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  1. #11
    Originally Posted by FerroMortem Go to original post
    Not to mention one's field of views increases when going up in magnification (that makes no ****ing sense) optics aren't even "First Focal Plane" so they are hardly worth a damn since one's reticle is not going to provide the same hold overs at different magnifications (not that the difference in magnifications are meaningful in any way).
    While you said other things which I agree with... what are you talking about? The only scope in-game with different magnification values is the TARS101, and it IS a First Focal Plane indeed. The striations stay the same (whether they're accurate is another question).
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  2. #12
    Originally Posted by Alt.berg Go to original post
    Stop confusing stuff made for weekend-enthusiasts with military-grade hardware. Have you ever actually fired a military weapon at night through optics with NV? It's crazy hard, and that should reflect in a game based upon military operations...... I know first-hand how hard it is because I've done black-light on Ops.

    Hence why I asked you where your line in the sand is...
    Even scopes used by the military have different reticle options available from the factory. Companies like Schmidt and Bender offer a large variety of their Mil/LE scopes in a wide range of different reticles,some scopes having 11 possibilities, all depending on what the purchaser wants. That being said the scopes in the game are all way too thick, you claim to have done some shooting with a scope, so you should know that most precision scopes worth the money have a very fine reticle.
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  3. #13
    Originally Posted by Flake-FR Go to original post
    While you said other things which I agree with... what are you talking about? The only scope in-game with different magnification values is the TARS101, and it IS a First Focal Plane indeed. The striations stay the same (whether they're accurate is another question).
    Yeah, you are right My bad haven't looked at them in a while they do increase in size when the magnification goes up, they appear to be FFP. Though the increased FOV when going up in magnification is screwy so don't think they function with the same holdovers in my experience hence why I was saying they arn't FFP in function.
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  4. #14
    Originally Posted by FerroMortem Go to original post
    Yeah, you are right My bad haven't looked at them in a while they do increase in size when the magnification goes up, they appear to be FFP. Though the increased FOV when going up in magnification is screwy so don't think they function with the same holdovers in my experience hence why I was saying they arn't FFP in function.
    I see what you mean :/
    It's pretty hard to say, since we don't really have any consistent way to test them.... I personally try and shoot the illars in Agua verde's mansions, it's no shooting range, but better than nothing
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  5. #15
    I have done a bit on the northern island with a safe house in the lake and shot towards the other islands/land as far as I have seen there are no consistent holdovers when using different magnifications.
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  6. #16
    Th3D00mSl4y3r's Avatar Member
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    All i want is the ability to change my optic aiming point color to Green which is a lot easier to see in Daylight. And i'm pretty sure a few of the Optics can switch between a Red and Green aiming point.
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  7. #17
    its the 21st century i wish they would give us more zoom like at least 20x it sure would help us old guys out.
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  8. #18
    Originally Posted by Alt.berg Go to original post
    Wilfully changing the sight/scope reticle doesn't really fit with the philosophy of a game trying to be a realistic tactical shooter. What's remotely realistic about being able to change the reticles at your whim? Go hunting for different sights and use the one that works for you.
    Yet you can summon vehicles out of thin air along with a complete armory where you can not only pull guns from your *** but customize them to down to the paint job. All done at a whim,anywhere.
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  9. #19
    Well I never argue against more options in a video game.
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