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  1. #11
    FatalBulletHit's Avatar Member
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    Oct 2015
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    Hell
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    48
    I didn't have a hard time doing this mission, too, but this doesn't change the fact that the hunted state is broken af. I also had a very hard time trying to sneak around in other missions and it seems like all sicarios aren't afraid of death and run around with loaded and safety off weapons which they of course always have... in their a*s i guess? The detection is just unrealistic and the reaction even more. Definitley need some major fixing.
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  2. #12
    Chrizter's Avatar Member
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    Feb 2005
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    Norway
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    44
    Last gameplay session we noticed that we'd get a random hunted status out of nowhere. It disappears after a few seconds, but sometimes it sticks around. Anybody notice this?
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  3. #13
    Madmike_82's Avatar Junior Member
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    Mar 2017
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    Germany
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    7
    Truckdepot mission in Koani? The first thing is DONT TAKE THE TRUCK. If you take it you´ll get suspicious status and the guards will follow you.
    Better wait for Night then move to the left side of the Depot, kill the guy in the Bunker, jump over the Bunker, go left to the wall and leave your AI boys there in that corner. Now Walk to the Building where the infos are. In that building the guards are sleeping, sneak in, kill the sleeping guards and Take your Photo of the Documents.

    Done
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  4. #14
    These type of missions show how unpolished GRW really is. When things go smoothly and you kill one baddie after another, GRW is at its best. When things do not go so well or mission type does not fit the game fully, GRW becomes messy and starts showing those rough edges. Normally you would shrug off the fact enemy spotted you and caused alert in split second but in these stealth missions this equals game over.
    @Madmike_82
    Waiting for night, no such option available. Another omission of the game, if you need to rely on time of a day to force certain guard behaviour, ie. they go to bed, we should be able to pass time to specific hour. I can randomly travel back and forth to rally points and towns but this is highly inconvenient and not very precise.
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  5. #15
    Originally Posted by Ghost416 Go to original post
    That's the one the OP is talking about. But you don't even have to drive a truck through the gate, there's a break in the razor wire on the wall in the back corner of the wall where you can get over (literally right next to the room where the documents are). Just kill the sicarios in that back area, photograph the intel, then move along the back wall to the opposite side of the compound, kill one last sicario, use the ramp to get out, and simply leave the area.
    Originally Posted by Madmike_82 Go to original post
    Truckdepot mission in Koani? The first thing is DONT TAKE THE TRUCK. If you take it you´ll get suspicious status and the guards will follow you.
    Better wait for Night then move to the left side of the Depot, kill the guy in the Bunker, jump over the Bunker, go left to the wall and leave your AI boys there in that corner. Now Walk to the Building where the infos are. In that building the guards are sleeping, sneak in, kill the sleeping guards and Take your Photo of the Documents.

    Done

    haha yea, that's what I ended up doing after driving the truck in didn't work out. Finding that spot along the fence was a big help. I also killed that heavy on the opposite side of camp before leaving. Then I just walked up the ramp and left the base without being detected. (One of the times I tried it, I used a bike to clear the jump, but was detected by that heavy.)

    Thanks for the help.
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  6. #16
    For those saying that if I quickly kill them, I shouldn't be hunted...think about in movies or tv when you see someone taking down a fortress/base/whatever and then someone goes to check in with someone that has been neutralized and they say..."so and so, are you there, please respond so and so"...and they don't respond, that would alert the compound.

    All i am saying that is if you utilize the theory that they have radio comms or any means of communication, then you can argue that a lack of response from someone could be the reason for an alert. Now that wouldn't happen immediately obviously, I am just playing devils advocate here!
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  7. #17
    Originally Posted by FatalBulletHit Go to original post
    First of all: Yes, it is Ubis fault that there is a skill system in a TC GR.
    Secondly: You can hear their radio and if someone is 5m away from you and spots you in the seconde you break his neck I highly doubt that he could have been able to send a radio msg.

    Regarding the rest... Think before writing. Please.
    You know what, you're absolutely right. No need for me to write in that manner. Had a lousy day at work, and guess that made me a bit cranky... No excuse though.

    My appologies @B_Penny

    Regarding the skill system Im glad they made it so I always have something to reach for. And Im happy they made an effort to make missions diverse. If you get detected alot, more recon and changing tactics usualy does the trick.
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  8. #18
    I have not yet played the mission in question here but there are plenty of "dont get detected" missions around Bolivia. Some of those missions are fine because there is only few enemies that you can dispatch or avoid. However, there are missions where there is way too many enemies. That is when you run into issues and realize that enemy AI has unrealistically fast reactions, will trigger alarm in split second or can spot you through solid objects.
    Originally Posted by zman7895 Go to original post
    For those saying that if I quickly kill them, I shouldn't be hunted...think about in movies or tv when you see someone taking down a fortress/base/whatever and then someone goes to check in with someone that has been neutralized and they say..."so and so, are you there, please respond so and so"...and they don't respond, that would alert the compound.

    All i am saying that is if you utilize the theory that they have radio comms or any means of communication, then you can argue that a lack of response from someone could be the reason for an alert. Now that wouldn't happen immediately obviously, I am just playing devils advocate here!
    If above is a scenario game developer wants to build into their game, they would have to very clearly state it in mission briefing that there should be no killing. So this would turn a mission into full stealth mission. Alternatively, effect of on alert camp would have to be toned down compared to what we have currently in the game. If camp is put on alert, they may send additional patrols or increase amount of guards. Current implementation of camp alert is ridiculous as every enemy AI will eventually rush spot where you were spotted last time and they will hang around there doing nothing while the camp is completely defenseless.
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  9. #19
    Originally Posted by B_Penny Go to original post
    I am at a loss about the logic used by the developers for these missions.

    One of the big selling points during the advertising for this game was "you can play it however you choose to" Total stealth, total full on assault or a mixture of both. However, these mission are illogical, annoying and frustrating.

    If an enemy see me and I kill him before he can sound an alarm, how is that a mission fail? Due to the use of cocaine have the Sicarios now developed telepathic abilities? Upon death does a monitor go dark like in Aliens 2?

    This mechanic is a bit overdone in my opinion. Sure lets not raise an alarm, that would be a mission fail, but if someone sees me for a split second and then is killed that is also a mission fail?

    Also, it may just be me:

    Why are missions leading up to taking down a boss frustrating do overs many times and then taking out the boss is dead simple.

    Now while this mission is not a boss it was ridiculous:

    Sneak into the truck depot and get the truck delivery schedules without being detected. 17 attempts over 2 play sessions and my friend and I got it done. Next mission, destroy the convoy. We get on the tail of the convoy, I put 3 rounds from an LMG into the tailing escort. it blows up and we get credit for destroying the whole convoy?
    You think that's bad?

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  10. #20
    LOL.... ^^^^^^ Man, that video above is total.....WT?
    Is it real or doctored in some way? Sucks so bad if real.

    The Mission Failed missions I have struggled with, completed them all, but not without numerous re-runs.
    I think at times it's your "team mates" who get spotted too, even tho they are generally invisible during normal missions.

    Worst I had was one of them getting seen (I know I wasn't) and as the Mission Failed screen was loading, old mate was in the background (voice) saying, all good, we're good......
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