Leave it as it is, I enjoy trolling people.
Leave it as it is, it's fine, I don't mind being interrupted.
Remove friendly fire causing an interupt only
Remove friendly fire causing an interupt AND inflict a short stun/rebound on the team attacker
Remove friendly fire causing an interupt And inflict both stun and damage on the attacker
Ok, if you don't agree with the proposed solutions, would you therefore like to see at least some punitive measure implemented for those who are persistant at hitting their teammates?Originally Posted by TakunDes Go to original post
If team damage were increased, then the way it stands at present would mean you could kill your teammates and wouldn't suffer any penalty, meaning that the only one who loses out from it, is the player who was originally engaged in the fight.
Aside from the point you've already made about it being a deterant to ganking (which i disagree with as it stands, but respect your opinion), how do you feel purely on the dynamic between the player caught in the middle and the one behind hitting him? Do you think it is fair for someone unaware to be killed by their teammate behind them without any form of punishment for the teammate who killed him?
In other games where Friendly fire is not on. Hits would go through teammates aka hit directly into the enemy.Originally Posted by DaiReaver Go to original post
Meaning you just need to spam M1 and u can win in any fight which is beyong ******ed
in For honor friendly fire % is like 1 or 2 which is like nothing really
i highly doubt they wil lmake it non friendly fire. alot of ppl would quit the game.
It sounds like you are misunderstanding the situation, i'll try to explain.Originally Posted by TakunDes Go to original post
The proposed solution is that the teammate's attack is rebounded back. So their attack does 'not' pass through their ally anymore. Their attack is effectively cancelled.
So if you are in 3v1, then you have a chance that if you swing to the left, and you catch your teammate on the left, then your attack will rebound and 'not' hit the enemy, and it won't stagger your teammate either. Thus actually making it better for the person who is ganged up on.
Currently, in the same situation, that left swing will stagger the ally on the left, meaning it cancels any attack or block they do, whilst it also passes through and hits the enemy too.
So currently, the person being ganged up on has a greater chance of being hit by careless swinging than there would be with this proposed solution.
However.. from what you have said, i believe you would prefer it to be changed, so that in the same situation, you would cause damage to your ally, you would interrupt their attack or guard, but you would not swing through and hit the enemy too.
So my question is this... if the situation i just wrote on the last line were the case, do you think there should be any punitive measure in place for players who hit their teammates too often? or even kill them?
I agree with you in part, it is indeed more immersive and realistic and it is nice that we don't take 'that' much damage. However, it is the knock on effect where the problem arises.Originally Posted by SaphironX Go to original post
Once you have been staggered, it opens you up to attack from the enemy. So if they were attacking with a heavy, and you were blocking.. by being hit by a teammate it cancels your block, does a small amount of damage, but then you get hit by the enemies heavy as a result. Or in some cases, they can land a quick guardbreak and throw you into environmental damage.
So despite the low damage on team hits, you can actually end up taking high damage from the enemy, or being outright killed as a result, with no incentive for your ally to not use you as a meat shield.
One major distinction that a lot of people don't quite realise, or haven't encountered yet, is when you have a really persistent 1 or 2 players on your team who consistently do this. In general, i agree it isn't a problem most of the time, as you might be accidentally hit, but then your teammate will adjust so they don't hit you again. However, if you are in a game with someone who literally doesn't care, then pretty much every fight you are in, they can potentially ruin for you, resulting in repeated deaths, or the feeling that there is just no point even getting into a fight.. which negates the whole point of being in the match in the first place.
That is the dynamic which effects this situation the most. Otherwise i indeed would feel exactly the same as you just pointed out.
I think the thing most people need to realize is the two major differences in the ideas:
Original posts idea would punish a mistake of a player who makes the mistake.
the current system/ other peoples friendly fire ideas would not punish the player making the mistake but instead punish another player for the mistakes of the other player. (Sounds weird when typed but yeah lol)
No it would not just punish the people who made the mistake. You would have people get in front of others attacking, either by mistake or to grief. In any case it would not work.Originally Posted by xLeapingLizardx Go to original post
Just move around when you fight and don't gang up 4v1 - it's pointless.
It indeed would. If a teammate purposely got in front of me (while I was fighting the enemy) just for my attacks to bounce back, I am sure the enemy would punish him for it... (aka punishing the troll/mistake.)Originally Posted by Mr_Gallows Go to original post
That just wouldn't happen often enough as a mistake. If there are 2 people fighting 1 guy they are usually up and close to the guy so they wouldn't really be able to accidentally get in front of a teammate that often.
Saying don't 4v1 is not a solution and doesn't help the discussion. No one is referring to that. This could happen in a 2v1 or 3v1 also....
Also, as I've said before, it has happened to me many times where I am having my own 1v1 fight guard break my opponent go for the finishing heavy attack but my "smart" teammate comes in to help but hits me and interrupts the finishing blow. Now at this point who was punished for the mistake that was made? ME! Not the one who made the mistake, not the one who should be punished, me.
There were even times when above scenario happened and my "smart" teammate (after he interrupted my finishing blow) lets my enemy block him a bunch and allows him to get revenge. So now the enemy went from milliseconds from death to a fighting chance....
I'm not disagreeing that it sucks. I know what you mean. I just really dislike artificial solutions like that. In a 2v1 it's easy to avoid getting hit by your team mate. Games with team damage will always have these problems and careless players are annoying. I do however think it os a good system to limit comboing.