Block speed and hero range
I am reading a lot of complaints about the fact that blocking from left to right against the quicker classes is impossible right now, from complaints that quicker classes are overpowered because of it to suggestions that everyone start in neutral which hey, I can do because I have assassin levels and still instinctively block every attack in a chain but it took longer to learn than regular blocks. The common theme, or it seems this way to me at least, is that people are complaining because a character that excels in short range combat is doing better than them at short range combat.
Before we get into any he is defending his main comments, I have spent more time in single player(I wanted the engravings, I am shallow) than multiplayer recently, I have 26 levels in peacekeeper, 19 in nobushi and 15-20 scattered around conqueror, warden, valkyrie and i think one in berserker, unless I go on a tear with any character then the current plan is I will pick a main when I have had a look at the first two new characters to drop, so I have no hat in the ring for this. It also means, by the by, that I am only rep one and haven't been against top tier players so your mileage may vary on this.
My thought on it pretty much runs down to using the tools that you are given. When I played peacekeeper, yeah I used my speed, I dodged, I deflected, I tried not to light attack spam though if someone was staying in my range then damn right I am going to use the fact that my light attack is quicker than the heavy they are trying to start a chain with.When I played nobushi, hell no do I want a peacekeeper in my face, or anything with a shorter range than me (which is everyone but conqueror with their charged attack, at least according to Aarpian who took part in the hero school series with conqueror), my first priority wasn't a kick or a light, it was getting the heck out of dodge and resetting the game to the point I can try to punish any attempts to close the range. I don't see the fact that my nobushi couldn't switch from left to right quicker than the peacekeeper could as a bug, the fact is that my hero was using a long range weapon that takes considerably more to switch grips and stances on than a short sword and a dagger, what I did have, unless I got backed into a corner, were tools to put the fight back into the range I wanted it at. I remember reading a Terry Pratchett book where someone picked up a spear as a weapon because the important thing about it was that in combat the other guy was all the way over there, I want to keep people wherever the end of my weapon is where their quick daggers can't hurt me in a one two swipe.
As a peacekeeper, I know that I rule the short range conflict, as a nobushi and to a degree as the warden (top light excepting), I don't expect to out peacekeeper the peacekeeper at the range of a dagger, I have a longer weapon for a reason. There are issues, I think that light attack spam from any range (most of my levels are in the respective queens of light attack spam in long and short range in low level play) is something that needs to be addressed without adding to the defensive meta that people are complaining about and heavy attacks need to be more viable, I don't know how to do this but I don't think giving people out of their comfortable range a defence to match the speed of attack of the close quarter combat specialist is the answer because you are then depriving the shorter range characters of an advantage at the range that they are supposed to be superior in.
Anyhow just my thoughts on it, but what I will say is this isn't dynasty warriors where the weapon only really affects the type of action you have, it is a game where different characters have different kits that make them stronger in some areas and weaker in others and that is a more realistic take on it in my view.
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