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  1. #1

    Changing the Conqueror

    This thread is about my feedback for the Conqueror and my thoughts how he should be changed to stay worth playing.

    I am playing as Conqueror since the open beta and at the beginning there was no problem. But as I started to duel with higher skilled players I find out that there are some problems with the Conqueror.

    The Conqueror is described as “hard hitter” and equipped with a very fearsome and deadly weapon, but his basic damage on heavy (23) and light (12) attacks is the lowest in the game and they are also one of the slowest attacks. He can only deal high damage when he is charging his heavy attack (33 at stage one, 45 at stage two), but this move is so easy to parry that there is no use using it against a skilled player. Also his full charged heavy attack is dealing the same amount of damage which the Shugoki/Raider can deal with their top heavy attack and Conquerors half charged heavy attack is dealing the same amount of damage which the Peacekeeper can deal with her basic heavy attack. So the Conquerors attacks can easy parried and dealing so less damage that he is not able to finish an enemy at low health with one uncharged heavy attack. Every other Hero can do this. And the Conqueror cannot get a save heavy attack after a guard break. Every other Hero gets a save heavy after a guard break. The only way for the Conqueror to get a save heavy attack is to bash the enemy into a wall but there is the risk that your attack is hitting the wall and skilled players know who to avoid getting bashed into a wall. Another problem of the Conqueror is that his top heavy attack is slower than his side heavy attack and dealing the same damage.

    I lost many duels the last weeks because I was not able to finish an enemy at critical health, this is so depressing.

    So I think the basic damage of the Conquerors light attack damage should increased from 12 to 15 (light attack damage of the Warden, Lawbringer, Raider, Warlord, Shugoki) and his heavy attack damage should increased from 23 to 30 (heavy attack damage of the Lawbringer, Warlord) and the top heavy attack should get an extra effect such as confusing the enemy or extra damage. The speed of his light and heavy attacks should be increases so that he is able to get a save heavy attack after a guard break. In exchange for this buff the Conquerors shield bash should get a decreased range and if the shield bash misses the Conqueror should lose some his stamina.

    I know that many players say that the Conqueror is OP, but I do not agree with that. The only things a Conqueror can do is shield bash the enemy and getting a free light attack what he needs to do three times to finish an enemy at critical health and this attack costs many stamina for only 12 damage. Other Heroes can finish enemies at critical health with one heavy attack. The other option of the Conqueror is to bash the enemy into a wall and keep spamming heavy attack and shield bash this can easily avoided by sidestepping and getting away from walls. So the Conqueror is only strong against new players.
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  2. #2
    Update: Warriors den 31.03.2017

    “We want to nerf the Conqueror slightly”: Devs, do you even care about the Conqueror anymore?

    At the current state of the game the options of the Conqueror to deal damage are very, very limited. And even when he manages to get an attack, the damage is ridiculous. Seriously, is his flail made of wool or rubber? And the Conqueror is so super slow that everybody can parry him. I am now at rep 8 and I am sick of loosing every 1v1 fight against equal skilled players because the Conqueror is so weak and slow, I can only beat new players and make them shout “the Conqueror is OP”. And now you want to nerf him, should his attacks heal the enemy or what? Why are you calling the hero with the lowest damage output a hard hitter? Do not say because of his charged heavy, this move is useless. Also his parrys are strange, most of the time I push my enemy with a parry so far away that I cannot get a GB and after a GB there is no save heavy for the Conqueror plus one heavy cannot finish the enemy at critical health. Yes Conqueror needs to be nerfed, NOT! I can understand that for players who are not good at sidestepping the shield bash is frustrating, but after shield bash only a light is save for the Conqueror. So 12 damage for all that stamina consume is not worth it.

    Let’s see how you devs introduced the Conqueror to us (https://forhonor.ubisoft.com/game/en...conqueror.aspx):

    “…and their massive flails to whittle away at their opponent’s stamina until they fall under the Conquerors’ massive onslaught.” The massive onslaught of 12/23 damage.

    “The flail inflicts massive wounds through concussion as it crushes both armor and bones.” Yes this is how a flail should work, but not in for honor. In for honor flail inflict almost no damage.

    It is just implausible how slow and week the flail is. Why on Erath should a strike with an iron ball against a human’s head inflict such low damage? Armor is useless against such weapons. And why is the flail so super slow? It is a physical phenomenon, the flail would not swing in circles if it was so slow. Low damage and low speed sounds like perfect balancing, NOT! As I already said the Conquerors attacks need a great speed and damage buff, then it is absolutely ok to nerf his shield bash.

    The Conqueror has so less options to fight his enemy, so please do not break him and make him useless. Please make him worth playing again.
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