I hope it's just not me who feels this way but the main multiplayer attraction, Dominion can be mostly really short matches.
Most of my games, win or lose are just 8-7 minutes of running and dueling, and its not really fighting anymore, depending if your random team mates know what they are doing or not
The adrenaline and pump that this game had back in Dominion beta seems to be getting shorter every passing day.
My suggestion is to have set objectives for attackers to take before the main objective to win, therefore naming the teams "attackers"and "defenders" would have some actual meaning.
Basically the appeal to play more is losing because less than 20 minute matches are just very short and dulls the whole experience
just my thoughts