Since the Dev Team seems to be interested in that suggestion, I thought it would be better to emulate some other posters and try to concentrate all the ideas in one single thread. I will start with my own ideas, and I'll keep this up to date with your suggestions so that the Team can pick what they like and discard what they don't if they feel like it!
NB: This is NOT a thread to discuss whether having such missions is a good idea or not. If you want to discuss about that, see here: http://forums.ubi.com/showthread.php...5#post12494575
The main concept would be to have Random events/missions popping on the map to make the world a bit more interactive and to keep it interesting once you've completed all the missions.
General suggestions:
-The missions could appear when you're roaming the world, or could be given by intel (pretty much the same intel mechanic we have now). I personally really liked having to interrogate a lieutenant or infiltrate a mil-base to get the intel I needed. It would be nice to take some pictures in a Unidad bunker to find that an officer will be in that specific camp and thus unlock an assassination mission (just for instance).
If possible, we'd better try to keep those suggestions simple, something that could be implemented without too much work. So far, we have:
- High Vaue Targets [HVT]
- HVT Assassination
Spoiler: Show- HVT Extraction
Spoiler: Show- HVT Interrogation
Spoiler: Show- HVT Intimidation
Spoiler: Show
-Convoys
- Convoy Heist
Spoiler: Show- Convoy Destruction
Spoiler: Show
-Others
- Resources Heist
Spoiler: Show- Car Heist
Spoiler: Show- Helping Civilians
Spoiler: Show- Helping Rebels
Spoiler: Show- Hostage Situation
Spoiler: Show- Depot destruction
Spoiler: Show- Saving children (as "suggested" by Klaymond)
Spoiler: Show- Sabotage Missions
Spoiler: Show- Control Bolivia (as suggested by Nova_Erk)
Spoiler: Show- Search and Destroy (as suggested by Nova_Erk)
Spoiler: Show- Supply drop (as suggested by Varakharne)
Spoiler: Show
Mission threads (as suggested by FilipinoFinesse)
This idea, if implemented,could be a game changer.
Basically, one random mission could then lead to another, and so on. As I tried to illustrate in one of my replies, the players could gain intel during some random missins: by interrogating a lieutenant, by gaining acces to documents, by saving an hostage or by helping civilians. This intel would then lead to ANOTHER mission, and maybe a third and a fourth.
For instance: The thread starts as a simple hostage mission. After saving the rebels, one of them tells us that he overheard some sicarios talking about an incoming weapon shipment/HVT visit in Caimanes. A second mission (or maybe acheckpoint system) then pops up where we have to destroy/seize the shipment - kill/capture/interrogate the HVT.
Example 1 (by RHAIN07):Spoiler: Show
Example 2 (by RHAIN07):
Spoiler: Show
Such a system would need some custom dialogue lines to be sure they're interchangeable, but it doesn't seem to me it's too hard to implement, and the end-game longevity would be extended a thousandfold.
Reward system
Of course, all those missions need to reward the player in some way.
The easiest way would be of course to have them reward resources, but this might break whatever balance the devs had in mind.
The missions could only award experience (you would then need some sort of Elite level system- more levels without all the skill points. A lot of people have complained about he Level 30 cap, and how quickly you get there, so it might be an idea.
Maybe we could have some overhaul of the rebel competence system, meaning that we wouldn't have an unlimited supply of those anymore, and that we would have fulfill missions in order to get more "charges" of rebel support. I'll try to elaborate in another thread.
On that point, Nova_Erk suggested that instead of charges, rebel support competences could use resources. That way, a new kind of economy would be born, where players have to complete random mission in order to be able to call for support.
On another perspective, RichD777 suggested that missions could have "some little back story depending on what type of random mission is being done. For example, the player is shown a world map, and throughout that world map are different areas highlighting the money, drugs & power the cartel has. With every random mission completed, those levels get reduced. Find a money stash, 1% gets taken away from Europe or 5% from the US. Destroy some drugs, 4% less gets transported to Mexico. Kill or capture a HVT, 2% less power in Bolivia."
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For some great ideas by RHAIN07: http://forums.ubi.com/showthread.php...-Mission-Ideas
I got this! Mission idea: Save the Children!: Baddies in clown outfits are Shopping for the tiny humans using Pedo brand vans as their cart! Put a halt to their dasterdly deeds with a hail of justice (gun fire) to the facial region. Reward compliant kiddos with a lollipop that totally didn't just get brain matter on it.
yes, fully agree with you, OP +1
my suggestion would be as follows
1st addition "SEARCH AND DESTROY" missions. rebels spotted patroling enemies in a Location A and there is a radius marker where you can search. big enough to go for to give room for searching
2nd. Addition "KILL/CAPTURE AN OFFICER/LEUTENANT/ETC.". this would be another random variety of a Mission where you can get the Mission to kill or capture. the Capture idea is really well for the immerson of stealth, because if the Captain/Officer/Leutenant gets in struggle he flees from the outpost, so it is a little force to go sneaky for it and then if you captured you have to extract to the next SAFE ZONE!
3rd Addition "RESCUE HOSTAGES FROM EXECUTION" this is a really good immersion like in Far cry 4. you have to keep killing 6 MAIN Enemies that are around the hostages. additionally there are others around. but these 6 are in Order to kill if time is over OR if they are alarmed what gives you the force to go sneaky and fast against them
4rth. Addition "REBEL OPS" these missions are assistant missions for Defending a Place or a Skirmish against enemies or for an Assault to an Outpost. the best thing would be if some REbels could be Captured in a CONVOY where you this tim HAVE TO capture the Convoy in one peace and EXTRACT to a SAFE ZONE!! this would give the game more varieties after playing through the game. it would be a great addition for the New Game + Feature.
5th. Addition "CONTROL BOLIVIA" back to New Game + it would be a good Longlivity feature if you could capture/lose outposts. if you help rebels in an assault these outposts are from now on in the hands of them. if you dont help for defending it is a chance of 75 % that they lose this ones again. it would give a new feeling to get a sense clearing out outposts. but they are always overtakeable back. and if they overtook this back in the next 30 minutes they are immune from overtaking and can reinforce their patrols. till the next assault.
these are only suggestions for the longlivity of the game. it would inbound the ghosts to have something to do and to reach after killing EL SUENO!! they have to be endless and get the Random feature like in other UBISOFT TITLES ! always the same CONVOY at the same route and always the main stories at the same location even the side missions always same (Not replayable though) is too repetitive. UBISOFT made it well in some other titles (Watch dogs 1/2, Farcry 3/4/Primal, Assassins Creed Unity/Syndicate) the game is the biggest open world they ever created so the game should be the best featured and filled they ever did.
but i have hope that the Devs could give some infos about the future Updates and not only PVP / DLCs. hope at least they take these suggestions to implement for the DLCs which i even think they will not do!! i hope more for free updates to improve the open world, the HEART of this game!!
if they would even ADD these Features like OP suggested i would pay for this update for Sure. not one or two of it. all of it. i mean they can CREATE an APP with these Random missions but not in their masterpiece of game!! this is sad. played several regions 100% and now i even see no missions to do. only replaying a static Main mission and a Same route driving Convoy mission. thats it. random civilians that get Threaten are always in same animations. they redo it over and over again. 24 hours you can stay there. nothing happens. no Arresting/killing/Hurting. no active reactions between them. this is for me more a show than a realistic situation!!
You can do destroying jammers or something but it is not your objective. this is too much of a fantasy you have to use to make self missions. we need objectives and this random events/Missions would be the solution for it. to stay in this game for a looong time and to go back to regions you did 100%. at the moment. i dont touch the game anymore till they bring new features like op says. i stick with other games like division, GTA Online or warframe / Battlefield 1 till i see they did any new features. i would even pay for cosmetics and the packs if i would see they do more than just fixing bugs and improving graphics !! at the moment the Season pass is not worth to buy for me. so i will wait.
REBEL SUPPORT IDEA !!!
needs resources instead of a Cooldown timer. this would be better than it is at the moment. it is too op if you can always take the supplies infinitely by time cooldown.
so the resources are needed (an amount of cost) to call them and the Cooldown is also added to avoid a Spam!!!
so we need an Infinite way to get resources to even call any Supports. Oil for vehicle support, Medical for Troop support, and so on!!
so they can give some resources and after lvl 30 a way like the division where you can lvl up and get rewards. a box or something to get some new cosmetics if you want or even lvl up further for upcoming missions, weapons, etc
so the feature of random missions on the map could be to get more resources for calling supports etc!!
Thank you! I added your suggestions (some where already there, I think). Keep them coming!Originally Posted by NoVa_Erk Go to original post![]()
You know what? Considering there is a trafficking of children in the game, this could be a not-so bad idea. maybe if we scrap the pedo-part xDOriginally Posted by Klaymond Go to original post
Been saying this for a while and it's something a lot of open world games miss out on. Companies make huge beautiful open worlds but then limit what you actually do in them, thus missing out on the majority of that world. It's said that in GTA5, 80% of the game, takes place in 20% of the world. Wildlands has a vast, differing world that so many just don't experience because they fast travel from mission to mission, simply because absolutely everything is highlighted on the game map. Random missions (as brilliantly detailed above) would not be shown until you reach a certain area and even then, would be so random as you'd never know where they were going to appear. This game world is ripe for something like this and needs it to keep it alive (DLC races isn't going to cut it).
As for a reward for doing these, well I mentioned in another thread about having some little back story depending on what type of random mission is being done. For example, the player is shown a world map, and throughout that world map are different areas highlighting the money, drugs & power the cartel has. With every random mission completed, those levels get reduced. Find a money stash, 1% gets taken away from Europe or 5% from the US. Destroy some drugs, 4% less gets transported to Mexico. Kill or capture a HVT, 2% less power in Bolivia. My point being that although this game needs random missions and events, there still needs to be some incentive to doing them. Just Cause 2 had a similar sized game world but had hidden boxes of weapon or vehicle parts, or cash, with every ten leading to an increase. It rewarded exploring and that's what Wildlands needs too.