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  1. #11
    Gray360UK's Avatar Senior Member
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    Sep 2015
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    Originally Posted by alustar24 Go to original post
    I think technologically we are do for a new form of connectivity. We've really only gone from small phone cables to thicker phone cables and fiber optics. I think ten years is long enough to justify doing it better.

    There are obvious benefits and drawbacks to both servers and p2p. I see a lot of complaints about both of them but no viable alternatives.
    But you can't really ask paying customers to take a step backwards while you attempt to take a step forwards. Clearly whatever they are trying to pioneer doesn't work very well ... yet. Now innovation and pioneering is all very well, but do that in your test labs and on your test PCs, make it work, perfect it, then release it. Don't start the process, sell a game that uses it to customers who will quite rightly get fed up when it doesn't work, and then blame your pioneering technology that doesn't work yet. People didn't buy the game so they could be test subjects / guinea pigs in Ubisofts experiments. You need a seperate test environment that you invite some users to play in, like they do with various Insider Programs / Community Test Environments.
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  2. #12
    I'd like to see if the community feels these points have been tackled since the date the post was created!?
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  3. #13
    The following subjects require immense consideration:
    Stability;
    Well, aside from the last few days, stability has only gone up. Recently a new wave of stability (connectivity) issues have surfaced and the team haven't gotten on top of it yet.

    Immersiveness; Top(Ubisoft)-Down(Players) communication (channels), menu interface, faction war
    Stream once a week-ish with questions from the public. Mods active on the forum. Not sure about Reddit or other places. UI has just now gotten an upgrade. Faction war is still pointless.

    Transparency; In particulat regarding development; While it might be true that not much time has passed since the release date, this subject has been inexorably neglected
    Weekly streams mostly. Every now and then they talk about upcoming patches, where they want the game to go, reveal new events and stuff like that.

    Diversity; It's needless to say that to keep players engaged, we need to see diversity. There are many things that can be pointed out regarding this subject; (a personal critique would be towards "footsoldiers", the units have the exact same features. I'm also certain our community craves for more gear diversity. To add an example to this subject; I think the thrill of noticing the same soldier crash from the sky, in the same manner, with the exact same cry, everytime you pass a certain spot, gets old).
    More tiers of gear. New maps with new types of hazards, New heroes with new mechanics. Nothing that really stands out too much or breaks the mold though.

    Competitive scene; While it must be noted that in the current state of the game, this can not accomplished properly.
    Balance is an ongoing issue. Flicker bug was reportedly patched out. Unlock-tech likewise. Looking for connection manipulators now.

    Balancing; !
    Yeah, this will never end.

    Currency-system.
    Steel reward and cost has been adjusted a few times. Salvage management has been changed to one pool instead of faction-specific.

    All in all. Stuff has happened, but more needs to be done.
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  4. #14
    Originally Posted by Halvtand Go to original post
    The following subjects require immense consideration:
    Stability;
    Well, aside from the last few days, stability has only gone up. Recently a new wave of stability (connectivity) issues have surfaced and the team haven't gotten on top of it yet.

    Immersiveness; Top(Ubisoft)-Down(Players) communication (channels), menu interface, faction war
    Stream once a week-ish with questions from the public. Mods active on the forum. Not sure about Reddit or other places. UI has just now gotten an upgrade. Faction war is still pointless.

    Transparency; In particulat regarding development; While it might be true that not much time has passed since the release date, this subject has been inexorably neglected
    Weekly streams mostly. Every now and then they talk about upcoming patches, where they want the game to go, reveal new events and stuff like that.

    Diversity; It's needless to say that to keep players engaged, we need to see diversity. There are many things that can be pointed out regarding this subject; (a personal critique would be towards "footsoldiers", the units have the exact same features. I'm also certain our community craves for more gear diversity. To add an example to this subject; I think the thrill of noticing the same soldier crash from the sky, in the same manner, with the exact same cry, everytime you pass a certain spot, gets old).
    More tiers of gear. New maps with new types of hazards, New heroes with new mechanics. Nothing that really stands out too much or breaks the mold though.

    Competitive scene; While it must be noted that in the current state of the game, this can not accomplished properly.
    Balance is an ongoing issue. Flicker bug was reportedly patched out. Unlock-tech likewise. Looking for connection manipulators now.

    Balancing; !
    Yeah, this will never end.

    Currency-system.
    Steel reward and cost has been adjusted a few times. Salvage management has been changed to one pool instead of faction-specific.

    All in all. Stuff has happened, but more needs to be done.
    I have to say I agree with you. I like the steps they are making in the right direction.. I just doubt their budget is big enough to develop certain parts more efficiently.
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