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  1. #11
    Originally Posted by Simi_Xiamara_ Go to original post
    Id like to call bs on this... I see pros get hit by it more often then not. If you spam it ya it's easy block. But they are blocking it out of prediction not reaction

    Im telling you its not prediction its reaction yeah sometimes they predict it. but the point is you can react to it. If you condition an opponent alot with top lights and dont throw it out often its hard to react to because you properly conditioned the opponent to not look out for zone then it will hit them. Ive seen people get hit by 30 frame over heads in mkx just because they were properly conditioned it doesnt mean the move is unpredictable anyone can block a 30 frame move if your looking out for it
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  2. #12
    Originally Posted by Warlord19901986 Go to original post
    Maybe not fix him completely but atleast he would have a viable 50/50 option to get damage on people thats something not alot of character have well beside top tiers. Right now as it is he literally has no options his zone is too slow
    It's the 2nd fastest zone attk in game. And your complaining it's slow........
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  3. #13
    Actually Orochi needs a buff...we really only have 2 moves that are worth a damn...and our moves are highly predictable...we have the least amount of health of all the heroes...and as a assassin type why are others (non-assassin) light and heavy attacks faster? Dodge is broken because you can still get hit mid dodge roughly 40% or more of the time...
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  4. #14
    Orochi is actually the most balanced character, turtle meta just makes him look underwhelming.But to make it so he can un turtle people I think the only thing they need to do is give Riptide Strike a feint and return Storm Rush's feint back (Maybe not exactly the same, have the distance longer than post nerf but shorter than pre nerf). They could also make the side attack faster.
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  5. #15
    Originally Posted by Tobias96716 Go to original post
    Actually Orochi needs a buff...we really only have 2 moves that are worth a damn...and our moves are highly predictable...we have the least amount of health of all the heroes...and as a assassin type why are others (non-assassin) light and heavy attacks faster? Dodge is broken because you can still get hit mid dodge roughly 40% or more of the time...
    Pretty sure pk has least amount of hp

    Also orochi is only predictable cuz 90% orochi's only top light into guardbreak or some variations of it. I met some pretty damn good orochi's that were rly good at mixing things up.

    Only assassin faster then you is pk.

    Zerker has faster light and heavy attacks but orochi has faster skills (top light and zone)
    Also zerker is wayyyyy more predictable.

    Dodge is not broken. Dodge is amazing I play pk and warden.
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  6. #16
    https://mobile.twitter.com/notifications/1490390765917

    Tell me again how dodge is not broken...
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  7. #17
    The most crucial problem with Orochi is not his speed, but predictability. All of his moves are easily predictable - which means easily counterable. All you can do is to feint and attack, but your opponent is not a stupid bot.
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  8. #18
    Gray360UK's Avatar Senior Member
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    I've always thought Orochi is the worst character in the game. Just about the only challenge that comes from the Apollyon fight on Realistic difficutly is that you have to complete it as an Orochi
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  9. #19
    Originally Posted by Warlord19901986 Go to original post
    Actually orochi's zone attack is reactable its not as fast as people think it is. the better people you play the more you'll notice they block orochis zone attack on reaction. In my opinion they need to make it faster thats all orochi needs to compete at high levels
    Are you sure about this? Orochis zone is at 12f, like Warden, both zones cant be blocked on reactions. They are blocked by baiting it or by anticipation. ("If" people where able to react to these, you would have seen these getting parried. And nobody parries these. )
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