Most of you know, if you've played lawbringer that half the time you cant top heavy or side heavy someone off a wall stun. Half the time you can. Thing is, lawbringer's animation glitches and resets when he throws someone, so it starts from the beginning of the animation; it's very weird. Videos:

https://clips.twitch.tv/IronicDirtyChamoisKAPOW

This is the typical wall stun bug. You probably don't need to slow it down to see that when you throw, the character glitches and flickers back into a usual stance instead of following up. These precious frames are why ppl can block it. (despite the fact i hit him im pretty sure you can see that he had the time to block it and actually attacked)

https://clips.twitch.tv/WealthyImpar...aMrDestructoid

This also happens when you throw someone without stamina, it's not exclusive to wall stun, you miss since the restarted animation takes too long

https://clips.twitch.tv/AcceptableSquarePineappleNotATK

This is the proof that this is a bug (since it's not consistent, probably not intended). This is the timing when you actually get the fluid animation and you are able to hit it perfectly. Probably a few frames.

https://clips.twitch.tv/AffluentPowerfulOrcaPlanking

To show you that the timing is pretty tight, this is me doing it too late and missing again.

Overall this messes up Lawbringer a lot (as if he's not messed up enough) since you can mixup a wallstun top heavy into a light/gb for some extra damage. You also have to do exhausted forward throw into top light into top heavy and maybe mixup a light (which if you dont do or get blocked or parried does less dmg than heavy >light). As far as I know it's exclusive to LB