Sorry. I wish I could share more but I'm not at liberty to share any details at the moment as that will all be discussed and brought up tomorrow.Originally Posted by corazondedelfin Go to original post
Tha'ts why you take away the heavy after GB. You want that heavy after GB? Get a wallstun or knockdown. There you go. Problem solved.Originally Posted by vikingpower1488 Go to original post
So you want to take away PK's triple-stab too?Originally Posted by TCTF_SWAT Go to original post
Technically it's blockable. All they would have to do then is give it a proper timing on when to block them. Because right now you need to match your guard with the pk in order to block it. Then have to time it. And since the pk can alter the stab timing it can be made difficult. So say...in order to block the stabs you need to block in teh right direction all the time. So the only thing you have to worry about is the timing. Which with enough practice can be done.Originally Posted by Bukkr Go to original post
I gave it some thought before (weeks ago) in that how they could keep the stabs. At first I thought lower the damage but that wouldn't work well. So I looked to the block mechanic on it. And it is most likely the best solution.
Seeing as how it's a DOT and doesn't kill you instantly (unless the actual stabs kill you but at that time anything would have killed you anyway). Also bleed gives you extra revenge on top of that (which I don't agree with.) They could also make bleed not able to kill you by itself.
https://www.reddit.com/r/forhonor/co..._changes_from/
eerie, isn't it, boys? "Glad you're not in charge" they say
meanwhile a day later they announce that they're doing half of the **** I said they needed to. It's a start.
Berserker does get a side heavy after GB.Originally Posted by FumundaCheese-- Go to original post
Deflect and parry follow ups should be nerfed across the board. The defensive meta is a cancer. The nerfs I suggested would make it so that you can get a light attack follow up off of a parry. Assassin deflect damage is huge right now and would be reduced to be in line with a light attack. Guard break deflect, for that reason, would also grant a light attack. It also still allows you to throw, which is a huge deal and can still guarentee a top heavy if you throw someone into a wall.
If you weren't able to see that most of these changes were meant to combat the defensive meta in regard to how strong parry and deflect are, then you must not have played much for honor
I main berserker and valk. Berserker only got a nerf and valk got nothing. Kensei zone attack damage is low and it's 90 frames. It's completely useless. I don't know why you think there's any bias coming from meOriginally Posted by alustar24 Go to original post
Half? didn't mention any LB buffs...revenge is still a thing in 1v1, gear stats are still a thing, Raider and kensei aren't seen. PK deflect is getting a buff (not a nerf like you said), cockraoch rework, knockdown bug fix, nobushi hidden stance retune, Didn't nerf the warden (as you stated). Hardly anything you mentioned was touched.Originally Posted by YOGZULA Go to original post