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View Poll Results: Do you think friendly fire should be changed?

Voters
24. You may not vote on this poll
  • Leave it as it is, I enjoy trolling people.

    2 8.33%
  • Leave it as it is, it's fine, I don't mind being interrupted.

    12 50.00%
  • Remove friendly fire causing an interupt only

    2 8.33%
  • Remove friendly fire causing an interupt AND inflict a short stun/rebound on the team attacker

    5 20.83%
  • Remove friendly fire causing an interupt And inflict both stun and damage on the attacker

    3 12.50%
  1. #31
    Originally Posted by Mr_Gallows Go to original post
    No it would not just punish the people who made the mistake. You would have people get in front of others attacking, either by mistake or to grief. In any case it would not work.

    Just move around when you fight and don't gang up 4v1 - it's pointless.
    Hmm, i think you are confusing who is causing the issue Gallows.

    Let me give you the typical situation

    Team 1 consists of Player 1 and Player 2.
    Team A consists of Player A.

    So Player 1 and Player A begin combat with noone else around, they are in a narrow gamezone (corridor or bridge).

    Player 2 then come along behind Player 1 and targets Player A on the opposite side of Player 1. He then attacks without manouvering and attacks 'through' Player 1, thus interrupting Player 1, which gives Player A the opening to guardbreak then throw Player 1 off the bridge.

    The points to take from that is that Player 1 had no idea that Player 2 was on the way, or that he would get hit in the back by his teammate.

    By what you said, this is all Player 1's fault, when all he actually did was start the combat with no teammates around, then he got hit in the back by a teammate he didn't know was there (as Player 2 approached from behind).. and then got thrown off the bridge and killed all because of his teammate, not because of anything he did wrong.

    So with your explanation, how is Player 1 making the mistake?

    ...also note that in a narrow area, if you sidestep left or right to make space for your teammate, if they swing wide, they are still going to hit you..
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  2. #32
    And it's just part of the game. In BF1 hardcore, if your team mate throws a grenade at an enemy you are trying to melee - you will die.

    It sucks, but that does not mean an artificial solution of killing the one throwing the grenade is a good idea.
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  3. #33
    Originally Posted by Mr_Gallows Go to original post
    And it's just part of the game. In BF1 hardcore, if your team mate throws a grenade at an enemy you are trying to melee - you will die.

    It sucks, but that does not mean an artificial solution of killing the one throwing the grenade is a good idea.
    What you have in games such as that though are teamkill punish limits. Where if they are repeat offenders, they are removed from a server.
    You need to bare in mind that in any game that incorporates friendly fire, there is usually some system in place to at least mediate the severity of it. In this case there is none whatsoever.

    Also, i never proposed the killing of the one causing the teamdamage, only a rebounded hit. Whilst i agree it is an artificial solution, it is also a logical one.


    The way the game is at present, if an issue like this is ignored, it pretty much encourages players to drop to the back lines and just attack through their teammates for personal safety, to still be able to hit your enemy, and not care about opening up your teammates to be attacked by the enemy.

    Whilst you may consider rebounding off allies artificial, if someone were concerned about the realism of it, in a real battle accidents may occur, but in general warriors would do what they could to not injure their own combatants else they would suffer more losses and could end up losing the battle. The fact it is a game needs to be considered, and thus mechanics to aid cooperation and reduce frustration need to be considered.
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  4. #34
    IF anything, freindly fire damage should be increased. There should be a point penalty to EXP and loot chance and steel to players who deal friendly fire dmg in excess (up to a point where all rewards are nullified). However in a game that kinda tackles the realism of a battle, there should be consequence of swinging your weapon left and right without minding your teammates. The penalties should teach those idiots to mind their lock ons and swing only from the top when surrounded by teammates.

    /thread
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  5. #35
    Originally Posted by Charanis Go to original post
    IF anything, freindly fire damage should be increased. There should be a point penalty to EXP and loot chance and steel to players who deal friendly fire dmg in excess (up to a point where all rewards are nullified). However in a game that kinda tackles the realism of a battle, there should be consequence of swinging your weapon left and right without minding your teammates. The penalties should teach those idiots to mind their lock ons and swing only from the top when surrounded by teammates.

    /thread
    This is one option i regrettably missed out on the poll. As if the punitive measures were sufficient to dissuade players from partaking in persistent friendly fire, then i would be more than happy with increased damage for realism's sake. Just so long as they don't get away scott free for doing it repeatedly.

    The solution is always going to be a toss up between removing the problem entirely (Bounce on friendly hits), or punitive measures (To provide great incentive to not do it).

    Thus far, pollwise, it seems:

    2 enjoy taking advantage of it,
    8 are happy with it and don't mind it,
    7 want it changed.

    Though there seem to be a very large amount of players who have viewed but didn't vote, meaning there is a large population who simply don't care about the issue.

    Which i personally find disheartening, perhaps more people will be more bothered by it as it continues to occur and more people are effected by it over time. Only time will tell..
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  6. #36
    Counter argument here...I am in favor of keeping the friendly fire just as it is (I wouldn't even mind it if they made it more harsh).

    Why? Because then it encourages better team tactics (flanking, interrupts, coordinated attacks, etc...) and adds an "edge" of danger. Whereas nerfing the friendly fire, dumbs the experience down (no friendly fire and it's just swing away), removes the "edge" and caters to the newbs and trolls so they don't have to up their game.

    Yeah, it's frustrating as hell to have some schmuck teammate run in and give Revenge to an opponent you were 1 swing from an execution on...But I find the best way to get over it is to then follow that teammate around and jump in on one of their fights, but then only specifically beat on them and not the opponent. "Taste of their own medicine" kind of thing, bonus points for landing the killing blow.

    Of course, the PROPER thing to do is to (calmly and helpfully) is to send a chat to let the teammate know what they did wrong and how to fix it, spread the word if you will. But not everyone wants to be typing out strategies and etiquette in the middle of a fight (or can't from a console) so giving them a lesson via example is greatly recommended instead...But leave the FF alone.
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  7. #37
    nyrue's Avatar Senior Member
    Join Date
    Dec 2012
    Posts
    734
    I love these these kind of polls A, "i agree" B "i'm an idiot" lol if anything friendly fire needs to do full damage, would make ganking slightly harder to do
     1 people found this helpful
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  8. #38
    blue23454's Avatar Senior Member
    Join Date
    Jan 2009
    Location
    Michigan, US
    Posts
    574
    This really isn't a problem. It's annoying for sure, but at least you don't take full damage from teammates.

    This may not be the purpose of the mechanic, but it's something that makes getting ganked easier to deal with. Whenever I'm outnumbered, I'm thankful for careless teammates (on the enemy team) because either both players will be stubborn and swing wildly at me expecting to get the kill (and screw each other over), or there will be a player like OP who simply backs off and allows me to give my full attention to whoever jumped in.

    There are smart ways to gank people as well. 2v1 tactics are much different from 1v1 tactics, and though it's harder to deal with, friendly fire also makes those tactics much more predictable.

    Finally, I'd like to point out that you can block your teammates, if you have a teammate who joins in your fight, and you don't know them I recommend passively guarding in their direction while shifting your position so that your teammate is directly behind your opponent.
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  9. #39
    i think its a good idea to do something with friendly fire system. Some ppl just freak out in 2v1, 3v1 fights. They spam random attack, and seems dont notice that they interrupt someone guard brake or unblocable attack. Your teammates schould have superrior block property. When ju hit them you schould be pushed back like after conqueror block. Then ppl learn to watch out for allies on the left and right site.
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  10. #40
    Friendly fire is like 20% of the damage done so maby do the remaining 80% stamina drain. I know some people don't care about causing friendly damage but with the extra stamina drain the spamming could be minimized.
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