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  1. #21
    seriously, what's with all the complaining, most zone attack are usefull and balanced. They are one of the few usable moves and removing/nerfing them will even more reduce the numbers of attack you can throw. Do you really want this game to be light spam only?

    Yes they are strong, but also come at high cost : huge stamina consumption, and quite often open you up to a counter if your opponent plays well. I don't mind the warden zone : it is very strong, but don't forget that a simple block on your side gives a guaranteed GB on the warden!

    I often use them : my main is a raider, withouth the zone I could just as well throw him away. Wenn playing shugoki: nice gap closer ; oroshi : one of the two only usable moves ; warlord : nice mix-up ; etc.

    Two things need to be changed:
    - the indicator glitch needs to be corrected
    - using a zone should be punishable if the opponent reacts accordingly. I see two problematic zones: PK and Warlord (not sure on warlord, never got punished yet when using it). They are both completely safe to use. Too fast to be parried (especially with indicator glitch) and can't be punished at all. Especially the PK, the zone (witch glitch again) > cancel > zone > repeat is way too strong, especially Under revenge.

    I don't understand what you mean with slower classes using the glitch indicator... even if they use them you still have way enough time to cancel your attack and parry his zone (and if you threw a light, you'll interrupt him anyway)
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  2. #22
    Originally Posted by Iuslez_ Go to original post
    seriously, what's with all the complaining, most zone attack are usefull and balanced. They are one of the few usable moves and removing/nerfing them will even more reduce the numbers of attack you can throw. Do you really want this game to be light spam only?

    Yes they are strong, but also come at high cost : huge stamina consumption, and quite often open you up to a counter if your opponent plays well. I don't mind the warden zone : it is very strong, but don't forget that a simple block on your side gives a guaranteed GB on the warden!

    I often use them : my main is a raider, withouth the zone I could just as well throw him away. Wenn playing shugoki: nice gap closer ; oroshi : one of the two only usable moves ; warlord : nice mix-up ; etc.

    Two things need to be changed:
    - the indicator glitch needs to be corrected
    - using a zone should be punishable if the opponent reacts accordingly. I see two problematic zones: PK and Warlord (not sure on warlord, never got punished yet when using it). They are both completely safe to use. Too fast to be parried (especially with indicator glitch) and can't be punished at all. Especially the PK, the zone (witch glitch again) > cancel > zone > repeat is way too strong, especially Under revenge.

    I don't understand what you mean with slower classes using the glitch indicator... even if they use them you still have way enough time to cancel your attack and parry his zone (and if you threw a light, you'll interrupt him anyway)
    You can glitch zone parry indicator. They are simply unparryable witch in raider case giving you unblockable unparryable attack. Kensei also can do that and his zone is interruptable so its basically free dmg
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  3. #23
    ABSOLUTELY we need zone attacks. The game is so defense focused already that even further reducing tools for attacking and further encouraging turtleing would just make the game even worse.
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  4. #24
    DrExtrem's Avatar Senior Member
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    Originally Posted by The.Alchemist. Go to original post
    You can glitch zone parry indicator. They are simply unparryable witch in raider case giving you unblockable unparryable attack. Kensei also can do that and his zone is interruptable so its basically free dmg
    All hail the mighty glitch
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  5. #25
    Originally Posted by zide- Go to original post
    ABSOLUTELY we need zone attacks. The game is so defense focused already that even further reducing tools for attacking and further encouraging turtleing would just make the game even worse.
    But wardens zone is already way of turtleing. You can just wait to my move and interrupt it with zone and in this situation i can only do the same. Wait for your zone block and gb>punish you
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  6. #26
    Their speed needs to be reduced greatly and the indications need to be normalized.

    Right now there are classes they exploit this to no end. Using it 1-5 times per duel for free damage.

    Its almost as if you start with 70% or less health vs a zone attack oro pk warden and to some extent WL.

    This needs to be a specialized move that helps clear minion waves and hits a lot of players. Not an aoe faster than light attack with deceptive indications.
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  7. #27
    PK's zone at least needs to uncancellable. Or for the first hit to be a poke instead of full damage. It is way too abusable in it's current state, and as a PK main I resent what it does to our reputation.

    Beyond that, the other zone attacks are either fine as they are (Warden, Nobushi stand out in particular) or actually need to be buffed.

    And yeah, the indicator glitches should be addressed as well, obviously. But that goes without saying, since it is a glitch
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  8. #28
    Zhantay's Avatar Senior Member
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    Yes Zone attacks are definitely needed. Your telling me that if I'm the last one alive. I'm just suppose to either roll over or poke them one at a time? No I'm going to try to hit all of them at the same time to let them know "hey back off, you're not just going to spam top heavies on me to death". Same goes for 2v2 if you have to carry and in 1v1 duels, it's very useful for mix up combos the more options I have to attack, the more likely my odds of winning. If you played a lot and memorized where zone attacks hit you can easily parry them. I've had my zone attack as a Nobushi parried so many times it's not that hard just pay attention. Only zone attack I have a problem with is Peacekeepers yes it's incredibly fast and the indicator is too slow but that doesn't mean I want all zone attacks to go away, just need to predict it coming and block ahead of time just like wardens zone attack. Just takes practice.
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  9. #29
    Originally Posted by The.Alchemist. Go to original post
    You can glitch zone parry indicator. They are simply unparryable witch in raider case giving you unblockable unparryable attack. Kensei also can do that and his zone is interruptable so its basically free dmg
    isn't that due to the unlock tech/glitch? In that case it doesn't have anything in common with the indicator glitch
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  10. #30
    Originally Posted by Iuslez_ Go to original post
    isn't that due to the unlock tech/glitch? In that case it doesn't have anything in common with the indicator glitch
    You not understand. After that it not showing you white indicator when is parry window
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