We've all played elimination matches where it's a constant cycle of guys restored to full and perfect health, or matches when you have a guy beat but he revives his full health Pal and they both murder you before you can kill the second guy.
I wonder if revives should have only half a health bar. You can then heal up in domination, or grab a pickup in elimination or skirmish, and you can't in brawl but it's a 2 on 2 so if you run away and revive your friend you have a substantial advantage even with an extra half bar and second sword. Some classes can use heal abilities. Point is, it should take at least a few seconds to reach maximum again.
Why do revived players have as much health as a respawn back at base?
It seems like a super unbalanced mechanic.
On the one hand, full health gives players more incentive to go for executions which creates opportunities for counter attacks. On the other, full health revives more or less make 3v1 and 4v1 situations practically impossible to win without environmental kills, especially if someone has fast revive and that eliminates the possibility of a comeback regardless of player skill.
I would prefer diminishing returns on health to prevent endless chain revives. i.e. 75-50-25-force respawn or 66-33-force respawn .
I totally agree that something should be done about revives in its current state!
I would like to point you to this thread that I made that has an idea for a fix as well as some others. Maybe vote and put in your thoughts if you'd like:
http://forums.ubi.com/showthread.php...nation-Revives
i agree with thisOriginally Posted by SPYSEY_NOCHOS Go to original post