Um no zone attacks are fine in duels just need to be fixed. The top attack on a warden is faster then a zone attack but the zone attack is harder to block. I think it's cuz the warning indication don't start as soon as the zone attack happens. Also zone attacks are way to use full to be removed from actual combat.(only way a warden can punish a ranged character after a parry is by zone attacking)Originally Posted by WhyJimmy Go to original post
I like them as a viable tactic to mix up the timing of an attack. Even as Lawbringer in 1v1, I will sometimes throw out a zone attack. It's high risk, because it uses so much stamina, but the block window is different to any of my other attacks which can sometimes be enough to land some damage on a player with good parry skills.
I also sometimes play Raider (not because he's any good, he's just crazy fun to play as!). The zone attack is pretty much his only trick shot, and if you take that away, he'd pretty much be useless!
I don't play Nobushi, but I have seen countless times where she has managed to kill off my unsuspecting brawl partner who was waiting patiently in the wings having barely won their own 1v1. I can't be angry about that. That's just good/bad play/positioning depending which side you're coming from.
I say keep them as is
hotfix :" you can now only use zone attacks if there are 5+ soldiers within 5 yards of you."
*in case it's not obvious, i'm just kidding. I'd simply fix the indicator bug on PK's zone and maybe slow it down a tiny bit.
(even warden's one is fine, it's quick but it leaves him vulnerable - even in revenge mode) whereas PK can just spam it by cancelling the second part while on revenge with next to no downside.
If this gets added to the game we know who to blame.Originally Posted by teksuo1 Go to original post
Also wardens zone attack isnt that great for groups of ppl my suggestion is they replace it with garrens E skill (I think it's his E) spin to win also you have to make her say For "Whatever homeland they are fighting for" or it won't be as effective
It is possible with the wardens light-heavy combo. It is fast and the heavy strike covers a wide arc.Originally Posted by Gray360UK Go to original post
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But zone attacks are needed and on some heroes, they need to be fast to do certain things.
The wardens zone attack is a heavily debated subject. Without it, the warden would nit be able to punish the shugoki after a parry or interrupt several unblockable moves - his limited mobility makes this move important. Without other adjustments, it is a needed (and very expensive) tactical tool.
Clearing minions is only one factor.
Next thing is actually you can glitch zone parry indicator for slower chars. So if raider glitch it in light>heavy combo he deal about 75 no risk damage... sometimes i fight wardens whitch offense is based to interrupt your every attack by zone or they just spam it dodge back, load stamina>repeat. Zones need to be rebuilded bc every week they are more out of control
I agree ... but only changing zone attacks is not going to cut it.Originally Posted by The.Alchemist. Go to original post
The whole system is damage on so many layers. If it was a warship, the captain would evacuate.
This game turn more and more into a dumpster fire of combat exploitation. If you don't rework and rebalance certain aspects of the combat system, this gem will be destroyed.
Defensive meta in high level play is broken
Light attack spam in medium level play is broken
Guard breaking in low to mid level play is broken
Zone attacks are ranging from overpowered to borderline useful
Revenge is broken on all levels
... I could continue.
Ubisoft please. We worked out a lot of ideas on how to balance defense, offense, guard breaking, zone attacks and lots of other stuff. Go to the combat section and check out our posts. Read them and foward them to the masters of combat.
Yes, for now is just mountain of things to fix but game not going any forward. Zone indicators are broken untill closed beta, and still they didn't fix it. Thats simple indicator, i dont thing its taking that much time to fix it, they just dont care. I also understand they cant just push everythink without long tests bu why they didnt make beta build and try make whole proces faster? Im sure that tons of playérs would be hyped to test new things and help improve things but they dont care. They not listening community, they already have our money so they will do what, when and how they want. If you dont like it, its your problem. That how its looks for me.Originally Posted by DrExtrem Go to original post