Thank you, least I am not the only one.Originally Posted by cash2255 Go to original post
People have no idea what grind or 'hard to get' means these days. Molten Core and Blackwing Lair FTW![]()
I understand the frustration that this gives to 'completionists'. A grind is reasonably expected in such a game but the most irksome part of it to me isn't the grind to unlock gear(the excessive nature of which does also irritate me) but the obvious design decision to intensify the grind in order to encourage real money transactions for virtual gear. This is made evident from things such as selling steel in predetermined amounts that don't correlate to purchase prices. I don't even agree with the concept of purchasing currency in a full priced game that lacks a persistent world hosted on company servers. I'm willing to accept a la cart purchases in order to support ongoing development but when they don't even host the game servers themselves it feels like a cash grab that encourages lower quality products at higher than average prices. Even R6: Siege, a fairly popular title has an almost identical issue. The characters that came out later as DLC had an increased unlock cost over the original characters of more than 1000%.Originally Posted by SaphironX Go to original post
In any respect, I think the fundamental reason that people are getting frustrated is the "RPG mechanics on top of a fighting game" design. A competitive game, especially a fighting game needs balance. If you take mechanics designed around statistical outcomes and apply them to a game that is meant to be a contest of skill between players, the game becomes impossible to properly balance. Knowing that you have a fairly substantial advantage with higher level gear encourages players to spend money to offset the gap in stats. You are often uncertain whether you were beaten by better play or better gear.
There is a distinct difference in a game wherein you use team mechanics and roles in order to complete large scale objectives(and is primarily PVE) and a fighting game with some of the most rudimentary objective mechanics tossed in. I don't expect to unlock all the cosmetic items and while some may be willing to pay for premium aesthetics, I am fine without. The frustration I personally have is the constant feeling of being at a disadvantage if I participate in anything other than basic duels due to my inferior gearing. I actually feel as though having the option to play a variety of characters adds a lot of replay to the game but if I'm restricted by an excessive grind wall it's hard to enjoy.
yeh but League doesn't come with a $60 price tag now does itOriginally Posted by TakunDes Go to original post
they WANT people to spend money to get all the things, they are a game studio, you think they didn't know there a large portion on gamers that are completionists?
So what exactly is the difference in unlocking your Exection at Reputation 4 or grinding the Steel over 3-4 days to buy it?Originally Posted by meppho Go to original post
At least you got the Choice.
Maybe your favorite Execution is Blocked behind reputation 20?
So?
And in fact, if you only buy the stuff you really like, by the time you played your main to reputation 30 you should have enough steel to unlock more than 1 or 2 executions and stuff on other charakters...
Originally Posted by Gray360UK Go to original post
I did about 800 Runs on Stratholme just to get the fckn Mount of Baron Rivendare...
So Im REALLY into dedication if I want to have something...
"By Fire be purged!"
Just make it automatically unlock at rep 20, don't lock it. You can buy it with steel or wait 'till rep 20 (in your example).Originally Posted by cash2255 Go to original post
Steel can be spent, there are 45K packs, new stuff is coming down the line. I shouldn't be stuck unlocking the same stuff all over again (in my case I don't really care, I mostly play warden on top of that).
I understand the concept of "it's all cosmetic" but I also see the point of "it's not a f2p".
Surely there can be compromise in respect to how it works now.
As it stands it screams "microtransactions", it is a bit annoying when you think about it.
The eye dropped for me in 2015 (and I had the mats since damn vanilla), and I still stand (despite having quit months ago) with 2 left bindings.Fire be purged!"
Witness me.
I see ur point but try to view it from a different angle.Originally Posted by meppho Go to original post
Yes FH is not a free 2 play game.
But the customizables are the only content the game hast to offer in between seasons.
So if everything would be unlocked at rep20 or 30 on one charakter.
Then what?
How many ppl would cry for more content?
There have to be things that need to be unlocked through reputation (like the outfits/colors/engravings/etc) and stuff that you can chose from with your ingame currency.
So you can buy the stuff you want.
And you can buy some stuff for other characters too.
Bcs you have the choice!
Not everything should be unlocked to every hero at once.
Why should an PK Main, have the right to wear the same emblems, the same symbols, etc. on an orochi like and orochi main that spent weeks/months training on him?
And vice versa of course.
But I Agree, that customization should be extended.
And the stuff you unlock through reputation level should be More visible to the other players.
F.E. I bet no one is looking at the emblems or symbols someone is using...
The first thing that hits the eye is color and Ornament.
But mostly all characters look the same.
And yes, if someone is willing to pay like 50 € for an Outfit, let him have that.
Its like the ultimate skins on league of legends.
But hell they do change the look of your charakter!
Originally Posted by meppho Go to original post
I feel you man
I was obsessed with legendarys and Mounts.
Nearly got all the rare Mounts and legendarys farmed up solo with my Death Knight.
Hell, farming Shadowmourne was a pain in the ***![]()
I don't know, it just feels stupid to go through the same exact time sink every time for every character.Originally Posted by cash2255 Go to original post
Also the weeks spent training translate into those characters as well. The mechanics are always the same, you just need to adapt to the moveset. You're not as good as someone who just started with that character.
It just feels like a deliberate time-sink. As I said I don't care, I think my loadout has the same customization since level 13 or so, but it doesn't change how silly it is.
Even the matchmaking uses global experience, so why even care of making it on a per character basis when it is the only mechanic doing it?
Also played DK since wotlk, when I started farming kael too.I feel you man
I was obsessed with legendarys and Mounts.
Nearly got all the rare Mounts and legendarys farmed up solo with my Death Knight.
Hell, farming Shadowmourne was a pain in the ***![]()
Since then I don't think I ever managed to drop anything. At one point I was farming with 4-5 characters. I was happy with shadowmourne because I managed to start it during wotlk (had to pug 25s) and could complete it solo after that.
Thinking of this stuff makes me wonder how can I have good memories of such a game...