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  1. #11
    PDXGorechild's Avatar Senior Member
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    I agree with the OP, the Berserker parry does seem tighter than the other assassin classes.

    I've pretty much exclusively played Berserker, and I've found that I very rarely even attempt to parry. I'll try it if I'm stuck in a corner and exhausted, but in any other situation it's much more reliable to dodge or go for a dodge > guard break.

    Even with lightning reflexes, deflect seems pretty redundant for zerker.
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  2. #12
    The only wrong thing with a berserker is being able to kill heros that get stagerred or cannot react so fast to the damn left/right/front infinite chain sh1t, that should NOT exist in first instance... Who the ****s creates an infinite combo in a fighting videogame anyway.

    This thread goes nowhere, you can be sure.
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  3. #13
    Oh well, try the other assassins. Or other slower classes. It seems some are very fast with block parry (Kensei feels good in this department) and others .. well, they can dodge deflect at least.
    Nevertheless, all in all, for assassin characters to rely on a mix of dodge, deflect, block and parry seems rather right. They are stated as difficult characters.
    And especially in 4on4 modes a berserker rushing into a fight can be a real beast. He runs fast and hits like a truck and his dodges really help in spreading pressure and some chaos.

    When it comes to high level play .. oh well, i got no idea. People do not complain about berserkers too much, so they seem to be in rather fine shape.
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  4. #14
    Originally Posted by corazondedelfin Go to original post
    The only wrong thing with a berserker is being able to kill heros that get stagerred or cannot react so fast to the damn left/right/front infinite chain sh1t, that should NOT exist in first instance... Who the ****s creates an infinite combo in a fighting videogame anyway.

    This thread goes nowhere, you can be sure.
    If you're getting killed by a zerker infinite chain you are simply just trash at this game. The chain is only infinite from the sides and is interrupted once you block a light in the combo plus if they swing from overhead it's slow as all hell, easily parried, and ends the chain. You just suck and complain more than you practice
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  5. #15
    I understand OP's experience. I main Zerker since open beta and never played another class more than a few levels. Just because I wanted to get as good as possible with the zerker. I'm Rep 16 now with her and often train against the lvl3 Valkyrie Bot to see if got better. Well, once I just for fun switched to Valk (which I played never before) vs the lvl3 valk bot and god I swear I was able to react to the valk bot's incoming light attacks at least twice as good in contrast to my long time played zerker..

    and no, I do not think that it's because I just have to care about two of the three directions to block, because I was able to block most of the three light attack chains coming from different directions out of reacting to the indicator. With my zerker I still have a hard time to manage that. No idea what's causing this phenomenon if it is like you say, that all chars should have the same switch time.. any suggestions?

    Playing with XBox360 controller on PC fyi..
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  6. #16
    Originally Posted by Hammelsneid Go to original post
    I understand OP's experience. I main Zerker since open beta and never played another class more than a few levels. Just because I wanted to get as good as possible with the zerker. I'm Rep 16 now with her and often train against the lvl3 Valkyrie Bot to see if got better. Well, once I just for fun switched to Valk (which I played never before) vs the lvl3 valk bot and god I swear I was able to react to the valk bot's incoming light attacks at least twice as good in contrast to my long time played zerker..

    and no, I do not think that it's because I just have to care about two of the three directions to block, because I was able to block most of the three light attack chains coming from different directions out of reacting to the indicator. With my zerker I still have a hard time to manage that. No idea what's causing this phenomenon if it is like you say, that all chars should have the same switch time.. any suggestions?

    Playing with XBox360 controller on PC fyi..
    Well, i do practice against Valkyrie bot too, often so even. And my no1 when it comes to parrying//blocking is the Kensei, bad with evasiveness overall Nobushi and with blocking .. ah well, assassins and Nobushi.

    But I will ask more directly: do you really think assassins need better blocking abilities overall?
    I am not saying Assassins are too strong (well, PK may be) but that i personally like them more offensive. And especially the Berserker seems the "best" out of the assassins. Not the strongest, but he has such an amazing versatile kit that can be utilized in so many different ways. He feels like the perfect offensive character in For Honor, wild, ferocious but with a few weaknesses.
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  7. #17
    Originally Posted by Herbstlicht Go to original post
    Well, i do practice against Valkyrie bot too, often so even. And my no1 when it comes to parrying//blocking is the Kensei, bad with evasiveness overall Nobushi and with blocking .. ah well, assassins and Nobushi.

    But I will ask more directly: do you really think assassins need better blocking abilities overall?
    I am not saying Assassins are too strong (well, PK may be) but that i personally like them more offensive. And especially the Berserker seems the "best" out of the assassins. Not the strongest, but he has such an amazing versatile kit that can be utilized in so many different ways. He feels like the perfect offensive character in For Honor, wild, ferocious but with a few weaknesses.
    Please explain to me how you think the beserker has a versatile kit and is the perfect offense character? I mean when he has his offensive feats up yea he's kind of annoying, but outside of that he's the slowest assassin. His gb range is so awful using it outside a deflect is the easiest gb to tech because it's so slow and obvious. He really doesn't have much
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  8. #18
    There is definitely some sort of bug with Berserker's block at the moment, I play a ton of different classes and I've noticed consistently that the Berserker's block doesn't always engage within the window that it should (and does with other classes). In my experience it's usually when changing guard after getting hit, something just isn't registering like with other classes and you end up taking repeated hits even though you're tapping guard in the proper direction in plenty of time. There's a few threads in the Viking forum outlining similar experiences, and other bugs with the Berserker.
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  9. #19
    Originally Posted by Herbstlicht Go to original post
    Well, i do practice against Valkyrie bot too, often so even. And my no1 when it comes to parrying//blocking is the Kensei, bad with evasiveness overall Nobushi and with blocking .. ah well, assassins and Nobushi.

    But I will ask more directly: do you really think assassins need better blocking abilities overall?
    I am not saying Assassins are too strong (well, PK may be) but that i personally like them more offensive. And especially the Berserker seems the "best" out of the assassins. Not the strongest, but he has such an amazing versatile kit that can be utilized in so many different ways. He feels like the perfect offensive character in For Honor, wild, ferocious but with a few weaknesses.
    Unusual look of things. I thought it was universally understood that berserker is the weakest assassin (slower more telegraphed attacks, terrible zone) and competing for possibly worst class in the game. Don't know how you think it is a versatile class when it has no way to open someone except for feints. There is a reason that Ubisoft has hinted it will be one of the first classes to get a buff.
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  10. #20
    It isn't just the neutral stance, sometimes my Zerker will move her weapons in the proper direction to block, but the attack goes through the attempted block for some reason. There has been a ton of threads on it, with no acknowledgement at all from Ubi.

    I also can't just spam middle click to GB tech, like I can on other classes. I have to wait until the enemy actually touches my Zerker, then hit middle click one time, for it to actually work. If I just mindlessly click middle click over and over it won't GB tech the way other classes do.
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