Agreed. Would make the CQC takedowns more believable. The stuff you do to a bad guy in hand-to-hand probably wouldn't be lethal, probably wouldn't be a guaranteed knock out. Punch someone, throw them to the ground, and they won't make a noise or fight back? At least throw in some blood chokes, neck breaks, or head stomps if knives aren't involved.
Can't remember if it was 'Kill Bin Laden' or 'The Mission, The Men, and Me', but both books talk about operations involving Delta Force in Afghanistan. There were a few occasions where the operators relied on the hand-to-hand to quietly subdue potential combatants, or even confirmed combatants, while securing buildings in night raids. Both books reference the hours of combatives training and capabilities these guys have put in and developed. More often than not, these takedowns will happen before anyone decides it is a firefight, but it does happen.Originally Posted by ick0xbox Go to original post
Well, there should still be an animation, take time to drop someone like the current hand-to-hand. But the current close quarters takedowns do not seem like they would put someone down.Originally Posted by Copperhead_SG Go to original post
I think it's just a waste of time and resources. Motion capture, programming, 3D modelling, texturing...
They can use that time to improve upon other features and adding more variety to PvP modes, instead of a 4v4.
The current stealth take-downs are sufficient but need some work. Can't do a take-down on an enemy sitting in a chair.
The Rainbow Six Siege/Counter Strike in Drag isn't enough for you? Ghost Recon's appeal had usually been the campaign.Originally Posted by mezzatron Go to original post
I'd pay for that!!!Originally Posted by ErinMT556x45mm Go to original post
I also like the idea to have some kind of knife and tomahawk take-downs in the game. I use the stealth option quite often and using the CQC take-down is my favorite way to eliminate tangos silently. But I think that this feature won't make it into the game because it is too complex to implement and does not add any game changing feature. But let us hope. :-)