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  1. #11
    Originally Posted by Godlymuppet Go to original post
    Only way to fix that, is to force class choice before you queue. That might not be a bad thing. Image that once in a blue moon game where it matched you in a team of all 4 classes for your faction.

    Sure would be nice if the game itself could say nope your not facing 4 orochi.

    They may need to make orders individual then though, so the system is not just flooded with the class of the day.
    Damnit, thought I double posted and the same post since I did earlier >.<

    I would guess that is what they meant when they said yeah we have heard these problems over gear score and that no one can take a new character into dominion and that something is in the works. Thing is stability is number one issue, then there were the NERF peacekeeper and BUFF lawbringer issues (not that both didn;t need attention).I think they have their priorities in the right place.
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  2. #12
    i would REALLY like to see something like what the OP is suggesting how ever the ONLY problem i have with it is the way the Campaign's story played out. i won't spoil anything but once u play through it, it kind of explains WHY you can be a faction but ANY class
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  3. #13
    Just give us a way to know what is happening on the map: where allies are placing assets (hotspots) and a system that show some directions based in the players decisions.

    The big problem today is that the players are too lazy to look the map and understand what is happening. In an ideal community the actual system would work very well, with the players taking real decisions. But what happen is the majority just placing random assets and attacking for no reason, etc.
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  4. #14
    Maybe a XP and scavenge earned boost for playing a hero from your faction? nothing major, just a small thing that'll make your faction choice more meaningfull. also perhaps faction specific symbols and color palletes, that could be unlocked based on contribution to the faction war ( you know, like the trophies, but actual in-game cosmetics).for example, a knight faction symbol that could be unlocked by manually deploying assets while in a faction, or for capturing a territory that you contributed too.
    (The symbols and palletes would be universal for all characters btw, like there would be a different symbol depending on your faction, but you can use it on every character)
     1 people found this helpful
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  5. #15
    Originally Posted by UbiJurassic Go to original post
    We're always looking for a way to get people more invested in their faction choice.

    Currently, we have a system to discourage last minute faction switches. If someone switches their faction in the midst of a season, they will forfeit the current season's rewards.
    Currently the system as it is does not inspire any sort of interest, it's just a number crunching side game that the individual or the teams have no real influence on since their war assets will be negligible in the grand scheme of things.

    More often than not I find myself not even caring about the deployment of war assets because in the end, it doesn't really. The only way I might even have control over a single percentage point would be if I had all of my teammates place in the same exact spot as I do.

    The entire fight seems even more pointless when teams are made up of players sworn to the Knights, Samurai, and Vikings. It becomes even more asinine when you've got players sworn to knights, playing as Kensei, and Players sworn to Samurai playing as Valkyries, and so on and so forth.

    A faction lock for characters would help solve some of this and create some faction pride. But I'm guessing that's not really an option. Perhaps the matchmaking system could match players based on faction. So all players sworn to knights play together against all players sworn to another faction. However that probably presents some challenges of its own.
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  6. #16
    Nice to see so many think some changes would be nice. I'd love to feel a bit more faction identity.

    Having said that though, I would be slightly torn about not playing my Valk so much. I could still play her though, but it would just be for the love of her play style and not gaining rewards.

    It's a choice I would knowingly make, when choosing who to play.
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  7. #17
    Originally Posted by Godlymuppet Go to original post
    Faction war is a bit of a mess right now.

    I don't know about other people, but when I chose my faction, I chose the faction that I most identified with and the one I wanted to play the classes of.

    I get that people may not want to be locked to a faction for classes and the current situation allows flexibility, but this is at the cost of any sort of faction pride. The current set up actually encourages switching of factions to who is likely to win the next round.

    What I would suggest is-
    You choose a faction just like you currently do now.
    You only earn faction rewards if you play the classes for your currently chosen faction.
    You can play the other factions classes, but you earn no rewards for any faction. (you could earn rewards for what ever faction the class belongs to, but imagine the abuse that could occur, ooh Vikings are about to win, ill play them and loose all my games).

    What this will encourage is people choosing the faction that has the most classes they enjoy. They will start to have some faction pride. We will see actual faction banter becoming a thing.

    of course they need to add actual rewards to the faction war to make people care at all. Id have it be something like-
    1st 5 crates
    2nd 3 crates
    3rd 1 crate

    What do you guys think? do you like the way it currently is or would you change it?

    Cheers

    Godlymuppet

    p,s. yes I know my stats suck :P
    I completely agree with you. Well thought out.
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  8. #18
    Needs more discussion
    -Bump
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  9. #19
    The biggest problem with the faction system is that there isn't one.

    Let's say you picked Samurai. Great, here's what that means in the actual game:

    - Your icon is a rectangle.
    - Your performance makes the map turn blue.

    That's it. The extent of the faction system is an icon and a color, both completely separate from the actual gameplay. The matchmaking doesn't take faction into account, so the minions you fight may more may not be your own, the players you're up against may or may not be your fellow Samurai, and there's zero incentive to use heroes from your own faction.

    It's shallow, boring, and hasn't been addressed even in passing. The faction war the biggest disappointment in this game.
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  10. #20
    Vordred's Avatar Senior Member
    Join Date
    Feb 2007
    Posts
    533
    My Suggest is very Simple and easy one, until they decide to do something more major with the faction war.

    it's to get rid of the end of Turn bonuses, and instead give that 20% Asset bonus, if you play a character from your faction.
    this way anyone can play any character and earn assets for their faction, but if you play characters from your chosen faction you get that 20% extra, and thus contribute more assets for playing as your faction
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