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  1. #31
    Gray360UK's Avatar Senior Member
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    Sep 2015
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    Originally Posted by cash2255 Go to original post
    Ppl who leave For Honor bcs they dont get every cosmetic for every hero would leave the Game in one or two Months anyway bcs. it would get way to hard for them to play.

    Ofc. the game is made for every player to master 1 or 2, evt. 3 characters max!
    And I say Master, not equip or max in gear.

    This game is made for a hardcore playerbase that wants to be competitive and challenge each other to see whos the best warrior.
    Its not about who has the fanciest ornament...

    Main Orochi, saw the new octopus ornament (Im really into customization, dont get me wrong, love it) but i dont like it, so why spent 7k steel on it?
    Complete nonsense.

    Played WoW since Vanilla.
    6 days a Week Raid with 6-8hrs per Raid (Burning Crusade).
    You tell me something about grinding again!
    Really...


    If you want to leave bcs you cannot unlock everythin in the first 2 months.
    Plz, do everyone of us a favor and just leave!
    I dont want to have you on my team...
    Thank you, least I am not the only one.
    People have no idea what grind or 'hard to get' means these days. Molten Core and Blackwing Lair FTW
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  2. #32
    Originally Posted by SaphironX Go to original post
    "We never had an intention for you to unlock everything in the game," says Kieken. "First, that doesn't truly make any sense. We applied RPG mechanics on top of a fighting game, in a PVP environment, but it's like in an RPG, like in World of Warcraft: you would never try to unlock everything for all the characters of the whole game. Same for any MOBA, you're not trying to unlock all the content for all the characters in the game."
    I understand the frustration that this gives to 'completionists'. A grind is reasonably expected in such a game but the most irksome part of it to me isn't the grind to unlock gear(the excessive nature of which does also irritate me) but the obvious design decision to intensify the grind in order to encourage real money transactions for virtual gear. This is made evident from things such as selling steel in predetermined amounts that don't correlate to purchase prices. I don't even agree with the concept of purchasing currency in a full priced game that lacks a persistent world hosted on company servers. I'm willing to accept a la cart purchases in order to support ongoing development but when they don't even host the game servers themselves it feels like a cash grab that encourages lower quality products at higher than average prices. Even R6: Siege, a fairly popular title has an almost identical issue. The characters that came out later as DLC had an increased unlock cost over the original characters of more than 1000%.

    In any respect, I think the fundamental reason that people are getting frustrated is the "RPG mechanics on top of a fighting game" design. A competitive game, especially a fighting game needs balance. If you take mechanics designed around statistical outcomes and apply them to a game that is meant to be a contest of skill between players, the game becomes impossible to properly balance. Knowing that you have a fairly substantial advantage with higher level gear encourages players to spend money to offset the gap in stats. You are often uncertain whether you were beaten by better play or better gear.

    There is a distinct difference in a game wherein you use team mechanics and roles in order to complete large scale objectives(and is primarily PVE) and a fighting game with some of the most rudimentary objective mechanics tossed in. I don't expect to unlock all the cosmetic items and while some may be willing to pay for premium aesthetics, I am fine without. The frustration I personally have is the constant feeling of being at a disadvantage if I participate in anything other than basic duels due to my inferior gearing. I actually feel as though having the option to play a variety of characters adds a lot of replay to the game but if I'm restricted by an excessive grind wall it's hard to enjoy.
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  3. #33
    Originally Posted by TakunDes Go to original post
    You can unlocks stuff by just playing the game. like league of legends etc.

    i got 2 chars with 108 gear already planning to go for Third. its easy

    i earn like 45 steel per game, but they need to fix their connections since so many matches are forfeit due to DC and disconnnects

    hate to say it to you but to me this game is an MMORPG. it has a progression system and levels. what do you expect?
    yeh but League doesn't come with a $60 price tag now does it
    they WANT people to spend money to get all the things, they are a game studio, you think they didn't know there a large portion on gamers that are completionists?
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  4. #34

    Originally Posted by meppho Go to original post
    I also did that, 4 days per week not 6 tho, until wotlk which I mostly did things solo/with friends.

    That was different, it was grind for ingame progression.
    This is grind for cosmetics.
    I see both points and both have merit, but for instance I could easily see all emblems and that kind of stuff like colors unlock with the highest level of renown across all characters. For instance if I got renown 4 on my main, all cosmetic unlocks of renown 4 are unlocked across all characters.
    Also execution and taunts/emotes could unlock through the renown system at some high levels or on the way through anyway (excluding those related to skin packs like the flames for knights).
    So what exactly is the difference in unlocking your Exection at Reputation 4 or grinding the Steel over 3-4 days to buy it?
    At least you got the Choice.
    Maybe your favorite Execution is Blocked behind reputation 20?
    So?

    And in fact, if you only buy the stuff you really like, by the time you played your main to reputation 30 you should have enough steel to unlock more than 1 or 2 executions and stuff on other charakters...


    Originally Posted by Gray360UK Go to original post
    Thank you, least I am not the only one.
    People have no idea what grind or 'hard to get' means these days. Molten Core and Blackwing Lair FTW

    I did about 800 Runs on Stratholme just to get the fckn Mount of Baron Rivendare...
    So Im REALLY into dedication if I want to have something...

    "By Fire be purged!"
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  5. #35
    Originally Posted by cash2255 Go to original post
    So what exactly is the difference in unlocking your Exection at Reputation 4 or grinding the Steel over 3-4 days to buy it?
    At least you got the Choice.
    Maybe your favorite Execution is Blocked behind reputation 20?
    So?

    And in fact, if you only buy the stuff you really like, by the time you played your main to reputation 30 you should have enough steel to unlock more than 1 or 2 executions and stuff on other charakters...
    Just make it automatically unlock at rep 20, don't lock it. You can buy it with steel or wait 'till rep 20 (in your example).
    Steel can be spent, there are 45K packs, new stuff is coming down the line. I shouldn't be stuck unlocking the same stuff all over again (in my case I don't really care, I mostly play warden on top of that).
    I understand the concept of "it's all cosmetic" but I also see the point of "it's not a f2p".
    Surely there can be compromise in respect to how it works now.

    As it stands it screams "microtransactions", it is a bit annoying when you think about it.


    Fire be purged!"
    The eye dropped for me in 2015 (and I had the mats since damn vanilla), and I still stand (despite having quit months ago) with 2 left bindings.
    Witness me.
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  6. #36
    Originally Posted by meppho Go to original post
    Just make it automatically unlock at rep 20, don't lock it. You can buy it with steel or wait 'till rep 20 (in your example).
    Steel can be spent, there are 45K packs, new stuff is coming down the line. I shouldn't be stuck unlocking the same stuff all over again (in my case I don't really care, I mostly play warden on top of that).
    I understand the concept of "it's all cosmetic" but I also see the point of "it's not a f2p".
    Surely there can be compromise in respect to how it works now.

    As it stands it screams "microtransactions", it is a bit annoying when you think about it.
    I see ur point but try to view it from a different angle.
    Yes FH is not a free 2 play game.
    But the customizables are the only content the game hast to offer in between seasons.
    So if everything would be unlocked at rep20 or 30 on one charakter.
    Then what?
    How many ppl would cry for more content?
    There have to be things that need to be unlocked through reputation (like the outfits/colors/engravings/etc) and stuff that you can chose from with your ingame currency.
    So you can buy the stuff you want.
    And you can buy some stuff for other characters too.
    Bcs you have the choice!

    Not everything should be unlocked to every hero at once.
    Why should an PK Main, have the right to wear the same emblems, the same symbols, etc. on an orochi like and orochi main that spent weeks/months training on him?
    And vice versa of course.

    But I Agree, that customization should be extended.
    And the stuff you unlock through reputation level should be More visible to the other players.
    F.E. I bet no one is looking at the emblems or symbols someone is using...
    The first thing that hits the eye is color and Ornament.
    But mostly all characters look the same.

    And yes, if someone is willing to pay like 50 € for an Outfit, let him have that.
    Its like the ultimate skins on league of legends.
    But hell they do change the look of your charakter!



    Originally Posted by meppho Go to original post
    The eye dropped for me in 2015 (and I had the mats since damn vanilla), and I still stand (despite having quit months ago) with 2 left bindings.
    Witness me.

    I feel you man
    I was obsessed with legendarys and Mounts.
    Nearly got all the rare Mounts and legendarys farmed up solo with my Death Knight.
    Hell, farming Shadowmourne was a pain in the ***
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  7. #37
    Originally Posted by cash2255 Go to original post
    I see ur point but try to view it from a different angle.
    Yes FH is not a free 2 play game.
    But the customizables are the only content the game hast to offer in between seasons.
    So if everything would be unlocked at rep20 or 30 on one charakter.
    Then what?
    How many ppl would cry for more content?
    There have to be things that need to be unlocked through reputation (like the outfits/colors/engravings/etc) and stuff that you can chose from with your ingame currency.
    So you can buy the stuff you want.
    And you can buy some stuff for other characters too.
    Bcs you have the choice!

    Not everything should be unlocked to every hero at once.
    Why should an PK Main, have the right to wear the same emblems, the same symbols, etc. on an orochi like and orochi main that spent weeks/months training on him?
    And vice versa of course.

    But I Agree, that customization should be extended.
    And the stuff you unlock through reputation level should be More visible to the other players.
    F.E. I bet no one is looking at the emblems or symbols someone is using...
    The first thing that hits the eye is color and Ornament.
    But mostly all characters look the same.

    And yes, if someone is willing to pay like 50 € for an Outfit, let him have that.
    Its like the ultimate skins on league of legends.
    But hell they do change the look of your charakter!
    I don't know, it just feels stupid to go through the same exact time sink every time for every character.
    Also the weeks spent training translate into those characters as well. The mechanics are always the same, you just need to adapt to the moveset. You're not as good as someone who just started with that character.
    It just feels like a deliberate time-sink. As I said I don't care, I think my loadout has the same customization since level 13 or so, but it doesn't change how silly it is.
    Even the matchmaking uses global experience, so why even care of making it on a per character basis when it is the only mechanic doing it?


    I feel you man
    I was obsessed with legendarys and Mounts.
    Nearly got all the rare Mounts and legendarys farmed up solo with my Death Knight.
    Hell, farming Shadowmourne was a pain in the ***
    Also played DK since wotlk, when I started farming kael too.
    Since then I don't think I ever managed to drop anything. At one point I was farming with 4-5 characters. I was happy with shadowmourne because I managed to start it during wotlk (had to pug 25s) and could complete it solo after that.
    Thinking of this stuff makes me wonder how can I have good memories of such a game...
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