Leave it as it is, I enjoy trolling people.
Leave it as it is, it's fine, I don't mind being interrupted.
Remove friendly fire causing an interupt only
Remove friendly fire causing an interupt AND inflict a short stun/rebound on the team attacker
Remove friendly fire causing an interupt And inflict both stun and damage on the attacker
Friendly fire - whilst erring more towards realism at the moment than what i'm about to propose - causes some real issues in gameplay mechanics.
Problem:
As it stands, when you are struck by a team member whilst in combat, your attacks and guards are interrupted, thus opening you up to taking damage from your opponent. (This is by in large not the fault of the team member already engaged, but they are the one who gets punished for the behaviour of their teammate).
Current solution:
The only thing you can do is step aside and let your swing happy team member have their way. There is no other way to avoid the interrupts.
Proposed solution:
When a team mate attacks and makes contact with an ally who is engaged in combat, have the hit reflect back onto the careless teammate, and do not cause an interupt animation to be triggered on the ally who is engaged in combat. (An additional deterant would be to inflict friendly fire damage back on the attacker, but i believe a reflect would suffice without damage).
Solution Justification:
Currently teammates have no detrimental effect for attacking through other teammates, the only way to encourage cooperation and remove the trolling is to implement a solution as described.
It inverts the situation so that it becomes detrimental to attack through teammates, thus encouraging them to move to the side for a better attacking angle where they won't initiate in friendly fire.
The other consideration is that the ally locked in combat will be less aware of their teammate behind them attacking through them, than the teammate who is behind carelessly attacking through their ally. The teammate is aware, the ally is not. Therefore punishment should be inflicted upon the party who is aware and initiating the careless action.
I would appreciate your thoughts on this, and encourage discussion. Please keep it civil, there will be people with varying opinions. Some love the mechanic as it means they can troll and frustrate other players, some will detest the mechanic and want it removed, others simply won't be bothered by it. Whatever camp you reside in, please let us know how you personally feel about it and try to respect that people have different opinions on this.
Cheers.
I like this idea.
There is no reason for you to be having a great fight and then suddenly be interrupted by a brainless teammate. Especially, and this has happened to me many times, when you guard break the enemy and you are about to get in the finishing heavy but your teammate says NOPE!...
So yes, I like your idea! Thanks for putting it out there!
Woah calm down there... You think kill stealing is annoying yet you suggest something like that??Originally Posted by ATBallZ88 Go to original post
Besides kill stealing isn't as much of a big deal since it will still count as a takedown for you...
The simple answer is yes. I would rather implement a method to lock onto and punish allies for stupidity rather than eliminate friendly fire. A lot of the kill stealing is the base cause of the friendly fire you want to get rid of. If your ally were to suddenly find himself being attacked by both an enemy and an ally, he'd think twice before running in and swinging wildly. I'm not talking about dominion and skirmish scenarios. Free-for-all kill them quick to enter break status is one thing. But when it comes to brawls and eliminations, duel scenarios, having a way to put down a problematic thief.Originally Posted by xLeapingLizardx Go to original post
Incase you haven't been paying attention to the game, takedowns count for very little. You can have the highest take-down count in the party but still walk out with the lowest score. That's because reknown is more important than takedowns. Your score and exp gain is higher for actual kills than "assists". And half of the time, the game doesn't even want to reward you the "assist" takedown or reknown. It isn't right that someone running around in heroic gear gets to kill their opponent in two swings then run over and steal the much needed exp opportunity from players using a character that hasn't leveled much yet.
The interrupts of team mates when you hit them is actually part of the balance. Three people can fight one guy without interrupting each other much, if they maneuver around the victim (or killer in case of a revenge build). Two people against one is a no brainer and easy to do.
Four people fighting one guy without interrupting each other is a bit difficult.
Conclusion - it is annoying, but absolutely needed.
If the hit hits the one hitting his team mate, what about the victim? Does he still get hit by all combos? Because that would be a huge balance problem.
as the front guy, you can also maneuver around to avoid getting interrupted.
I am sorry I just don't understand your logic... You want to stop "troll kill stealers" by being able to lock onto them and basically fight them... Just for stealing your kill, you are gonna waste valuable time and kill your own teammate? oooookay then....Originally Posted by ATBallZ88 Go to original post
What if these "trollers" just decide to come behind you, while you are fighting an enemy, lock onto you, and begin to wail on you because he's a troll?
If kill stealing is that much of a problem to you (because I don't have much of a problem with it because some people consider that as helping a teammate..) then you need to come up with a much better solution than what you are proposing. (Maybe make it sound a little less like salty anger and make it a real solution.)
I don't believe this would work.Originally Posted by OnlyTopHeavy Go to original post
What about those people who don't respect their teammates? With any video game you always have to expect trolls and this would promote them.
I believe if you add in full friendly fire it should be the person who hits their teammate takes the full damage. That way if I was hit by my teammate by accident I wouldn't be punished for their mistake, they would be punished for their mistake.
Also if you were able to damage your teammates etc. it would add to the already major amounts of salt and toxicity in the community.
Perhaps I'm not being clear when I speak. I'm not talking about "stopping" anything. Kill stealing is never going to just stop. What I'm talking about is a mechanic for punishment and rivalry. And as to your comment about "helping a teammate", there's absolutely nothing wrong with that, if you're actually helping them. There's nothing wrong with throwing a few light attacks to chew down their health or guard-breaking them so that the person you're helping can finish them off. But when you deliberately take the last strike for the kill, you've crossed the line from helping into being a d-bag. I'm assuming, from the way that you respond, that you happen to be one of those who frequently kill steal, which makes you part of the problem, and not the solution. You're arguing in favor of being a d-bag and helping yourself to kill and points you don't deserve nor earn. With that being said, my arguments aren't even geared toward you, they're for your victims Oh wait, my bad, I mean "the teammates you're helping".Originally Posted by xLeapingLizardx Go to original post