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  1. #1

    Suggestion: "Stand and Face Me COWARD!" system

    My suggestion is pretty self explanatory through the title. Everyone and their mother is playing mostly either Orochi, Nobushi, or Peacekeeper. Why? Because they're the fastest characters in the game so if they're getting destroyed they can simply turn and run away and you'll never catch up to them. The whole samurai faction in general is bs with their Iron Lung feat allowing them to spam out their stamina then simply sprint away til they catch their breath. There's nothing more annoying than being about to land a killing blow, either to a player or a bot, then they sprint off for either a shield or health regen buff.

    What I propose is simple, if you turn away and run from a fight, your sprint speed should be cut down to 0.5, OR the chaser should be increased to 1.5. If I had my way it would be BOTH. This running away like a little ***** crap has got to stop. Warriors who turn their back on their foes deserve a blade between their scapula.
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  2. #2

    System Exception

    I forgot to make an exception for the speed changes, being that a player who is engaged in any situation other than 1v1 who makes a strategic retreat shouldn't be penalized, with each additional opponent giving chase increasing the chasee an additional 0.25 sprint speed.

    When outnumbered there is nothing wrong with making a retreat to divide and conquer or move for a field-leveling revive.
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  3. #3
    There is a similar system in Chivalry.

    The one where you get a speed boost for running towards enemy players, fleeing or not.

    I approve.

    Except for the whole "strategic retreat" thing. I could live without that because that will just end with an entire team chasing down one guy for the entirety of the match. Either learn to revenge and get good at it, stick with your team and help them, or accept crushing defeat.
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  4. #4
    "I could live without that because that will just end with an entire team chasing down one guy for the entirety of the match."

    Interesting point, I never considered that. Agreed.
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  5. #5
    Hmmm maybe a little more speed, but the whole problem is stamina negative status, also dash needs a stamina cost (a low one but one after all) they should add a increased stamina cost for dashing without stamina (2 or 3 times the normal) and a reduced counter guard break frames + parry frames.

    Right now in 1vs1 you can stand still and counter guard break when you are out of stamina, if you are PK you can just fast dash away.
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  6. #6
    If this change was a thing I think Id honestly play elimination. It may even be the solution that would make it unnecessary to remove the buffs which so far seems like something they have no interest in doing.
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