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  1. #61
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by G0RECH1LD Go to original post
    I hear you, brother. Played Zerker nigh exclusively since beta, tried other classes and none of them feel right. The Berseker feels like the class and character i've been craving since I started playing PvP games 15 years ago. The style and flow of it is right up my alley, and I love the mechanics of the game, but it’s frustrating and Berserker definitely needs some love to be viable in anything other than 4v4 modes against mediocre or worse players.

    I switched to Orochi for a couple days and couldn’t get on with it, but I did notice that deflect seems to be a bit easier to pull off than Zerks’, but I can’t really put my finger on why.

    I agree that we definitely need an unblockable. I think head crusher fits the bill. It’s slow enough to allow players to get out of the way and looks as though it ought to be unblockable. This would actually make the move useable.

    Dance of the paired blades is great fun for carving up noobs who haven’t learnt to parry yet, but not much good against skilled players. The hyperarmour buff they recently implemented has made it a bit more viable, but the same problem persists that it’s easy to parry, which results in you staggering back and taking a hit. Reduce recovery time and give us a chance to dodge.

    We’re close range and need to be able to close the gap more effectively. I think increasing the range of head slicer is a good idea.

    Boar rush is for catching people off guard and catching runners. Not good for anything other than that but serving its purpose I guess.
    Slashing rush is too unreliable to risk using. Please change the controls for this move. If it worked properly it’d give us a way of countering headbutts and shoulder charges.

    I also feel the Berserker’s armour is far the worst of all Viking classes. Everyone else gets animal pelts, spikes and beefy evil looking armour. Personally I’d like the option to go completely topless with a bear pelt cape.
    OOOOH yes, i agree with you guys in many points.

    But where i need to disagree is the unblockable.
    He needs one but only if the defensiv meta doesn't change.
    And if he gets one it must be attack that is able to faint, or a completly new move that deals no dmg and opens the enemy, like sholderbash etc. (but personly i woundn't like this idea)
    The only real move i could consider as an unblockable is the combo finisher.
    The question if he needs an unblockable depends on how Ubi will change the defensive meta.

    For headcrusher there is a better idea to make it more viable.

    And for the other things aswell.

    PS: look in your mail box

    About armor... yes Berserkers looks are quite cheap... i hope the epic gears will look better.
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  2. #62
    bmason1000's Avatar Senior Member
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    This is a copy paste from a recent thread but i figured i could the idea some exposure here, too...

    I'm personally opposed to giving berserker an unblockable unless it had some tricky play element/combo to access it, no way he could just have an off the bat from neutral unblockable. If it were and acctual useful attack it would be too powerful when combined with his kit, and if it's not actually a good attack then its only good for feint/parry bait and his top heavy is already perfect for that.

    As far as being a finisher, instead of an opener...i think it would have to be hit no.4 like the old UI status AND the third heavy in the heavy chain, so you'd have to chain in to that first. It would make the heavy chain more useful because it doesn't get seen much currently, but not so much thats its effectively the ONLY chain(a fear someone else mentioned,
    I believe.) This gives berserker the unblockable that people think they need, but gives it risk and difficulty that i personally think matches the reward... because the damage on that attack is ridiculous.

    I'm sure there's better ideas out there, but that's mine. Again, i don't think they need any unblockables, new openers, tweaking of annny sort. Berserker is seriously on point and exactly where i think they should be in my opinion.

    However, this would make the rest of his moveset more viable, add pressure to your opponents, throw in an unblockable that people want and accomplish all of that without making the character absurdly powerful. It's a high damage unblockable thats difficult to access requiring a skilled player to utilize and i think web would start seeing his full kit used more often.
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  3. #63
    Tundra 793's Avatar Senior Member
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    @bmason1000

    I'll have to disagree.

    Adding an Unblockable combo finisher, to me, seems redundant. The Top Heavy Finisher and the 3 hit combo Heavy are seldom used as is, and when they are, it's when we know (as Berserkers) that they will hit.

    When I talk about adding an unblockable, It's specifically an opener. It doesn't even have to do any damage, I just want a way to counter the turtle meta that doesn't involve spending half or more of my Stamina bar feinting into a GB (which can be countered) or a light attack.

    In response to yours, and XxzVoidzxX posts in this thread: http://forums.ubi.com/showthread.php...er-Tweak/page2
    Yes, there is a way for 'Zerkers to open up turtles without an unblockable, and yes, Voidz method is one of them.

    My gripe is, that it's stupidly complex to perform a simple task. Voidz typed out a relatively long and detailed paragraph to explain how he opens a turtle.

    A Warlord can just headbutt. Conqs Shoulder Bash, Centurion is all openers, Warden has a bash. Raider's got an active unblockable.

    Almost every class can do in 1 move, what the Berserker has to spend half a Stamina bar and get lucky to do.

    Concerning the Feint game all Berserkers must learn in some capacity; It's wrong. That's not how the class was designed to be played.
    Feinting is something we have to do, not something we should do.

    The devs specifically mention in the patch notes for 1.04 I believe, that the Berserker was meant to be played as a relentless attacker, and It simply cannot be played like that against mid to high tier players.

    But like Somi and I have said before, I'm willing to wait until the big Turtle Meta fix patch arrives to really start pushing for an Unblockable. The class is far from perfect as is, and there are objective bugs and flaws with it that do need to addressed, but it isn't outright broken at the moment. It's just frustrating.
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  4. #64
    bmason1000's Avatar Senior Member
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    I see what you're getting it, my worry is if berserkers had a bash esque move, they'd be too powerful. I think the lack of opener is what keeps them balanced right now. If you're skilled enough to get through someone's defense as it is right now you have the upper hand in all other aspects of the fight. If berserker can bash someone open and start wailing on them, it would be too much.

    And you're right, an unblockable finisher is redundant and the 3 heavy chain is rarely used. That's why i think making THAT the ub finish works, because it will add variety to berserkers tools. People will start using that more often. You don't have to commit to it but it will make opponents consider that you might. It adds an extra layer of possibilities keeping pressure on them. One of the biggest reasons that chain isn't used is because its so easy to block. Not anymore.
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  5. #65
    bmason1000's Avatar Senior Member
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    Also, yes, the upcoming changes to defense may negate this entire conversation.
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  6. #66
    S0Mi_xD's Avatar Senior Member
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    Deflect bug is not really fixed .... I think they need to rework berserkers deflect...

    http://forums.ubi.com/showthread.php...in-Deflect-Bug
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  7. #67
    bmason1000's Avatar Senior Member
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    Did they tweak dodge in any way that I'm not aware of? I'm getting some serious input lag at a frequency that input lag really doesn't explain.
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  8. #68

    Sh9rhc

    Berserker is probably the worst class now. Next to shug. Zerk is better at 1 v 1 and shug is better at team games.

    As a high leveled zerk you must outplay the opponent, constantly change style and generally work hard for every single victory. The only remotly good thing about zerk is his hyper armor trade potential. The rest is circumstatial and/or unreliable
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  9. #69
    First of all: I'm at Rep.21 with the Berserker, means i played him enough.
    Since the 1.08 patch i have the feeling that they have changed something. He is
    playing like on valium.
    Is it because they have changed the other characters?
    Have they weakened the Berzerker and hasn't mentioned it?
    Has someone made similar experience?

    (excuse me for wrong grammar. it's not my native language)
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  10. #70
    bmason1000's Avatar Senior Member
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    Originally Posted by Puschelwerfer Go to original post
    First of all: I'm at Rep.21 with the Berserker, means i played him enough.
    Since the 1.08 patch i have the feeling that they have changed something. He is
    playing like on valium.
    Is it because they have changed the other characters?
    Have they weakened the Berzerker and hasn't mentioned it?
    Has someone made similar experience?

    (excuse me for wrong grammar. it's not my native language)
    They gave everyone equal guard speed. So before berserker was fast enough to get a hit in that they might not be able to react fast enough to block. This is no longer the case. So in a way, yes, berserker was effected.
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