Yes of course, but as Daybreak / ex SOE doesn't do any kind or marketing and is sadly rooted in its own internal struggle (too bad for Everquest), it's not known, it's like the game was never released in fact, even more because it's not a traditional consoles licence to begin with.Originally Posted by tonycawley69 Go to original post
Plus they had to do a lot of concessions for this version to be playable (same with the PS3 attempt), even PS4 struggles to render big battles in a satisfying maneer, and the UI is really not at all controller firendly on top of that. In their line of products, DCUO did much better in this regard because it was designed to be easily adapted on consoles since the beginning.
For other MMOs yeah, you got FF14. But it's not at all a PvP focused MMO, more a PvE centric themepark, and MMOs still tend to be PC exclusive.
Well. Because the faction war is a useless feature, that is broken and intransparent.Originally Posted by Ulrichvonbek111 Go to original post
First. You don't get anything by grinning like an idiot and sucking it up. You don't bare it. You fight - what i did. The problem is, that the system behind the faction war, tries to even out "imbalance". You can not beat a system, that rewards you based on your faction.
It is a rigged system and I simply don't support this crap. If we knights happen to win the last round, you samurai would be the first who are complaining. The difference is, that I would not say: "take it like a man.", because a victory in faction war is based on sucking badly, except for the last three rounds. Your faction did not win, because you deployed your assets wisely, you won, because you gon an asset bonus for upcoming territory changed. *golfclap*
And I don't imply that I don't care, I really don't care about this mini game anymore. I am busy starting the next round.
If I feel frustration, it is not because of a loss - If I happen to be frustrated, it would be because of how bad this feature actually is made.