🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Suggestions for Random Event missions [WIP]

    Since the Dev Team seems to be interested in that suggestion, I thought it would be better to emulate some other posters and try to concentrate all the ideas in one single thread. I will start with my own ideas, and I'll keep this up to date with your suggestions so that the Team can pick what they like and discard what they don't if they feel like it!

    NB: This is NOT a thread to discuss whether having such missions is a good idea or not. If you want to discuss about that, see here: http://forums.ubi.com/showthread.php...5#post12494575

    The main concept would be to have Random events/missions popping on the map to make the world a bit more interactive and to keep it interesting once you've completed all the missions.

    General suggestions:
    -The missions could appear when you're roaming the world, or could be given by intel (pretty much the same intel mechanic we have now). I personally really liked having to interrogate a lieutenant or infiltrate a mil-base to get the intel I needed. It would be nice to take some pictures in a Unidad bunker to find that an officer will be in that specific camp and thus unlock an assassination mission (just for instance).

    If possible, we'd better try to keep those suggestions simple, something that could be implemented without too much work. So far, we have:


    - High Vaue Targets [HVT]

    • HVT Assassination
      Spoiler:  Show
      Pretty self-explnatory. You get a message informing you that an HVT has been spotted in the area, and that you need to take him down.

      The HVT could be a Santa Blanca or Unidad officer, or an enemy informant, or maybe event some foreign drug lord come to visit.

      They could spawn in pretty much every settlement, or in a moving vehicle (maybe even on a chopper? that would be hard to get and awesome)
    • HVT Extraction
      Spoiler:  Show
      You need to capture and extract an HVT without getting him/her killed.

      Again, the HVT could be in a settlement or a moving vehicle.

      The HVT could be an enemy officer/lieutenant, or maybe even a civilian that you have to protect, with SB and Unicdad trying to kill him.
    • HVT Interrogation
      Spoiler:  Show
      Probably the easiest to add, you just need to do the same you've already been doing to get intel. Locate an HVT and interrogate him/her. But the reward would be different, and maybe he/she could spawn in some more protected locations, or in a moving vehicle.
    • HVT Intimidation
      Spoiler:  Show
      I know this one is already in the game, but once you've maxed out your rebel competences, there's no real incentive to catch those guys alive. Maybe it could be rewarded in a different way.




    -Convoys
    • Convoy Heist
      Spoiler:  Show
      Tagging a convoy is nice and all, but maybe we could have the option to bring it back to a rebel oupost ourselves, and get bonus resources for that. It all makes sense if you think about it: if you just tag the convoy, the rebels are going to have to come and get it, thus wasting time, manpower and fuel. Those resources you save them by driving the convoy on your own could be added to your final reward.
    • Convoy Destruction
      Spoiler:  Show
      Once again, pretty self-explanatory; You have to take out the convoy instead of tagging it (Kind of like in Far Cry). This could be explained by having to stop a weapons/ammunition transfer between ouposts, or even a simple troop convoy.
    • Convoy Protection
      Spoiler:  Show
      The operators simply have to protect a convoy transiting form a location A to another location B, making sure no vehicles are destroyed during the trip.

      Example (by RHAIN07):
      Spoiler:  Show
      Protect Convoy
      Location: There are three routes of travel.


      Itacua Alpha to Buena Vida (protect VIP)
      Camp De Futbol to Itacua Charlie (protect medical supplies)
      Itacua Echo to Itacu Delta (protect fuel / weapons)


      Mission Brief: The cartel have been raiding rebel convoys in the area. Ghost squad is requested to join the convoy and assist in security along the route of travel.

      Special Instructions: Ghost squad will link up with the convoy at the start point and can utilize any vehicle to provide security. The convoy will be attacked at random spots along the route. There are three possible outcomes:


      Mission failure if convoy is destroyed and/or VIP killed.
      Mission failure if a vehicle loaded with supplies are stolen
      Mission success if convoy arrives at location.


      --

      If we want to take the idea to the next level, we could imagine that if the convoy reaches the settlement, you have a temporary boost to that area (more enemies, some armored vehicles patrolling, etc...).




  2. -Others
    • Resources Heist
      Spoiler:  Show
      This already exists with Helicopters and planes, why not extend the concept to ground vehicles? Stealing a truck and driving it to a safe zone could be a lot harder than stealing a plane and just flying it to the RV, right?
    • Car Heist
      Spoiler:  Show
      Remember that Polito car mission? i'm sure he's not the only one with fancy cars that need stealing, right?
    • Helping Civilians
      Spoiler:  Show
      Sometimes we see the cartel threaten some civilians, but I've never seen them actually hurting anyone. We constantly hear about the cartel violence, but it would be nice to sometimes help stop that.

      Something similar existed in Homefront Revolution, with enemies sometimes annoying and threatening civilians, and if you didn't act quickly, they would kill/hurt/arrest them.
    • Helping Rebels
      Spoiler:  Show
      There are a lot of ways to implement this kind of missions.

      -Small encounters like in Far Cry.

      -Larger battles: how come the rebels never attack Santa Blanca unless we tell them to or unless they come as backup? [I know that some players would find it annoying to get to a zone and find out that all the enemies are alerted because of a rebel offensive, but this would mean you have to infiltrate a batleground, and could mean a more challenging situation. Plus it's immersive, you don't always have the enemies waiting for you to come and spot/kill them. Sometimes you have to deal with unforeseen circumstances, right?

      -Liberating prisoners.

      Example (by RHAIN07):
      Spoiler:  Show
      Supply Depot Security
      Location: Camp De Futbol El Yayo

      Mission Brief: Rebels are utilizing the camp as a re-supply depot for bases throughout Itacua. Transport trucks are used to move supplies throughout the area. Currently, a loading operation of trucks is being conducted. Travel to the camp and provide security support until the trucks are loaded.

      Special Instructions: There are a total of 6 supply trucks parked at the camp. Incoming Unidad forces will attempt to destroy the trucks. Ghost squad will need to fend off the attack for 2 minutes. If more than 50 % of the trucks are destroyed before time runs out, the mission is failed.
    • Hostage Situation
      Spoiler:  Show
      Like in Far Cry, you have to stay undetected and free some hostages. If you get detected, the enemies kill the hostages.

      Example 1 (by RHAIN07):
      Spoiler:  Show
      Rescue Rebel Commander
      Location: Unidad Observation Post (West)

      Mission Brief: Unidad forces have captured a key rebel commander and are temporarily holding him at the observation post pending transport to a secure Unidad detention facility. Get to the outpost and free the commander.

      Special Instructions: Unidad must not become aware of the ghost squad presence. If the squad is detected, they will immediately execute the commander, resulting in a mission failure.

      Example 2 (by RHAIN07):
      Spoiler:  Show
      Hostage Situation
      Location: There are 4 locations. Sicario House / Pantoja (cow barn) / Santa Maria Rebel Hideout / Yopil Village

      Mission Briefing: Members of the Santa Blanca cartel have taken a rebel member/civilian hostage and they are being held at (insert location). A large cartel presences is located at the site and they are threatening to kill the hostage if demands are not met.

      Special Instructions: The hostage is located inside a building under heavy guard and there are cartel members patrolling the area outside. Ghost squad needs to quickly take out the guards near the hostage. If alerted, there is a limited amount of time before the guard shoots the hostage. Mission completion will change depending on whether the hostage is shot or not.


      If hostage shot, ghost squad needs to quickly provide medical aid. The hostage will then need to be transported via a vehicle to a designated rebel location (quick travel camp) for further medical treatment.
      If hostage not shot, the mission is completed.
    • Depot destruction
      Spoiler:  Show
      Once again, something that kind of already exists in the base game: you have to find and destroy some coaine stocks/weapon caches. It should be fairly easy to have some destructible crates spawn in a predefined area (if possible not alway in the same place), and your team would then have to find aw ay to destroy them.
    • Saving children (as "suggested" by Klaymond)
      Spoiler:  Show
      Considering we learn later in the game that SB has a children-trade activity, wouldn't it be plausible to sometimes see some kidnapping going on? Your team could get to a small settlement to find SB sicarios trying to abduct innocent children, and you then proceed to save them ("with a hail of justice to the facial region", as lyrically put by Klaymond).
    • Sabotage Missions
      Spoiler:  Show
      The missions could mean that you have to take down a generator/jammer to allow for a rebel convoy/plane to pass undetected, or maybe to facilitate a rebel offensive.
    • Control Bolivia (as suggested by Nova_Erk)
      Spoiler:  Show
      Basically, the outpost can be conquered/lost by in-game factions. Rebels can attack SB-held settlements and take control of them (with your help), and you then have to defend Rebel encampments. If you do not help in those defense missions, the rebels may lose their outpos, maybe resulting in more enemy patrols in the area?
    • Search and Destroy (as suggested by Nova_Erk)
      Spoiler:  Show
      The rebels spotted some enemies in Area that need to be taken care of.

      Example (by RHAIN07):
      Spoiler:  Show
      Assualt Unidad Command Center
      Location: Hunt Lodge

      Mission Brief: With the destabilization of Santa Blanca security operations, the once interrogation center has been taken over by Unidad. The lodge is currently being utilized as a command & control operations center for the Unidad forces in Itacua. Assault the base and eliminate all operation center personnel.

      Special Instructions: There is a heavy Unidad force presents inside and outside the lodge. A jammer system has been placed at the site and a helicopter patrols the area frequently.
    • Supply drop (as suggested by Varakharne)
      Spoiler:  Show
      as the name suggests, the operators have to reach a suppy drop before the enemy does, or maybe have to clear a zone to be able to tag a supply drop.



    Mission threads (as suggested by FilipinoFinesse)

    This idea, if implemented,could be a game changer.

    Basically, one random mission could then lead to another, and so on. As I tried to illustrate in one of my replies, the players could gain intel during some random missins: by interrogating a lieutenant, by gaining acces to documents, by saving an hostage or by helping civilians. This intel would then lead to ANOTHER mission, and maybe a third and a fourth.

    For instance: The thread starts as a simple hostage mission. After saving the rebels, one of them tells us that he overheard some sicarios talking about an incoming weapon shipment/HVT visit in Caimanes. A second mission (or maybe acheckpoint system) then pops up where we have to destroy/seize the shipment - kill/capture/interrogate the HVT.
    Example 1 (by RHAIN07):
    Spoiler:  Show
    Defend Rebel Controlled Communication Center
    Location: South Itacua (Near Itacua Base)

    First Mission: Rebels are utilizing the comm center to coordinate efforts throughout Itacua. A Unidad patrol was observed conducting recon of the facility. Investigate and eliminate the recon unit.

    Second Mission: Once the unit is eliminated, rebels receive a communications intercept that Unidad is en-route to assault the comm center. Ghost squad is directed to proceed to the center and prevent it from being overrun.


    Example 2 (by RHAIN07):
    Spoiler:  Show
    Steal Prototype Unidad Surveillance Equipment
    Location: There are a total of 3 different locations for this mission.


    rural area west of Culta
    rural area southwest of Contani Village
    rural area near Bocca Farm


    Mission Briefing: Rebel forces have intel that Unidad are fielding a new man-portable Ground Surveillance Device (GSD). It has been reported that specialized platoons (15-20 soldiers) have been conducting foot patrols in the vicinity (insert area for mission). The platoon leader is known to carry the GSD. Locate the foot patrol; interrogate the platoon leader for the GSD command codes; and steal the device. The platoon are also know to carry mobile drone jammers.

    Special Instructions: If the platoon leader is alerted, he will then attempt to flee on foot and commandeer the nearest vehicle to escape.


    If the platoon leader is killed and command codes not retrieved, mission failure.
    If the platoon leader evades capture for an extended period, he will call in helicopter support.


    Note: Make these mission locations randomized every-time a new game is started. Also, have the patrol follow way-point route and not be a stationary target.


    Such a system would need some custom dialogue lines to be sure they're interchangeable, but it doesn't seem to me it's too hard to implement, and the end-game longevity would be extended a thousandfold.


    Reward system

    Of course, all those missions need to reward the player in some way.

    The easiest way would be of course to have them reward resources, but this might break whatever balance the devs had in mind.

    The missions could only award experience (you would then need some sort of Elite level system- more levels without all the skill points. A lot of people have complained about he Level 30 cap, and how quickly you get there, so it might be an idea.

    Maybe we could have some overhaul of the rebel competence system, meaning that we wouldn't have an unlimited supply of those anymore, and that we would have fulfill missions in order to get more "charges" of rebel support. I'll try to elaborate in another thread.
    On that point, Nova_Erk suggested that instead of charges, rebel support competences could use resources. That way, a new kind of economy would be born, where players have to complete random mission in order to be able to call for support.

    On another perspective, RichD777 suggested that missions could have "some little back story depending on what type of random mission is being done. For example, the player is shown a world map, and throughout that world map are different areas highlighting the money, drugs & power the cartel has. With every random mission completed, those levels get reduced. Find a money stash, 1% gets taken away from Europe or 5% from the US. Destroy some drugs, 4% less gets transported to Mexico. Kill or capture a HVT, 2% less power in Bolivia."

    ---


    For some great ideas by RHAIN07: http://forums.ubi.com/showthread.php...-Mission-Ideas
 10 people found this helpful
Share this post

  • #2
    Klaymond's Avatar Senior Member
    Join Date
    Feb 2017
    Posts
    1,066
    I got this! Mission idea: Save the Children!: Baddies in clown outfits are Shopping for the tiny humans using Pedo brand vans as their cart! Put a halt to their dasterdly deeds with a hail of justice (gun fire) to the facial region. Reward compliant kiddos with a lollipop that totally didn't just get brain matter on it.
    Share this post

  • #3
    yes, fully agree with you, OP +1

    my suggestion would be as follows

    1st addition "SEARCH AND DESTROY" missions. rebels spotted patroling enemies in a Location A and there is a radius marker where you can search. big enough to go for to give room for searching

    2nd. Addition "KILL/CAPTURE AN OFFICER/LEUTENANT/ETC.". this would be another random variety of a Mission where you can get the Mission to kill or capture. the Capture idea is really well for the immerson of stealth, because if the Captain/Officer/Leutenant gets in struggle he flees from the outpost, so it is a little force to go sneaky for it and then if you captured you have to extract to the next SAFE ZONE!

    3rd Addition "RESCUE HOSTAGES FROM EXECUTION" this is a really good immersion like in Far cry 4. you have to keep killing 6 MAIN Enemies that are around the hostages. additionally there are others around. but these 6 are in Order to kill if time is over OR if they are alarmed what gives you the force to go sneaky and fast against them

    4rth. Addition "REBEL OPS" these missions are assistant missions for Defending a Place or a Skirmish against enemies or for an Assault to an Outpost. the best thing would be if some REbels could be Captured in a CONVOY where you this tim HAVE TO capture the Convoy in one peace and EXTRACT to a SAFE ZONE!! this would give the game more varieties after playing through the game. it would be a great addition for the New Game + Feature.

    5th. Addition "CONTROL BOLIVIA" back to New Game + it would be a good Longlivity feature if you could capture/lose outposts. if you help rebels in an assault these outposts are from now on in the hands of them. if you dont help for defending it is a chance of 75 % that they lose this ones again. it would give a new feeling to get a sense clearing out outposts. but they are always overtakeable back. and if they overtook this back in the next 30 minutes they are immune from overtaking and can reinforce their patrols. till the next assault.

    these are only suggestions for the longlivity of the game. it would inbound the ghosts to have something to do and to reach after killing EL SUENO!! they have to be endless and get the Random feature like in other UBISOFT TITLES ! always the same CONVOY at the same route and always the main stories at the same location even the side missions always same (Not replayable though) is too repetitive. UBISOFT made it well in some other titles (Watch dogs 1/2, Farcry 3/4/Primal, Assassins Creed Unity/Syndicate) the game is the biggest open world they ever created so the game should be the best featured and filled they ever did.

    but i have hope that the Devs could give some infos about the future Updates and not only PVP / DLCs. hope at least they take these suggestions to implement for the DLCs which i even think they will not do!! i hope more for free updates to improve the open world, the HEART of this game!!
     1 people found this helpful
    Share this post

  • #4
    if they would even ADD these Features like OP suggested i would pay for this update for Sure. not one or two of it. all of it. i mean they can CREATE an APP with these Random missions but not in their masterpiece of game!! this is sad. played several regions 100% and now i even see no missions to do. only replaying a static Main mission and a Same route driving Convoy mission. thats it. random civilians that get Threaten are always in same animations. they redo it over and over again. 24 hours you can stay there. nothing happens. no Arresting/killing/Hurting. no active reactions between them. this is for me more a show than a realistic situation!!
    Share this post

  • #5
    You can do destroying jammers or something but it is not your objective. this is too much of a fantasy you have to use to make self missions. we need objectives and this random events/Missions would be the solution for it. to stay in this game for a looong time and to go back to regions you did 100%. at the moment. i dont touch the game anymore till they bring new features like op says. i stick with other games like division, GTA Online or warframe / Battlefield 1 till i see they did any new features. i would even pay for cosmetics and the packs if i would see they do more than just fixing bugs and improving graphics !! at the moment the Season pass is not worth to buy for me. so i will wait.
    Share this post

  • #6
    REBEL SUPPORT IDEA !!!

    needs resources instead of a Cooldown timer. this would be better than it is at the moment. it is too op if you can always take the supplies infinitely by time cooldown.
    so the resources are needed (an amount of cost) to call them and the Cooldown is also added to avoid a Spam!!!

    so we need an Infinite way to get resources to even call any Supports. Oil for vehicle support, Medical for Troop support, and so on!!

    so they can give some resources and after lvl 30 a way like the division where you can lvl up and get rewards. a box or something to get some new cosmetics if you want or even lvl up further for upcoming missions, weapons, etc

    so the feature of random missions on the map could be to get more resources for calling supports etc!!
    Share this post

  • #7
    Originally Posted by NoVa_Erk Go to original post
    These are only suggestions for the longlivity of the game. it would inbound the ghosts to have something to do and to reach after killing EL SUENO!! they have to be endless and get the Random feature like in other UBISOFT TITLES ! always the same CONVOY at the same route and always the main stories at the same location even the side missions always same (Not replayable though) is too repetitive. UBISOFT made it well in some other titles (Watch dogs 1/2, Farcry 3/4/Primal, Assassins Creed Unity/Syndicate) the game is the biggest open world they ever created so the game should be the best featured and filled they ever did.
    Thank you! I added your suggestions (some where already there, I think). Keep them coming!
    Share this post

  • #8
    Originally Posted by Klaymond Go to original post
    I got this! Mission idea: Save the Children!: Baddies in clown outfits are Shopping for the tiny humans using Pedo brand vans as their cart! Put a halt to their dasterdly deeds with a hail of justice (gun fire) to the facial region. Reward compliant kiddos with a lollipop that totally didn't just get brain matter on it.
    You know what? Considering there is a trafficking of children in the game, this could be a not-so bad idea. maybe if we scrap the pedo-part xD
     1 people found this helpful
    Share this post

  • #9
    Been saying this for a while and it's something a lot of open world games miss out on. Companies make huge beautiful open worlds but then limit what you actually do in them, thus missing out on the majority of that world. It's said that in GTA5, 80% of the game, takes place in 20% of the world. Wildlands has a vast, differing world that so many just don't experience because they fast travel from mission to mission, simply because absolutely everything is highlighted on the game map. Random missions (as brilliantly detailed above) would not be shown until you reach a certain area and even then, would be so random as you'd never know where they were going to appear. This game world is ripe for something like this and needs it to keep it alive (DLC races isn't going to cut it).

    As for a reward for doing these, well I mentioned in another thread about having some little back story depending on what type of random mission is being done. For example, the player is shown a world map, and throughout that world map are different areas highlighting the money, drugs & power the cartel has. With every random mission completed, those levels get reduced. Find a money stash, 1% gets taken away from Europe or 5% from the US. Destroy some drugs, 4% less gets transported to Mexico. Kill or capture a HVT, 2% less power in Bolivia. My point being that although this game needs random missions and events, there still needs to be some incentive to doing them. Just Cause 2 had a similar sized game world but had hidden boxes of weapon or vehicle parts, or cash, with every ten leading to an increase. It rewarded exploring and that's what Wildlands needs too.
     2 people found this helpful
    Share this post

  • #10
    OP- well written.

    Lot of good ideas here. I hope they implement them.
    Share this post

  • Page 1 of 4 123 ... Last ►►