Please, for the love of God and all that "could" make this game sooo much better for players that just want to have a good game to enjoy with NO headache...

...MAKE EVERY SINGLE F---Kn MECHANIC IN THIS GAME STAMINA BASED; CHARGES, UNBLOCKABLES, DODGING, GUARD-BREAKS, MOTHERF---Kn SPRINTING. If I cannot connect a hit, meaning actually hitting my opponent, then my stamina should be depleting significantly faster. IF IM JUST DANCING AROUND A GUY OR EVEN CANCELING A STRIKE, IT SHOULD AFFECT THE STAMINA BAR IN SUCH A WAY THAT IT WOULD MAKE IT MATTER FOR THOSE MOTHERF---Krs THAT ABUSE AND SPAM THE SAME G--DD---M MOVE OVER AND OVER AGAIN. TAKE THE F---Kn TIME TO MAKE THE MECHANICS WORK BEFORE U F---Kn RELEASE IT.

If I dodge an already incoming charge, the MOTHERF---Kr CHARGING CANNOT FOLLOW THE F---Kn DODGE. Then it totally defeats the purpose of the "dodge mechanic." Once a trajectory is committed, that cannot be changed simply because it makes the game playable for A--H---Ls who still live with their parents. You wanted a realistic game that "came close to actual combat." WHERE THE F---K DO U GET THE IDEA THAT ONCE I DODGE TO THE LEFT, BECAUSE THE ****** IS ATTACKING ON MY RIGHT THAT IT MAKES SENSE THAT F---Kr COMES CLOSER IN HIS ATTACK WHEN I MOTHERF----Kn DODGED? Example: Berserker does the dodge-spin-attack move to my right. I dodge backward, AWAY from the committed path of attack. Does it makes sense that the POS spins closer to me as I dodge away from him? In case you SOBs haven't figured it out, if I came at you and did a fancy spin move, it was around the spot your located in. If u moved AFTER I had already committed to mine, then I look like the idiot, spinning like a ballerina, trying to hit a pinata that's no longer there. Take away the "magnet" between players so that others who do not want to "join the club" can actually have a decent duel with another player.

The buff u handed to the berserker is trash. Give something good, take something bad away. REMOVE THE "INFINITE CHAIN COMBO." You gave the POS a godlike buff and insane recovery time, take away the ability to spam the same friggin move or at least make it so that when the strike actually hits somebody THEN let it be infinite. BUT, as soon as one is BLOCKED, not parried, BLOCKED, the chain is BROKEN and the move has to be redone.

Buff 1 out of 12 characters in a game, the rest are nerfed and the game is no longer enjoyable because one is almost forced to play as the buffed character. None of the characters should be buffed or nerfed. Work on the actual mechanics of the game and not on individual characteristics. There was NOTHING wrong with this game besides the overall mechanics. Deal with the cause and then fix the symptoms.

To make this the perfect game , and I mean perfect... ...remove all stats from gear, make this a purely aesthetic themed game. This is an MMO RPG with a little RTS. Take out the RPG, improve stamina usage and just make a friggin game to play.

...I absolutely love Assassin's Creed. The first one. No gear stats whatsoever. It relied solely on skill and initiative and strategy. You could not spam anything in that game. It's the one game I even had a tattoo done for because it meant so much to me. That's the kind of game FOR HONOR can be, too. And you can make it that way, Ubisoft.

...SO, JUST DO IT!!!