Changing the Conqueror
This thread is about my feedback for the Conqueror and my thoughts how he should be changed to stay worth playing.
I am playing as Conqueror since the open beta and at the beginning there was no problem. But as I started to duel with higher skilled players I find out that there are some problems with the Conqueror.
The Conqueror is described as “hard hitter” and equipped with a very fearsome and deadly weapon, but his basic damage on heavy (23) and light (12) attacks is the lowest in the game and they are also one of the slowest attacks. He can only deal high damage when he is charging his heavy attack (33 at stage one, 45 at stage two), but this move is so easy to parry that there is no use using it against a skilled player. Also his full charged heavy attack is dealing the same amount of damage which the Shugoki/Raider can deal with their top heavy attack and Conquerors half charged heavy attack is dealing the same amount of damage which the Peacekeeper can deal with her basic heavy attack. So the Conquerors attacks can easy parried and dealing so less damage that he is not able to finish an enemy at low health with one uncharged heavy attack. Every other Hero can do this. And the Conqueror cannot get a save heavy attack after a guard break. Every other Hero gets a save heavy after a guard break. The only way for the Conqueror to get a save heavy attack is to bash the enemy into a wall but there is the risk that your attack is hitting the wall and skilled players know who to avoid getting bashed into a wall. Another problem of the Conqueror is that his top heavy attack is slower than his side heavy attack and dealing the same damage.
I lost many duels the last weeks because I was not able to finish an enemy at critical health, this is so depressing.
So I think the basic damage of the Conquerors light attack damage should increased from 12 to 15 (light attack damage of the Warden, Lawbringer, Raider, Warlord, Shugoki) and his heavy attack damage should increased from 23 to 30 (heavy attack damage of the Lawbringer, Warlord) and the top heavy attack should get an extra effect such as confusing the enemy or extra damage. The speed of his light and heavy attacks should be increases so that he is able to get a save heavy attack after a guard break. In exchange for this buff the Conquerors shield bash should get a decreased range and if the shield bash misses the Conqueror should lose some his stamina.
I know that many players say that the Conqueror is OP, but I do not agree with that. The only things a Conqueror can do is shield bash the enemy and getting a free light attack what he needs to do three times to finish an enemy at critical health and this attack costs many stamina for only 12 damage. Other Heroes can finish enemies at critical health with one heavy attack. The other option of the Conqueror is to bash the enemy into a wall and keep spamming heavy attack and shield bash this can easily avoided by sidestepping and getting away from walls. So the Conqueror is only strong against new players.
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