Edited my first post to include that deflect is now properly working/fixed. However, the rest of the bugs are still there and still needs addressed.
I honestly haven't tried female gender, only male gender. But I will be surprised if it was only on specific gender type. I believe its the hero overall.Originally Posted by Isenhauwer Go to original post
I think any physical differences are purely visual, so there's actually a distinction between the genders.Originally Posted by Isenhauwer Go to original post
The model's themselves probably take up the exact same space in game.
Its the hero itself, try playing a warden or a warlord (as I've already tested those) then replay the zerker, you'll feel the difference in how smooth the former heroes are compared to zerker.Originally Posted by Absalon L16 Go to original post
After patch 1.05.1 they lowered the required infinite chain to 2 hits then you go into hyper armor mode. However, I believe the infinite chain only shines in multiple enemy hits.Originally Posted by Absalon L16 Go to original post
For example, when you're faced with 2 or more opponent, just target switch and do your chain. The reason behind this is that when you start opponent A and swing your axe, the opponent B cannot block your attacks even though he can see them, and bare in mind that some of your attacks will aoe, so opponent B will just ignore guarding and start hitting, then you switch to opponent B to confuse him while opponent A is still in defensive turtle thinking you're swinging your axe at him.
Also to note that swinging a hit on an unlocked target does narrow down the window of being parried.
However, facing one opponent, your only chance is to feint attacks and light attack switching.
Yea I tried performing it, but the opponent gets up quicker than before and my top heavy gets blocked.Originally Posted by S0Mi_xD Go to original post
I heard people say try to do a back throw (meaning don't throw the opponent forward when out of stamina, throw him behind ya then quickly do a side heavy followed by top heavy, while the opponent drops down on the ground). I haven't tried it, but willing do give it a go.
I don't know if i'm just lucky, but knock down an enemy forward and follow up a head splitter (charge+light) and top heavy worked for me a few times.Originally Posted by Valor_Ash Go to original post
It combos aswell, so you get the extra dmg on the top heavy. I'll try to confirme it the next days.
Edit: The problem is, if you hit the enemy to early while you throw them to knock them down, they will not fall.
I never thought to try to start with head splitter, it makes since to close the gap too, but wouldn't side "light" followed by top heavy be faster?Originally Posted by S0Mi_xD Go to original post
Still its a good backup if the side/top heavy doesn't work.
As far as i know side light does not Connect after a Forward throw and if it connects it's to early that means the enemy doesn't get knocked down.Originally Posted by Valor_Ash Go to original post
Same for the other throw directions.
Berserkers Heavy sides have a good tracking and Hit distance.
Head Splitter is slightly faster then a Heavy, closes the gap but doesn't Hit to early so i do think it should be a safe Way for his Combo, still hard hitting 80 dmg.
Did anyone catch any details that might have been mentioned during todays stream?
I did tune in, but amidst the duels and accents I must have missed it if the Zerker got a specific mention concerning balancing or buffs.
And hey, fashion people, new ornament. Antlers. Not awesome Stag antlers though, friggin' reindeer antlers. Small, blunt, reindeer antlers...