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  1. #1

    Should revived players have half health instead of full?

    We've all played elimination matches where it's a constant cycle of guys restored to full and perfect health, or matches when you have a guy beat but he revives his full health Pal and they both murder you before you can kill the second guy.

    I wonder if revives should have only half a health bar. You can then heal up in domination, or grab a pickup in elimination or skirmish, and you can't in brawl but it's a 2 on 2 so if you run away and revive your friend you have a substantial advantage even with an extra half bar and second sword. Some classes can use heal abilities. Point is, it should take at least a few seconds to reach maximum again.

    Why do revived players have as much health as a respawn back at base?

    It seems like a super unbalanced mechanic.
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  2. #2
    Yes I think they should. Id even go as far to suggest being in a temporarily exhausted state upon revive
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  3. #3
    On the one hand, full health gives players more incentive to go for executions which creates opportunities for counter attacks. On the other, full health revives more or less make 3v1 and 4v1 situations practically impossible to win without environmental kills, especially if someone has fast revive and that eliminates the possibility of a comeback regardless of player skill.

    I would prefer diminishing returns on health to prevent endless chain revives. i.e. 75-50-25-force respawn or 66-33-force respawn .
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  4. #4
    I feel like if someone gets revived, then they should only have half health with an exhausted state.
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  5. #5
    I totally agree that something should be done about revives in its current state!

    I would like to point you to this thread that I made that has an idea for a fix as well as some others. Maybe vote and put in your thoughts if you'd like:
    http://forums.ubi.com/showthread.php...nation-Revives
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  6. #6
    Yea, that seems reasonable
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  7. #7
    Originally Posted by SPYSEY_NOCHOS Go to original post
    I feel like if someone gets revived, then they should only have half health with an exhausted state.
    i agree with this
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  8. #8
    Glad it's just not me. I mean when you revive a guy he's basically born again at full power as if he'd never even fought.

    And considering you can revive a guy in under a second with the right gear, it's easy to abuse.
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  9. #9
    i cant recall at the moment, but are feats on cooldown if you get revived? if not, they should be on a 1/2 of normal time cooldown.
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