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  1. #1

    A missed game element

    So after more or less getting bored with mastering stealth and just outight combat, I figured, what if we commanded our soldiers.

    Sit outside of the area of contact, and manipulate our soldiers through the base, keeping them in cover and saying when to shoot. Well it turns out our AI shoots like Mr. MAGOO and Elmer Fudd had a love child, or three and we got all of them.

    There's a games called 'Full Spectrum Warrior'. It was entirely based on that type of play and it was a lot of fun and challenging. Perhaps implementing some of the features from that game into our squad control could really create a new type of gaming element to increase the replay ability.

    These are the best USA has to offer, right? If they can perfectly nail a synch shot through terrain, there's no conceivable reason why when lining them up to attack an enemy, they miss and get into a long drawn out fire fight. This of course is under the presumption the enemy is unaware of our presence, or we're at least below hunted stage.
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  2. #2
    They don't need full spectrum gameplay because that's way too much. They just needed to have better AI and better commands. It's obvious they want you to play with other people.
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