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View Poll Results: Would you like to see this mode implemented in-game?

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  • Yes, would be awesome.

    75 100.00%
  • No, makes no-sense.

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  1. #1
    cyberakiba's Avatar Member
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    [SUGGESTION] Game Mode - Siege

    Hello players and development team,
    I been thinking over n' over about new game modes that could amply the game experience in For Honor, and here's a suggestion I'd like to share with you.
    So basically here's what I thought;

    Game Mode name: Siege

    Players: 4v4 / (6v6?) - Definetly two teams (plus many bots around to make it a warfare)

    Objective: Players would be split in tw teams as stated above, one defending the city walls and the other one attempting to breach inside it by escorting the ram to the city doors, something like the knight's mission in the campaign , if y'all played that. If the defending team succeed in stopping the "red's", then the battle ends, if not, the attackers would proceed by breaching inside the city and and conquer the various zones and kill every opponent of the defending team (once the attackers are inside, the "blue's" will receive the sudden death status (so if one gets killed, is dead, unless a possible revive) . In this case, how the defenders could win the game? Well, been thinking about it.. But suddendly, I got no valid reply to myself so I hope the community will make their suggestions about this point. Maybe once the attackers breach inside, the defenders would have to retire and reach a determined score by defending the various zones (just like in dominion) so the attackers would receive the sudden death aswell.

    Additional notes: I PERSONALLY think that this mode would suit just perfectly within the faction war, how? Place some NEUTRAL strongholds around different territories and allow each faction to actually FIGHT for them! Ex. - Samurai's reach the Viking's village/capital, they would be under siege and if they succeed in conquering the stronghold there should be some kind of time penalty for the faction that has lost. A fair penalty might be a limited amount of war resources gained at the end of the matches, but that's just an idea.
    I will also ask you to vote on the poll above to have a more specific feedback from you on this suggestion.
    What y'all think? Let us know! I do welcome "negative thoughts & feedbacks" since is just an idea I'd like to see people making an 'healthy' discussion, your contribute is always welcome warriors!

    P.S: Don't forget to check out http://forums.ubi.com/showthread.php...de-suggestion! this thread I made sometime ago, just another game-mode idea.

    Thank you for your time, enjoy For Honor!
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  2. #2
    First roadblock would be that they would need to create brand new maps for this game mode.

    Also if what you are saying Is exactly like the mission in story mode then it may not work since the ram stops anytime there is an enemy within the square (contested). This would just promote someone running around the ram or playing completely turtle so that the ram goes nowhere. Basically what I imagine is it would just be a skirmish near the ram but would be a disadvantage for the attackers because their objective would never move..
    Also would need to tightly balance respawn times and locations. Because too much favor in either direction could screw things up. (Attackers spawning too long or too far from the ram to get it moving efficiently. Same with the Defenders.)

    Lastly, just sounds like the idea needs work in general because the win condition sounds unbalanced:
    Defenders successfully defend, they win.
    Attackers successfully destroy gate, they then have to do extra things to win.

    I voted yes anyhow. I am a fan of most cool ideas for possible game modes.
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  3. #3
    cyberakiba's Avatar Member
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    Originally Posted by xLeapingLizardx Go to original post
    First roadblock would be that they would need to create brand new maps for this game mode.

    Also if what you are saying Is exactly like the mission in story mode then it may not work since the ram stops anytime there is an enemy within the square (contested). This would just promote someone running around the ram or playing completely turtle so that the ram goes nowhere. Basically what I imagine is it would just be a skirmish near the ram but would be a disadvantage for the attackers because their objective would never move..
    Also would need to tightly balance respawn times and locations. Because too much favor in either direction could screw things up. (Attackers spawning too long or too far from the ram to get it moving efficiently. Same with the Defenders.)

    Lastly, just sounds like the idea needs work in general because the win condition sounds unbalanced:
    Defenders successfully defend, they win.
    Attackers successfully destroy gate, they then have to do extra things to win.

    I voted yes anyhow. I am a fan of most cool ideas for possible game modes.
    Thanks for letting us know! Yes, I do agree with you 'bout the balance of the fight and I think as you said,the first stage could be something like a skirmish mode wich would see the attackers defending the ram and obtain a specific amount of points, in order to proceed with the second stage of the mode. Otherwise the defenders shall gain a double amount of points in the first stage of the siege ,in order to win the game.
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  4. #4
    PDXGorechild's Avatar Senior Member
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    Been thinking this game needs a siege mode for some time. Great idea.

    I think it would be a great opportunity to implement some bigger battles; 8v8 makes sense based on the current format. (Server issues will likely need fixing before this mode would be stable enough).

    I think some sort of tiered fort would be the best bet. The battering ram idea is great – attacking players would have a slow moving team of NPC’s pushing a battering ram, the defenders can disrupt this by killing the NPC’s, which of course would quickly be replaced by respawning minions (tougher ones than usual would probably be necessary, like captains). Attacking players can attempt to defend the ram or disrupt the defence by using siege ladders that can be mounted on the wall and climbed up to fight on the ramparts. Defenders could maybe disable the ladders by initiating a push that takes a few seconds to complete. Once the ram is through the first gate, the attackers will have to capture a zone within just the same as dominion. The defenders will then begin to respawn in the next tier of the fort. There could be 3 tiers with the last one being a last stand, where the defenders would incur sudden death once the final gate is destroyed, and a bloodbath takes place inside the hold.
    I think it would be cool if the attackers had a finite amount of reinforcements, like 2000 points that deplete for every minion or player killed.

    Throw in a few catapults, giant crossbows and boiling hot oil traps for the opportunists that require good timing to utilise effectively. Add some fire, explosions, rubble flying all over the shop and you have a crazy fun game mode.

    This game mode could be used as the final fight once a faction has been pushed all the way back to their stronghold, players can participate in a global event of attacking or defending a stronghold once a path to it has been made through the territories.

    Basically I just want a recreation of helms deep in a For Honour format.
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  5. #5
    cyberakiba's Avatar Member
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    Originally Posted by G0RECH1LD Go to original post
    Been thinking this game needs a siege mode for some time. Great idea.

    I think it would be a great opportunity to implement some bigger battles; 8v8 makes sense based on the current format. (Server issues will likely need fixing before this mode would be stable enough).

    I think some sort of tiered fort would be the best bet. The battering ram idea is great – attacking players would have a slow moving team of NPC’s pushing a battering ram, the defenders can disrupt this by killing the NPC’s, which of course would quickly be replaced by respawning minions (tougher ones than usual would probably be necessary, like captains). Attacking players can attempt to defend the ram or disrupt the defence by using siege ladders that can be mounted on the wall and climbed up to fight on the ramparts. Defenders could maybe disable the ladders by initiating a push that takes a few seconds to complete. Once the ram is through the first gate, the attackers will have to capture a zone within just the same as dominion. The defenders will then begin to respawn in the next tier of the fort. There could be 3 tiers with the last one being a last stand, where the defenders would incur sudden death once the final gate is destroyed, and a bloodbath takes place inside the hold.
    I think it would be cool if the attackers had a finite amount of reinforcements, like 2000 points that deplete for every minion or player killed.

    Throw in a few catapults, giant crossbows and boiling hot oil traps for the opportunists that require good timing to utilise effectively. Add some fire, explosions, rubble flying all over the shop and you have a crazy fun game mode.

    This game mode could be used as the final fight once a faction has been pushed all the way back to their stronghold, players can participate in a global event of attacking or defending a stronghold once a path to it has been made through the territories.

    Basically I just want a recreation of helms deep in a For Honour format.
    You exactly got what I had imagined! Thank you for the feedback and the detailed description you made! I really hope to see this mode implemented in-game, I'd like to know what Ubisoft thinks about this though!
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  6. #6
    cyberakiba's Avatar Member
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    Honestly, this siege mode would be a great entertainment for the players and could "fill the holes" whilst rounds & seasons passes-by , combining it to the faction war has an enormous potential and could even bring more player-base as people would be attracted, but still, is my opinion..
    As we said above, this"Event Mode" could basically start automatically once a faction pushes back a rival one to their strongholds.
    Still, will surely take time before seeing the mode in-game as the Development team is already working on tons of stuff pretty sure, but anyways it's a start!
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  7. #7
    cyberakiba's Avatar Member
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    Keep on suggesting and leave your vote!
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  8. #8
    nyrue's Avatar Senior Member
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    I like the idea of an objective based mode like rush from battlefield but I don't think the ram is necessary feature
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  9. #9

    Good point, but those issues are fixable!

    Originally Posted by xLeapingLizardx Go to original post
    First roadblock would be that they would need to create brand new maps for this game mode.

    Also if what you are saying Is exactly like the mission in story mode then it may not work since the ram stops anytime there is an enemy within the square (contested). This would just promote someone running around the ram or playing completely turtle so that the ram goes nowhere. Basically what I imagine is it would just be a skirmish near the ram but would be a disadvantage for the attackers because their objective would never move..
    Also would need to tightly balance respawn times and locations. Because too much favor in either direction could screw things up. (Attackers spawning too long or too far from the ram to get it moving efficiently. Same with the Defenders.)

    Lastly, just sounds like the idea needs work in general because the win condition sounds unbalanced:
    Defenders successfully defend, they win.
    Attackers successfully destroy gate, they then have to do extra things to win.

    I voted yes anyhow. I am a fan of most cool ideas for possible game modes.
    Ok I've spent some time thinking about this, and i think, we can figure this out. Thx for finding those issues by the way, it is a helpfull step for those who can find solutions (like me in this case xD) This type of game mode would need to be assymetric. The attackers would need to be at disadvantage while mooving the ram, but the defenders would need to be at disadvantage after the ram has reached It's goal. An assymetric game mode sounds unfair at first glance, but games like "EVOLVE" have prooven that it can be done in a fair way. Basically it works in a similiar way, the monster is weak at the very beginning, but it gets stronger until finally being more powerfull than the hunters.

    So here are my thoughts and ideas how this could be done.
    1. Mooving the ram
    This is the point of the game where the attackers would be in a disadvantage, just like in historical castle sieges. So how do the attackers move the ram without the ram constantly stopping? We use minions, like it's done with the front in Dominion. The front wouldn't be a zone in this game mode, it would move along with the ram. When the attackers dominate the front, the ram moves forward. when the defenders dominate the front, the ram is damaged.
    To put the attackers at a disadvantage, I'd use boosts, like the boosts in Elimination and Skirmish mode. These could be used in a very interesting way: The spawn points for the boosts would be placed within the castle, which would make them only accessable for the defenders at the start of the game. To stop the boosts from becoming to powerfull, I'd only allow one boost at the time. So you couldn't just pick up both a defense buff and an attack buff. To really make sure that the disadvantage will be manageable for the attackers, I would disable gear and feits in this game mode.

    To give the minions some time to damage the ram without the heroes killing them away, I'd use longer penalty times after death, similar to MOBA games.

    2. The fight within the castle

    This is where the defenders are at an disadvantage. How? zones, like the zones In dominion, however we add some extra challenge: The defenders need to collect points to set the attackers to sudden death mode. The defenders however, are allready set to sudden death mode, and need to stay alive in order to win. To give them a chance to survive this scenario, the boosts are removed from the game once the attackers invade the castle. also, as long as the defenders stand within a captured zone, thei'r health is doubled. to make this work, the zones don't become neutral when both factions are fighting for it, but remain captured until all enemies are removed from it.

    Well those are my thoughts, i hope that you like them.
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  10. #10
    nyrue's Avatar Senior Member
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    what if instead of contested area like the story mode they had to attack and destroy the ram, or whatever type of objective they choose to use
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