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  1. #21
    Originally Posted by SAVAGE_CABBAGE1 Go to original post
    While it is too powerful all around, these to stand out as they are the only ones with the capability to one shot from the knock own alone, or at least from a chain in the Warlord's case.
    While I don't have any numbers, I seriously doubt that Nobushi's ZA does more damage than a Raider, Shugoki or Berserker heavy.
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  2. #22
    Originally Posted by FredEx919 Go to original post
    Thanks for the Nobushi feedback / suggestions. We definitely see and read through all the threads posted here. We're looking at all the character balance now and should be able to share some details regarding upcoming changes pretty soon. I don't have much more at the moment, but the feedback is valuable to us and will be seen by the right people.
    Make her zone attack one attack instead of two different attacks. Make it like warden zone attack. So it is less cheesing in dominion in revenge mode with body count feat.....
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  3. #23
    I'm glad the thread has actually picked up now, keep the conversation going!

    Thanks everyone!
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  4. #24
    Nobushi is one of the highest DPS characters in the game. She can punish people heavily for mistakes, and has access to the same feint and parry mechanics as every other class which can be used to lead into some very heavy damage.

    Her attacks are not too slow, every character gets their lights parried at high level (aside from PK, which is broken) and therefore it is mandatory to learn to feint properly to open up your opponents defense.

    Her kick is punishable, but really should not be used very often. On the whole, nobushi is actually harder to punish than many other characters, because most of her attacks are pretty safe aside from the kick. Take warden, for instance, which can be guardbroken for free by blocking his zone attack. All you have to do is keep up left guard, drop it once in a while to bait out the zone and switch it back, and keep an eye out for top light attacks which can be parried, even when you have to switch to top stance to parry it first. The valkyrie is even more punishable. She can be guardbroken for free off of ANY blocked dash attack, and if her sweep is dodged (not hard to do) then she sits there kneeling for a good week or so waiting to be punished in any way the opponent sees fit.

    She also has pretty high reward on her attacks. She gets a lot of guaranteed hits off of guard break and a lot of other characters that have block-punishable attacks due to her range, and can throw pretty far into walls and whatnot.

    I think she is in a good spot.

    My only suggestion would be to maybe add another mix up for her or something, like the ability to feint the kick into a light attack or something. Or, you could change her ZA so that it can be immediately canceled into a guard break on a block like the valkyrie. She doesn't need much, shes in a good spot.
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  5. #25
    Originally Posted by CubanCreature Go to original post
    Nobushi is one of the highest DPS characters in the game. She can punish people heavily for mistakes, and has access to the same feint and parry mechanics as every other class which can be used to lead into some very heavy damage.

    Her attacks are not too slow, every character gets their lights parried at high level (aside from PK, which is broken) and therefore it is mandatory to learn to feint properly to open up your opponents defense.

    Her kick is punishable, but really should not be used very often. On the whole, nobushi is actually harder to punish than many other characters, because most of her attacks are pretty safe aside from the kick. Take warden, for instance, which can be guardbroken for free by blocking his zone attack. All you have to do is keep up left guard, drop it once in a while to bait out the zone and switch it back, and keep an eye out for top light attacks which can be parried, even when you have to switch to top stance to parry it first. The valkyrie is even more punishable. She can be guardbroken for free off of ANY blocked dash attack, and if her sweep is dodged (not hard to do) then she sits there kneeling for a good week or so waiting to be punished in any way the opponent sees fit.

    She also has pretty high reward on her attacks. She gets a lot of guaranteed hits off of guard break and a lot of other characters that have block-punishable attacks due to her range, and can throw pretty far into walls and whatnot.

    I think she is in a good spot.

    My only suggestion would be to maybe add another mix up for her or something, like the ability to feint the kick into a light attack or something.
    All the posts you've made have been addressed and refuted in my post already...

    And this is why (ideally), I wanted mainly Nobushi mains to give their opinions because a lot of you are clueless to how bad the Samurai are right now. Orochi, Kensai and Nobushi are all easily dealt with at high level of play, and based on your skill bracket (which I have looked up), I wouldn't expect you to understand the points I'm making.

    I'm curious, what is your opinion on Orochi and Kensai?
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  6. #26
    Originally Posted by lDelicious Go to original post
    All the posts you've made have been addressed and refuted in my post already...

    And this is why (ideally), I wanted mainly Nobushi mains to give their opinions because a lot of you are clueless to how bad the Samurai are right now. Orochi, Kensai and Nobushi are all easily dealt with at high level of play, and based on your skill bracket (which I have looked up), I wouldn't expect you to understand the points I'm making.

    I'm curious, what is your opinion on Orochi and Kensai?
    The Nobushi doesn't have slow light attacks at all, however, the ease in which she is parried stems from how 2 dimensional she as a character is. She doesn't have the guard switch speed to be viable in higher tier play, and as a result, is parried very easily due to the predictability of the attacks.
    If a guard switch speed buff doesn't work, she would need a complete rework. This is a problem with all slow guard change characters.

    As for Kensei and Orochi,
    the Kensei is in the same tier as LB and Raider, with high damage attacks that will never hit due to how slow they are.
    Orochi is a solid average character, with high damage attacks and speed, but suffers from lack of ability to crack a defence.
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  7. #27
    No way the nobushi needs a buff, no way. Its almost OP... and all of you spam zone attacks like *******s knowing its power.
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  8. #28
    Originally Posted by RunnerRunner22 Go to original post
    While I don't have any numbers, I seriously doubt that Nobushi's ZA does more damage than a Raider, Shugoki or Berserker heavy.
    If she hits her entire zone in revenge, I believe for some reason they count as two heavies. I will try to back up my claim if I can find some video evidence.
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  9. #29
    Originally Posted by corazondedelfin Go to original post
    No way the nobushi needs a buff, no way. Its almost OP... and all of you spam zone attacks like *******s knowing its power.
    She is a 2 dimensional character, learn her basic setup and, while I dislike being this guy, but is due: acquire skill
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  10. #30
    Originally Posted by lDelicious Go to original post
    All the posts you've made have been addressed and refuted in my post already...

    And this is why (ideally), I wanted mainly Nobushi mains to give their opinions because a lot of you are clueless to how bad the Samurai are right now. Orochi, Kensai and Nobushi are all easily dealt with at high level of play, and based on your skill bracket (which I have looked up), I wouldn't expect you to understand the points I'm making.

    I'm curious, what is your opinion on Orochi and Kensai?
    Kensei is a trash character that needs work, very limited moveset and everything is slow, almost worse than raider, raider's light attacks at least get through occasionally. Orochi is decent, but is in the same boat with most other characters in the game that do not have "out of the gate" unblockables in that he/she has trouble opening up enemies that have their defense on point. However, Orochi has a pretty speedy ZA that can help, and to my knowledge it is safe.

    Wanting nothing but Nobushi mains to give an opinion is stupid. Would you also suggest then that Ubisoft only takes the advice of PK mains when considering balance adjustments for the PK? A diversity of opinion is obviously needed, from the viewpoint of fighting against and fighting as the Nobushi if you want any kind of reasonable conclusion.

    Making that ad-hominem (or argument from authority, depending on how you look at it) doesn't help your case either. I am entirely capable of understanding the game mechanics and understanding the workings of high level play regardless of whether I am tournament-level or not. Regardless, I can hold my own and I am better than the majority of the playerbase, and I do have plenty of playtime under my belt. I wont stoop so low as to even pretend like I care about your skill bracket, because it honestly does not matter and is irrelevant to this discussion.
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