Originally Posted by
xjlxking
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I get it! The developers wanted to design a system to make sure that a player who gets attacked by multiple opposing players would have an opportunity to defeat them/ The problem is, while this mechanic somewhat does solve the issue, it also creates a new unhealthy issue
I only have one character under prestige one. I don't play this game a lot. Uplay has me under 29. I'm not saying, I'm a bad player. In fact, i do quite well despite running into players who are prestige 4+. The bottom line is, prestige does not define how good you are, just how long you have grinded the exp for. The issue is, whenever I play dominion or a mode who allows for gear, I run into people with gear score of 108+.
They are not good players. They have a hard time countering a guard break, let alone wining a 1v1. Yet, they constantly winning 1v2. Why? because when they get matched vs player who have a gear score of 25 or less, they have a advantage. I just tested in a game i had. The guy literally and purposely runs into 2v1's knowing that he only needs to block 3-4 hits from the enemy to fully charge his revenge bar.
That's now how the mechanic is suppose to work. We ended up winning the game despite not killing him. It was a repeat of him constantly getting revenge for blocking 3 hits, then healing up because of a passive, and proceeding to survive until another revenge bar was full....interesting mechanic. So now... the only way players have learned to deal with it is to spam some sort of anti-block attack in hope of making sure the player does not get a chance to even attack. A warlord like myself will spam headbutt. Every character has that attack that makes revenge redundant
My point being in this entire rant is that
While revenge does help some players stay alive in a2v1 to even turn the tide of the battle, it gets abused by gear. Getting a full revenge bar by blocking ~3 attacks when out numbered is too easy. Further more, experienced players have already learned how to deal with revenge players..by out spamming the revenge ability. The game which is suppose to be tactical devolves into a spam fest.