Fix For Zone Indicator Bug
Suggested fix:
In short, make zone attacks Feint + Heavy instead of Light + Heavy. Make it so feint has to be held before heavy.
Problem:
Heavy + Light are the current keys to initiate a zone attack. If one is pressed a split second before the other (very hard to press both at the exact same time on a controller), your opponent sees a split second indicator show up in the direction of your guard than the zone indicator. There is no way to react so good luck having any chance at blocking any fast zone.
In tournament play, and some high level 1v1 battles, players use this over and over plus mix it together with other attacks to keep you on your toes. It's a huge problem!
Others that agree (or disagree) should post as a reply. If there is a valid reason why this is a bad idea, it should be stated. If everyone likes the idea, the more replies the message gets, the more exposure it has to the devs.
Would love to see a reply for Ubi staff
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