Hey guys!
I'm a good few hours into Wildlands at the mo' and I'm really enjoying it. I was, however, wondering if any other Clancy titles get a reference in the game, like Splinter Cell for instance?
I caught a Kozak reference earlier on which, continuity aside, was pretty cool. Just wondering if Mitchell, Ramirez et al. get a callback at all?
Really enjoy it when Clancy titles intersect so I'd be marginally gutted if Ubi omitted some universe-building elements in Wildlands.
Nothing else I've heard.
Ghost Recon and Splinter Cell are supposed to be part of the same universe (Rainbow Six is part of the Ryanverse, separate from GR and SC), but references between them are few and far between. Third Echelon played a small role in GRAW 2 and the North Korea/South Korea conflict in SC: Chaos Theory was the same one as the PS2 version of GR2, but that's about it. And on top of that, I think SC: Blacklist retconned 3E's role in GRAW 2 (and possibly GRAW 2 as a whole) out of continuity.
Oh, yeah, that's right. Bowman mentioned being a rookie field officer in Moscow during the 2008 Balkan War. I forgot about that one.Originally Posted by demonisbest Go to original post
This entire game is a reference to the real Ghost Recon. In the GR I know you can choose six different soldiers and up to three squads to assign them to.
You could choose your teams load-out, you plot each of your team members movements and cover areas. You were able to switch between each one of your team to see his POV.
In Ghost Recon, Red Storm Entertainment was in charge of developing, without interference from anyone.
In Ghost Recon you never were allowed to believe you were anything but a United States Army, Special Forces Soldier. 1st Bn. D Co. 5th SFG.
In Ghost Recon you were issued US weapons and gear, why? Because in Ghost Recon you are a Special Forces Soldier, a United States of American, soldier. Ghost Recon never let you forget that you playing a "Tom Clancy" named game.
In Ghost Recon you were dead with one shot, but so were your opponent. If you were only injured, it was reflected in you accuracy or ability to move. In Ghost Recon your teammates could be killed (AI), which would have consequences for how experienced your squad would be, so you wanted your team to live.
Depending on how well you did on your mission, Ghost Recon would award you a decoration - CIB, Purple Heart, Bronze Star, Silve Star, DSC or MOH. Ghost Recon even gave you a campaign ribbons.
Above all Ghost Recon made you nervous, you didn't want to lose your squad or the mission because you would have to start over (if you wanted to continue with that group of men). Ghost Recon was tactical chess where you moved your pieces around to defeat the enemy. Ghost Recon was so much to so many of us that we know right away what this Ghost Recon is not.
So to answer your question, this title gets a reference; a name only reference. You can change that Ubi, get the band back together. Bring back the boys, the original boys, from Red Storm. Don't interfere with them except for the command "make it like the original." Sit back and become the owner of a legend.
Huh, I never realised Rainbow Six was disconnected from the other Clancy titles. For some reason I thought they all kind of occupied the same mythos. Thanks for letting me know though!Originally Posted by Ghost416 Go to original post
Huh, I never realised Rainbow Six was disconnected from the other Clancy titles. For some reason I thought they all kind of occupied the same mythos. Thanks for letting me know though!Originally Posted by Ghost416 Go to original post
Interesting discussion here about the links of the Clancy-verse.
http://forums.ubi.com/showthread.php...niverse-Forums
Not true. In R6 Vegas 1 or 2 there is a mission in a industrial facility where you are working along side a splinter cell assetOriginally Posted by Ghost416 Go to original post