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  1. #61
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  2. #62
    As a nobushi main ill always cheer for updates that improve my character.
    The things you suggested, however, wouldn't be my first points of interest.

    Some attacks are a tad bit slow, not going to deny that. But i would give a lot more for some enhanced movement options over attacks.
    We have the longest weapon in the game, but we can't really play that into our advantage.
    Our max range is about 1 step/ dash from the enemies max range. Once they step into range we can only close it by spending quite a bit of stamina (double dash/ dash-roll).
    A simple back-dash could be closed by most enemies with either a normal charge or a jump attack.

    Would like to see them get a bit more power in their dashes/ the option to double dash before they enter into a roll (dash-dash-roll).

    For most enemies i have more trouble getting out of their range than actually handling them when they try to get into range.
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  3. #63
    Oupyz's Avatar Senior Member
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    Dec 2016
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    Reviving An Old Thread Sense now Now Nobushi is being looked at by the Dev

    Please Ubisoft Take a look Nobushi is pretty much lacking and by a lot
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  4. #64
    Oupyz's Avatar Senior Member
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    ok let me give better data to the Devs since Shonibi/Cents are released

    top light 18f 600ms needs to be 500/500/guarantee
    side lights 15f 500/600/guarantee needs to be 500/500/guarantee

    hidden stance needs to act as an opener for Nobushi

    its up to them what to decide to do there

    i would say make attacks coming out of hidden stance much faster to act as an opener while keeping the stamina punishment thus HS wont be spammed

    the kick is useless maybe buff her in a way
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  5. #65
    If her light attacks had superior block on their initial frames, that would imitate the shield using heavies. You watch the animation of her lights, they even look as though there is a small parry->riposte aspect to them. So if they are not sped up, could put superior block on those frames.

    The stamina hit and regen freeze on HS is over the top. What do do with her kick, faster recovery?
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