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View Poll Results: Do you think friendly fire should be changed?

Voters
24. You may not vote on this poll
  • Leave it as it is, I enjoy trolling people.

    2 8.33%
  • Leave it as it is, it's fine, I don't mind being interrupted.

    12 50.00%
  • Remove friendly fire causing an interupt only

    2 8.33%
  • Remove friendly fire causing an interupt AND inflict a short stun/rebound on the team attacker

    5 20.83%
  • Remove friendly fire causing an interupt And inflict both stun and damage on the attacker

    3 12.50%
  1. #11
    Friendly fire should do the stun effect and deal 3/4 of the damage the attack would have normally done.
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  2. #12
    I disagree fully. I think friendly fire should be a normal hit as if you were damaging an enemy. Cause one: it will teach people to get good at team fighting two: people will stay out of your fight cause of the risk of killing your teammates three: if you put friendly fire in any game it should be a normal hit always.
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  3. #13
    Originally Posted by ATBallZ88 Go to original post
    Perhaps I'm not being clear when I speak. I'm not talking about "stopping" anything. Kill stealing is never going to just stop. What I'm talking about is a mechanic for punishment and rivalry. And as to your comment about "helping a teammate", there's absolutely nothing wrong with that, if you're actually helping them. There's nothing wrong with throwing a few light attacks to chew down their health or guard-breaking them so that the person you're helping can finish them off. But when you deliberately take the last strike for the kill, you've crossed the line from helping into being a d-bag. I'm assuming, from the way that you respond, that you happen to be one of those who frequently kill steal, which makes you part of the problem, and not the solution. You're arguing in favor of being a d-bag and helping yourself to kill and points you don't deserve nor earn. With that being said, my arguments aren't even geared toward you, they're for your victims Oh wait, my bad, I mean "the teammates you're helping".
    Wow... I shouldn't even respond just from the level of stupidity in this post....

    I am telling you that your "solution" would just add more trolls to the game....
    "Mechanic for punishment and rivalry"? You seriously think people in the game would only use this on a teammate who "stole a kill" etc.? You are delusional.

    Now when you put it that way, (coming in for the last hit) I can understand that completely. But again your "solution" oh sorry your "mechanic for punishment and rivalry" would not help that at all... The teammate can just steal your kill and just run away and you'd be trying to run after a teammate and kill them for stealing your kill while there is still an enemy out there to fight...

    Aaaaand here we go with your last little drivel. No I do not kill steal... In fact I usually wait till a fight is finished if my teammate is clearly winning the fight (because if the enemy is losing why would I go in just so they could potentially get revenge). So no I am not a part of the problem...

    People in this forum NEED to STOP "assuming" stuff about someone else who disagrees with their perspective.. EXAMPLE: Someone defends an "OP" character, they are suddenly assumed to be a player of said "OP" character. Someone thinks environmental kills aren't that bad, people suddenly assume he loves to sit next to cliffs and depends on throwing someone off. I disagree with your solution and you suddenly assume I am a kill stealer... Such petty nonsense.

    I am not arguing in favor of a d-bag...:
    1. I am arguing that kill stealing in this game isn't as bad/annoying as in other games.. (In other games it would literally be labeled as an assist in the scoreboard and in your stats. and doesn't count as a kill for you at all. At least in For Honor it still counts as a takedown on the scoreboard.)
    2. I am saying that your suggestion is not a solution to the problem you are presenting. But now I guess it's not a solution? Because you aren't trying to stop kill steals... right?... Which again makes it sound more like a salty anger post.

    Anyways, how about in the future you don't assume something about someone you know nothing about just because they disagree with your perspective? May help you out in life...
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  4. #14
    Originally Posted by xLeapingLizardx Go to original post
    Wow... I shouldn't even respond just from the level of stupidity in this post....

    I am telling you that your "solution" would just add more trolls to the game....
    "Mechanic for punishment and rivalry"? You seriously think people in the game would only use this on a teammate who "stole a kill" etc.? You are delusional.

    Now when you put it that way, (coming in for the last hit) I can understand that completely. But again your "solution" oh sorry your "mechanic for punishment and rivalry" would not help that at all... The teammate can just steal your kill and just run away and you'd be trying to run after a teammate and kill them for stealing your kill while there is still an enemy out there to fight...

    Aaaaand here we go with your last little drivel. No I do not kill steal... In fact I usually wait till a fight is finished if my teammate is clearly winning the fight (because if the enemy is losing why would I go in just so they could potentially get revenge). So no I am not a part of the problem...

    People in this forum NEED to STOP "assuming" stuff about someone else who disagrees with their perspective.. EXAMPLE: Someone defends an "OP" character, they are suddenly assumed to be a player of said "OP" character. Someone thinks environmental kills aren't that bad, people suddenly assume he loves to sit next to cliffs and depends on throwing someone off. I disagree with your solution and you suddenly assume I am a kill stealer... Such petty nonsense.

    I am not arguing in favor of a d-bag...:
    1. I am arguing that kill stealing in this game isn't as bad/annoying as in other games.. (In other games it would literally be labeled as an assist in the scoreboard and in your stats. and doesn't count as a kill for you at all. At least in For Honor it still counts as a takedown on the scoreboard.)
    2. I am saying that your suggestion is not a solution to the problem you are presenting. But now I guess it's not a solution? Because you aren't trying to stop kill steals... right?... Which again makes it sound more like a salty anger post.

    Anyways, how about in the future you don't assume something about someone you know nothing about just because they disagree with your perspective? May help you out in life...
    Wow what a book. I'm pretty sure somewhere in there I said something about anything I say not being meant for you, at which point our little back and forth ended. Don't know what you had to say here, but I'm sure whatever it was was profoundly epic and deep. Sorry I missed it.
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  5. #15
    Originally Posted by ATBallZ88 Go to original post
    Wow what a book. I'm pretty sure somewhere in there I said something about anything I say not being meant for you, at which point our little back and forth ended. Don't know what you had to say here, but I'm sure whatever it was was profoundly epic and deep. Sorry I missed it.
    That's a book for you? That explains a lot....

    When you post a stupid suggestion in a public forum anyone is free to agree and to disagree, you can't say "well it's not meant for you"...

    And it's ok, I wouldn't be surprised if you read it but since you can't intellectually respond because I concisely replied to all of your points. You just have nothing left to come back with.. Bye...
     1 people found this helpful
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  6. #16
    Originally Posted by ATBallZ88 Go to original post
    Wow what a book. I'm pretty sure somewhere in there I said something about anything I say not being meant for you, at which point our little back and forth ended. Don't know what you had to say here, but I'm sure whatever it was was profoundly epic and deep. Sorry I missed it.
    You arent even considering what the other person was saying, yet you want to put your opinion out for everyone to see.
     1 people found this helpful
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  7. #17
    Originally Posted by SPYSEY_NOCHOS Go to original post
    You arent even considering what the other person was saying, yet you want to put your opinion out for everyone to see.
    Lol, yeah. This dude is hilarious to mess with, even started stalking my posts in other threads to try to continue a fake argument. I honestly don't GAF about kill stealing or much of anything really. Buuuuuut from time to time I have a tendency to get bored and throw a line out there and see who takes off with the hook. There's no point trying to have a logical argument with someone who's not interested in a logical argument. I'm a horrible person from time to time, because it amuses me. I've had my giggle, now I'm done.

    If you want a serious and honest opinion on the friendly fire thing, I don't really think it's that much of a problem. It can be annoying at times, and yes there are inevitably situations where you get punished when your teammate is flailing around wildly, but this is a game where you need to have good blade awareness. When your teammates run up on you, just re-position to somewhere they aren't attacking. Ideally the man in the middle should be throwing overhand strikes, and the person on the left and right should be throwing attacks from the left and right respectively. This is particularly effective if you have a team with mics and you can synchronize your attacks. I suppose if it REALLY is an issue that people can't cope with, perhaps attacks against an ally should have a conqueror guard-like parry affect that throws them and their attack away harmlessly.
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  8. #18
    Originally Posted by ATBallZ88 Go to original post
    Lol, yeah. This dude is hilarious to mess with, even started stalking my posts in other threads to try to continue a fake argument. I honestly don't GAF about kill stealing or much of anything really. Buuuuuut from time to time I have a tendency to get bored and throw a line out there and see who takes off with the hook. There's no point trying to have a logical argument with someone who's not interested in a logical argument. I'm a horrible person from time to time, because it amuses me. I've had my giggle, now I'm done.

    If you want a serious and honest opinion on the friendly fire thing, I don't really think it's that much of a problem. It can be annoying at times, and yes there are inevitably situations where you get punished when your teammate is flailing around wildly, but this is a game where you need to have good blade awareness. When your teammates run up on you, just re-position to somewhere they aren't attacking. Ideally the man in the middle should be throwing overhand strikes, and the person on the left and right should be throwing attacks from the left and right respectively. This is particularly effective if you have a team with mics and you can synchronize your attacks. I suppose if it REALLY is an issue that people can't cope with, perhaps attacks against an ally should have a conqueror guard-like parry affect that throws them and their attack away harmlessly.
    Stalking your posts in other threads?? I responded to one of your posts in 1 other thread... 1.... So now you exaggerate too? Fake argument? You mean a discussion you ran away from lol.
    So now you are pulling out the whole "It was a joke/ I wasn't being serious/ Just wanted to agitate someone" spiel because you got backed into a corner that you couldn't save your yourself from lol...

    I am beginning to notice that people with that profile pic/avatar are usually pretentious immature people...
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  9. #19
    Originally Posted by xLeapingLizardx Go to original post
    I am beginning to notice that people with that profile pic/avatar are usually pretentious immature people...
    Did I not say I'm a horrible person from time to time? Yes. Was it a joke? Yes, and you have been marvelous. I got a better rise out of you with my initial response here than my entire thread dedicated to trolling and toxicity. And you're still here trying to argue. It would have been the end of it back when I said about my posts not being for you, but you just keep going and going. You're like the energizer bunny on roids and meth. I mean, if you enjoy being trolled this much I can direct you to some people who don't get bored as quickly as I do and they can keep it going for you.
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  10. #20
    ATBallZ88 and xLeapingLizardx, I appreciate the feedback etc, but if you'd like to argue about kill steals, could you possibly create a different thread for that. It'd be great if we could just stick to the issue of friendly fire here and discuss it civilly. Would appreciate it. Thanks.

    Originally Posted by ATBallZ88 Go to original post
    I personally think they should add a way to LOCK ONTO AND KILL your allies.
    Being able to target teammates would lead to more accidents and more confusion when trying to lock onto a specific target in a group of players. I personally don't think this kind of behaviour would benefit this style of gameplay. It is not conducive to good cooperation.

    Originally Posted by Mr_Gallows Go to original post
    The interrupts of team mates when you hit them is actually part of the balance. Three people can fight one guy without interrupting each other much, if they maneuver around the victim (or killer in case of a revenge build). Two people against one is a no brainer and easy to do.

    Four people fighting one guy without interrupting each other is a bit difficult.

    Conclusion - it is annoying, but absolutely needed.

    If the hit hits the one hitting his team mate, what about the victim? Does he still get hit by all combos? Because that would be a huge balance problem.

    as the front guy, you can also maneuver around to avoid getting interrupted.
    When in a narrow gamezone then the complexity increases, and in most cases i agree that people will move to the side and only accidental hits may occur. If all people played with that mindset then there wouldn't be an issue. However, there are inevitably players out there who simply don't care about teammates and will happily attack through a player without any consideration. I have personally asked players to be more careful in games where they have persistently hit me whilst in combat, and the typical response is "I don't care", which says a lot about the mentality of these players.

    The issue therefore is that these kind of players have no incentive for not causing a nuisance to other players, and the players who are effected by it can end up frustrated by their persistence to the point the only logical course is to step out of the way and miss out on the fight. (No player should be made to feel that they are taken out of the gameplay as a result of their teammates being obnoxious). It ruins the game for the victim, it builds up negativity about the game, and the more respectful players in a community will diminish as people leave, resulting in a toxic insidious environment remaining. A simple change of mechanic would change the incentive and result in less bad blood between players.

    Simply put, give a troll a way to abuse a player and they will ruin some players fun, remove that tool and more players can enjoy themselves. I know which kind of environment i'd rather be gaming within. Most trolling can simply be ignored, but when it is down to a game mechanic, it's a real problem which will have repercussions.

    This change would spare the 'victim' and the careless player still gets to enjoy the game and just has to move to a better position to join the fight, but can still enjoy the game. Which means it's a win-win change to the system.

    Originally Posted by OnlyTopHeavy Go to original post
    LoL this guy complaints about KILL STEAL. where are you, on ****ing league of legends?
    Now to the real talking..how about if a teammate strikes you, even by accident you take full damage? don't you think this would discourage mindless ganking and leads to RESPECT your allies?
    Originally Posted by SPYSEY_NOCHOS Go to original post
    Friendly fire should do the stun effect and deal 3/4 of the damage the attack would have normally done.
    To answer both comments above:

    My personal take on the damage question is that a rebounded anim would be enough to have players be more respectful and considerate. Although damage can be used as a punishment, accidents will still occur, and i don't think people should be punished for an accident. If someone wanted to troll with the rebound mechanic, all they would achieve is watching themself rebound off their ally without actually effecting the ally. Which would result in less bad blood and toxicity between the players.

    Originally Posted by Fearanoma Go to original post
    I disagree fully. I think friendly fire should be a normal hit as if you were damaging an enemy. Cause one: it will teach people to get good at team fighting two: people will stay out of your fight cause of the risk of killing your teammates three: if you put friendly fire in any game it should be a normal hit always.
    I accept people can disagree, but i'd like to see some better justification for it, to address your points:
    - (1) Leaving it as it is will not teach someone to 'get good at teamfighting'. I have already explained that the person in combat already is not aware that a careless teammate is about to hit them in the back, they are engrossed in the fight already. Ideally the teammate can see the ongoing fight and can position themselves accordingly so not to be a hinderance to the player already engaged. As it stands now, they can just attack through that player without any harm coming to them, they do however harm their teammate and stagger them meaning that the enemy can harm the engaged teammate too.. Therefore the 2nd player has no reason what-so-ever to not attack through their teammate and use them as an effective shield. This is the exact opposite of encouraging people to be better at team fighting.
    - (2) As i just explained, again you are incorrect, it will not encourage people to stay out of the fight. If they are respectful, then yes they will wait, but if they don't care.. then they will attack from behind their engaged teammate using them as a shield and not caring that they might get their teammate killed in the process.
    - (3) I only agree that team damage should be standard if there is some punitive measure. Most games will implement kicking a player from a server if they kill too many teammates. Since we have reduced damage here, and if you lose a teammate in a 4v4 then that is a big handicap, then the only ways to provide an incentive for players to be careful would be to dock them points, and kills, provide a respawn penalty for team damage, implement a 'naughty timer' which will prevent them from joining another game after this one is complete, or implementing measures such as i suggested to simply eradicate the need for those punitive measures.
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