I have noticed that parrying with the berz is weird when you have to switch stance for the parry as well. On my valk, I can reliably switch guard to top stance and then parry a warden's top light attack, but I have trouble switching stance to parry even slower heavy attacks on my berz. I can't figure out what it is, but it feels like there is a delay between the stance change and when you are able to perform an attack with the berz that is not present on other characters.
Blocking also seems inconsistent. He seems to actually drop his guard if you input the same guard direction twice in a row rapidly. So say someone throws a heavy attack from the right, and I input right guard and switch to it, but input right guard again immediately after but before the heavy hits, the berz drops his guard all together and the heavy gets through. But it doesn't happen every time.
Oddly enough, these problems don't seem to happen on other assassin characters, and they only occur in abut 50% of matches I play. Some matches, I can guard and parry like normal for the whole match, and others, I CONSISTENTLY have problems with it throughout the entire match.
Of course, this is just how it feels. I don't have actual evidence of this, but it certainly feels like this is happening. When it happens, I literally just go for deflects and stop trying to even block anything, but it screws my combos too because they don't come out from the appropriate side.
He is versatile indeed with the N possibilities for feints that no other hero (Kensei closely) have. I think he can get some adjustments, yes, even I ain't being able to tell what Ubisoft will do, but I manage to beat all classes with equal chances, the cheesy ones included.Originally Posted by Sincerity117 Go to original post
He do not have a fast chain like Peacekeeper or Orochi because the point of Berserker is be the feint master. When I manage to lead the flow, every Warlord, Conqueror, Warden, Peacekeeper and Valkyrie get insecure, talking about the most annoying ones. I just love the feeling while I watch those heroes turtle against me and fail in this task because I've got the lead in the minding game and now they can only try defend themselves knowing how the end will be.
The despair on their actions and moves just feed my threat, with they trying to reatreat and escape from my rain of feints and attack directions. My job is done when the enemy stop try parry me and I can land some heavies to push their fear up even more.
Berserker is the best offensive hero of the game, yes. The level I play, Peacekeeper is just another hero, and when she try spam, I call it free punish. She and Orochi aren't suppose to spam, and they do that only against players who refuse to learn how to counter it properly.
this is blatantly not true. parry timing is the same for all classes, block timing is not. different classes have different guard change speeds.Originally Posted by Knight.Bishop Go to original post
that said, i don't think berserker is among those with slow guard change speeds
How is he the feint master? If you see a beserker start with a heavy you know it's going to be a feint because they rarely ever lead with a heavy so it makes it painfully obvious. I dunno what you're talking about but the master of feints and mind games is kensei.Originally Posted by Vingrask Go to original post
I understand, what you mean, but to be honest.. the only way out of an attack from the enemy shouldn't be deflect. If I can't block, I automatically can't parry, because I think technically it's required to be able to block an attack before being able to parry it. And deflect alone, I don't know.. parrying or deflecting a light attack from a super fast hero.. that's something for the japan-finger-super-pros but honestly not for me, and I think the Zerker shouldn't be a class for japan-fingers only... Isn't it a bit weird, too, that an assassin isn't capable of moving his two axes as fast as or even faster than a girl moving a 3 meter spear and a buckler towards a specific direction?Originally Posted by Herbstlicht Go to original post
With light attacks alone you cannot compete against other light attacks, especially against other fast hitters.. so I thing being able to block something out of reaction, whats incoming fast enough already, is not too much to ask, I guess.. don't you think?
I find that block/parry/deflect on zerker are just inconsistent. In some matches I can do it reliably and rarely miss, but others it's like I don't even have a keybind. I just stand there and get hit and I know my timing is spot on... It could be a latency issue, or something else. All I know is that it's a huge problem, because Zerker is already over reliant on feinting to get passed any competent player defence.Forget about trying to use actual combos... Right now Zerker is a pretty good noob stomper against anyone who can't block, but at high level play in order to do well with him you have to be noticeably more skilled as a player than most other classes. And as I mentioned earlier, that skill is limited to feints and light attacks.. I feel the toolset is wasted on Zerker as fights become boring turtle fests in high level play. Shame.
Except that dodge inputs don't work during certain parts of the fight.Originally Posted by AgentCelt Go to original post