he is watching his life go, meanwhile yes I am looking for the occasional light or a dodge. But eh different ways of playing the same character isn't a bad thing when it isn't cheese.
No, the changes don't address what makes PK so op.
Her high speed of attacks, her high damage, her laughably long range for a close combat class and her high mobility are what make her so easy to succeed with and so unfun to play against. They didn't address any of those things.
In fact, the buff to her deflect damage shows more how obstinate and tone death they're being. I understand the desire to make her deflect more attractive to use. But considering how much damage she is currently dishing out (and how fast) it's just adding insult to injury to buff it further in one area and not lessen her ability to dish it out in others.
She needs her damage output, attack speed and mobility toned down from goddess-emperess status to just queen status before they buff her damage in other ways. Then add somethings to her kit that provide more options. But not more speed and higher damage.
They're just not getting it. And that they're so obstinate about it is not encouraging. She plays like a class from a different game. For Honor's strength is methodical, slower-paced mind games, feints, kit knowledge and with some reflexes. But not so much it becomes exclusionary for all but the fastest. Someone with slower reflexes can compete if they understand the game when the understand their class well, even against a player with vastly better reflexes. Except against PK. PK currently plays like a class from a pure twitch game. Her attacks are literally faster than a lot of people can react to. Her zone and second light require pure guessing, even on pc. Even top players are saying this. Console players and pc players with slower machines are just screwed period.
Her "nerfs" are to something unimportant. This comes across as a pseudo-nerf so they can claim they toned her down without actually touching the potent combination of attack speed, damage output and mobility that is making her so op.
This is very discouraging.
There is more than one pk main in this thread that agrees with youOriginally Posted by suboptiml Go to original post
Deflect buff is a nice gesture. but I don't see it being used anymore than it currently is until they've toned down how good a parry is.
Zone attack being nerfed is predictable. However the way they nerfed it is incorrect. It won't be used now. IMO they should have slowed it down to 12 or 15 frames. and made it unsafe on block.
If any nerfs to zones past that is needed they can just drop the damage of them by some.
I don't understand the nerf to her dodge attacks. Those are already not safe enough to be used in top play. If blocking a dodge attack was made unsafe that would be fine. But the damage nerf is entirely unneeded.
Um 15 frames is same speed as her light?Originally Posted by Knight_Raime Go to original post
AND all they have to do to deflect is add a combo that can be avoided (like valkyrie leg sweep combo they got).
If they plan on keeping the changes to her zone then they might as well remove her zone attack and just make it a skill that has same speed and damage and with a less stamina cost but if blocked get a free gb.
With the nerf to her zone it's no longer a zoning tool. It's just a very expensive light attack now
yaya now lets talk about nerf, yes.. nerf pk also nerfk ****ing knight zone attack also orochi zone, also warlord headbutt, valkiriya, make game boring, which every player will just waiting for parry, ya do it, and u got 80% players makes paypal refunds. also me. Game balanced now, and if u have problems with blocks do not play this game cuz u bad, i parry 90% of pk spam.. with nobushi, and stop talk about it, if you nerf 1 character ppl will play other op character, and this nerfs everytime will makes ppl leave this game.
bad english sorry.