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  1. #1

    Are the developers paying attention?

    Revenge is just ruining the game, it wouldant be so bad but gear and the double health pool
    with massive knockdowns is just so ****ed up also taking into consideration that it has no
    cooldown. Also not to forget uninterruptable heavy attacks.

    For a player who wants most out of its gear, it forces ppl to go full revenge gear just for
    its benefits.
    If there is ever to be some real balance, it must be nerfed somehow.
    Rightnow most of full geard players have revenge benefits maxed.
    Even if you can take on aplayer with this gear he has revenge mode up like 40 seconds
    out of a minute.

    Now come out ppl saying learn to counter it. FFS, I can disengage or just be defencive
    untill it wears off to counter it, but when he can get it up while I have done like 20 to 25 % HP damage,
    ill be fighting with him for 5 minutes. Assassins and Heavys having this just makes them
    near to immortal. Heavys cuz of their health pool and assassins cuz they good at ruining dreams

    Just want to ask one thing are you even considering nerfing revenge or should I just ask for my money back?
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  2. #2
    It's ridiculous that some heroes become invincible at 108 because of revenge. A cool down would be the easiest fix.
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  3. #3
    Not trying to argue with you here cause your half rite, but your also half wrong.

    What I mean is, Gear is not so much of an issue on its own, "Revenge Gain from Attack Feats" and "Revenge Gain Multiplier mechanic" these 2 in combo WITH Revenge Gear is just plain stupid. I believe a slight nerf to the below stats/feats/mechanics would be the best way.

    Debuff/Nerf

    1.) Revenge Gain by injury
    2.) Revenge Gain from Attacks Feats
    3.) Revenge Gain Multiplier Mechanic
    4.) Revenge Gain Cool Down timer = 10 second lock
    5.) Revenge Gain Multiplier Mechanic = 100% Disabled when fighting only 1 opponent
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  4. #4
    nyrue's Avatar Senior Member
    Join Date
    Dec 2012
    Posts
    734
    this game has half the roster of a traditional fighting game and 1/10 the movelist and it still manages to be unbalanced wtf ubisoft
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  5. #5
    No because your idea is dumb ask for your money back. It should be unavalable in 1v1 situations but revenge discourages multiple people fighting 1 person. You don't even have to be good to defeat the revenged player if you have one or two other people with you. Its not fun being ganged by three people, constantly gb'd, shoulder/shield bashed left and right but revenge gives you a small chance at victory if your opponents suck
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  6. #6
    The money back angle was just to see if they ( ubisoft ) would reply to this comment
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  7. #7
    Originally Posted by DitosX Go to original post
    The money back angle was just to see if they ( ubisoft ) would reply to this comment

    that totally works
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  8. #8
    It might also help if you were to watch warrior's den or look for threads about it before commenting.

    As of next patch, attack, defence and I believe duration all halved.

    I believe they said the glitch where revenge gain through defence and injury stacks is being fixed (don't quite remember if that was now or later if someone could confirm).

    In the works for the future they are looking at increasing the time it takes to gain.

    It is on the repeat of the livestream and the boards if you look for it.
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  9. #9
    Revenge it´s so easy to counter with gank, you just have to pussh or do GB and hit form his back with heavys, i can´t understand why people argue so much with revenge, if they nerf it then algays ganks will win figths, it´s like nerfing block so assasins can be more broken than they are now
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