It's time to balance the PK again. Slow 'em down, fix the bug where you can't throw them to the floor when they're out of stamina, and let us see the red marker more than 2 frames before they hit us. Then, get rid of all feats and boosts so it's actually fair, and 4 Orochi's can't guarantee a 2nd and 3rd win right off the bat since they get ungodly powerful damage feats at level 1. This game was supposed to be "the art of war" not "the art of finding boosts and cheap non-skill-shot damage projectiles." I love this game to death when it works right, and I hate it to death when a decent fight with an Orochi turns into a steamroll because he gained 1 level from the first win, and now he can take half my hp from the start with his feat, while I sit there going "....I can take a point .5 seconds quicker." Seriously, a non-damage lvl 1 feat has no fighting chance against someone with a lvl 1 dmg feat if they lose the first round in elimination. Either rid the game of feats, or ONLY give damaging feats at level 4.