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  1. #11
    UbiNoty's Avatar Community Manager
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    Originally Posted by corazondedelfin Go to original post
    Do you ever have any details to share? xDDD Listen, most of us think that you are mocking us. Some of the huge errors ingame have been there for weeks and nobody instapatches them xD

    And now about this thread: Thanks God that this is a balance patch well never get as tittle says LOL
    Sorry. I wish I could share more but I'm not at liberty to share any details at the moment as that will all be discussed and brought up tomorrow.
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  2. #12
    TCTF_SWAT's Avatar Senior Member
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    Originally Posted by vikingpower1488 Go to original post
    Yeh as if heavy after GB would be fair, oh wait HEAPS of other classes can.
    Tha'ts why you take away the heavy after GB. You want that heavy after GB? Get a wallstun or knockdown. There you go. Problem solved.
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  3. #13
    Bukkr's Avatar Junior Member
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    Originally Posted by TCTF_SWAT Go to original post
    Tha'ts why you take away the heavy after GB. You want that heavy after GB? Get a wallstun or knockdown. There you go. Problem solved.
    So you want to take away PK's triple-stab too?
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  4. #14
    TCTF_SWAT's Avatar Senior Member
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    Originally Posted by Bukkr Go to original post
    So you want to take away PK's triple-stab too?
    Technically it's blockable. All they would have to do then is give it a proper timing on when to block them. Because right now you need to match your guard with the pk in order to block it. Then have to time it. And since the pk can alter the stab timing it can be made difficult. So say...in order to block the stabs you need to block in teh right direction all the time. So the only thing you have to worry about is the timing. Which with enough practice can be done.

    I gave it some thought before (weeks ago) in that how they could keep the stabs. At first I thought lower the damage but that wouldn't work well. So I looked to the block mechanic on it. And it is most likely the best solution.

    Seeing as how it's a DOT and doesn't kill you instantly (unless the actual stabs kill you but at that time anything would have killed you anyway). Also bleed gives you extra revenge on top of that (which I don't agree with.) They could also make bleed not able to kill you by itself.
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  5. #15
    teksuo1's Avatar Senior Member
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    sounds boring.

    Why not delete every classes from the game and leave only the warden. Now that's perfectly fair, and boring.
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  6. #16
    So you want Raider to get a side heavy after GB but not Berseker? How is that balance? If berserker pulls off a deflect he should be rewarded with a side heavy.
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  7. #17
    https://www.reddit.com/r/forhonor/co..._changes_from/

    eerie, isn't it, boys? "Glad you're not in charge" they say

    meanwhile a day later they announce that they're doing half of the **** I said they needed to. It's a start.
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  8. #18
    Originally Posted by FumundaCheese-- Go to original post
    So you want Raider to get a side heavy after GB but not Berseker? How is that balance? If berserker pulls off a deflect he should be rewarded with a side heavy.
    Berserker does get a side heavy after GB.

    Deflect and parry follow ups should be nerfed across the board. The defensive meta is a cancer. The nerfs I suggested would make it so that you can get a light attack follow up off of a parry. Assassin deflect damage is huge right now and would be reduced to be in line with a light attack. Guard break deflect, for that reason, would also grant a light attack. It also still allows you to throw, which is a huge deal and can still guarentee a top heavy if you throw someone into a wall.

    If you weren't able to see that most of these changes were meant to combat the defensive meta in regard to how strong parry and deflect are, then you must not have played much for honor
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  9. #19
    Originally Posted by alustar24 Go to original post
    It's clear the OP has no idea what balance actually means. If these changes were adopted, his mains would -actually- be over powered. Lol seriously? You want to nerf the entire roster but The two you are any good at?

    You only want to buff kensei UB attack? That would 1shot most heroes. Gtfo here with that!

    This tells me all I need to know about the kind of player you are.
    I main berserker and valk. Berserker only got a nerf and valk got nothing. Kensei zone attack damage is low and it's 90 frames. It's completely useless. I don't know why you think there's any bias coming from me
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  10. #20
    TCTF_SWAT's Avatar Senior Member
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    Originally Posted by YOGZULA Go to original post
    https://www.reddit.com/r/forhonor/co..._changes_from/

    eerie, isn't it, boys? "Glad you're not in charge" they say

    meanwhile a day later they announce that they're doing half of the **** I said they needed to. It's a start.
    Half? didn't mention any LB buffs...revenge is still a thing in 1v1, gear stats are still a thing, Raider and kensei aren't seen. PK deflect is getting a buff (not a nerf like you said), cockraoch rework, knockdown bug fix, nobushi hidden stance retune, Didn't nerf the warden (as you stated). Hardly anything you mentioned was touched.
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