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  1. #11
    This how My friends and i play valk will stay at home objective warlord will park his butt at B My friend and i would go to A and cap there home spawn you will always get two people who come back to try and take there home cap back other two will go to B or C if two go to B then C would come down and help B then go back to c.

    Kinda nice sitting on 15 objective cap 15 kills and 2 deaths and winning the game.
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  2. #12
    I think the gamemode is just to hard to understand for the majority. /s
    There are several things people do wrong every time. You got 4 possible resources to gain points, limited by time and the opponents, and people just do bad decisions the whole ****ing time. I dont get it, why people cant do a smart decision.
    Everytime i see my team fighting a 3vs1 on our homepoint i am just loosing it, while it is so easy to realize how it works. 3vs1? means 1 of your team has to handle at least 2 zones vs 3 players. Easy to say it is not going work, your opponent teams will get more points during the whole fight.
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  3. #13
    Originally Posted by Kiiyor Go to original post
    I forgot to add, that heck yeah, PC players experience it. We have a slight one up with the easy availability of the keyboard, but 9 times out of 10 that's used by duel players to whine incessantly about how much they hate dominion, while they get ganked standing outside C unsupported trying to 1v1 everybody.

    The trouble with dominion (aside from gear dependence) is that it doesn't take a lot at all to make a match a lost cause. You can either have a non-performing teammate, or meet a team with decent comms, and you're absolutely doomed. While other people tend to quit on those occasions (which sucks, as it usually draws in some other poor sap to fill the space of punching bag) I still tend to stick around, because I stop looking for chances to win and start looking for stuff like cheesy ledge kills, death from above attacks, or to practice farming revenge against multiple opponents (there should be a practice mode for that!).

    Personally, I love dominion, it's my favorite game mode - though it was my most hated game mode at the start. While 1v1's are fantastic for distilling the essence of for honor, I like that there are a lot of different ways to play dominion and still be effective. Want to relax a little and have some possible light 1v1'ing? Hold the point closest to your base. Lost your mojo in 1v1's, and are burnt out with the hyper focus you need there? Follow a scrappy teammate around in dominion and switch off your brain while you gank people. Want to annoy the CRAP out of people? Pick a conqueror and farm salt near ledges. Want to make friends? Pick an assassin and spend the game rushing to the aid of teammates.

    I really think more people will enjoy the game mode once it's balanced out a little. Gear imbalance (and by extension, REVENGE) and certain abilities like the ******* LONGBOW can suck the fun out of it, but if they are toned down a little, I think there's potential for it to take off a little more as a game mode good for more than just farming XP.
    If you want to practice 1vX you can create an costume match (brawl for "easy" mode, haven't tried with elimination, because you have to get the bots track you.. so you have to run around and "search" the bots first at the begining of the round) and add lvl 2 (or for HARDCORE mode lvl 3 Bots) and just start the game.

    Be sure you have deactivated auto bot filling.
    Set the rounds to 99.
    You can disable you gear stats or not (for even better practicing) if you like.
    Choose your bots wisely, Conqueror or Shugoki bots will ruin your day (but I guess that's what we want here ) but adding Orochi bots will get you 2 shots with revenge

    Have fun defending against multiple bots round for round
    (It's actually pretty fun and depending on your setting really really hard!!)
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  4. #14
    I realize it also doesn't help that Ubisoft has made the steel/resource grind in this game tremendously painful. "Never intending players to play more than 2 or so main characters." as quoted from their recent Warrior Den stream, seems silly to me if your intent was to create a MOBA -esk game type. You would want players to have at least one of each class to fill each roll as needed in Dominion. And since gear absolutely matters in Dominion, it makes sense that players are just going to roam the map doing whatever with their Lawbringer because well, that's the only character they really have.
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  5. #15
    Originally Posted by Juuzaam Go to original post
    I think the gamemode is just to hard to understand for the majority. /s
    There are several things people do wrong every time. You got 4 possible resources to gain points, limited by time and the opponents, and people just do bad decisions the whole ****ing time. I dont get it, why people cant do a smart decision.
    Everytime i see my team fighting a 3vs1 on our homepoint i am just loosing it, while it is so easy to realize how it works. 3vs1? means 1 of your team has to handle at least 2 zones vs 3 players. Easy to say it is not going work, your opponent teams will get more points during the whole fight.
    I have almost an opposit problem - it happens so often to me that I bait put 2-3 enamy players to fight me at their close point. I try my best to survive as much time as I can - I know I will die, but I'm buying time for the rest of the team. Only to realise, that while I was doing this, my team has not even taken one zone from the enamy. It feels like I'm playing te game alone sometimes. I really wish there was a replay opition so I could see what on earth they were actually doing and not taking the points.
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  6. #16
    Originally Posted by NightBlade87 Go to original post
    I play the game on PS4, so I am interested to see if this is a similar phenomena on the PC platform? From what I have seen, people are generally clueless across the board about Dominion. As in, they don't seem to understand the basic mechanics in order to win. Now, I don't know if this is Ubi's fault, or if it is mostly due to Call of Duty players who think the game mode is like "Control" -- Or whether the lack of MOBA type games are something console players are not accustomed to, but there are a bunch of things people seem completely clueless about.

    Such as:

    1.) There should always be someone (preferably a HEAVY) on the closest control zone. Not only does the team accumulate 1 point per second by capturing it, you get an ADDITIONAL point (double the points) for having at least ONE teammate occupying the space. In short: Stay in the zones. Contrary to what you may think, teams that stick together roaming the map during the majority of the match, actually lose together.

    2.) The objective of the game is to HOLD the control zones, not get kills. You get a whole whopping (sarcasm) 5 points for killing an enemy hero. Where as killing 1 minion/soldier gets you 1 point. It is almost always easier and FASTER to just kill minions and rack up points than it is chasing players around the map trying to kill them. Killing enemy heroes should simply serve to remove them from the zone, so that it is no longer contested, so that your team can accumulate more points, faster. If they run, that's just as good! Let them. You can hunt them down once the enemy team starts to break.

    3.) The middle zone (battle front) is the MOST important zone. Capturing this zone nets your team 2 points per second, regardless if a teammate is occupying it or not. However, it is also the most difficult to capture. Preferably a VANGUARD class should be here.

    4.) Each of the classes serve a specific role in Dominion. Team composition matters.
    HEAVIES are tough to kill, so it makes sense for them to plant their butt in the closest control zone, or the middle zone, to contest the point and fend off any would be attackers, or to buy time until another teammate can come to help. They also can revive teammates quickly with speed revive, keeping you in the fight. VANGUARDS are meant to be in the middle zone (Vanguard means: "at the front"). They can regenerate life by killing minions without having to return to the other zones to heal. And they are good all around and to fill when needed. ASSASSINS are fast, THEY should be the ones roaming ("jungling", MOBA term) and moving around the map to HELP where needed, or harassing enemy players, but a team full of assassins is not ideal... HYBRIDS are what the name implies, they are "hybrids" meaning, they are specialty classes that can fill multiple rolls as needed, but not particularly excel at any one task.

    I could go on, but these are most of the major strategy points people seem to overlook, or just miss altogether. The tutorial doesn't really do a good job explaining this stuff to newer players. Even players who are prestige 3 and higher, I have seen making the same mistakes. They just run around the map, capture a zone and then leave immediately to go off and roam some more.

    I main Warlord. I cannot tell you how many games I have joined midway in which our team was down several hundred points and then flipped it in our favor, simply by STAYING on one of the control zones and then racking up the double points. Or strategically capturing the enemy's zone instead, while they are off roaming the map, or all bunched up on our zone. I have gotten top spot on the scoreboard with maybe only 1 or 2 hero take downs, but dozens of minion kills, captures, and revives.

    Anyway, I'd like to know other people's thoughts? Do PC players experience this? Feel free to share any other strategy tips I didn't include. Dominion is easily one of my favorite game types in the game. Especially, when you get a group of players who are thinking properly, it becomes a whole lot more fun and interesting. Either way, I'll take the free wins.
    Nice job with this. I am usually the guy roaming around capturing bases on the far ends. Needless to say I spend a lot of time in the A & C zones. (B in the Shard) and nothing pisses me off more than fighting off 2 maybe three guys in a zone than dying only to see the other three members of my team going 3v1 in the middle of the battlefield.
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  7. #17
    Originally Posted by Ichnich89 Go to original post
    Even better than fighting people outside objectives, is to stay in one and push them out. I basically do it every time on A or C objective. Staying right at the border of the obj and push them out, hitting them once or twice and repeat it. In that way, you stall them (wasted time for enemy team) AND you get the 2x points bonus.
    ...and healing kicks in every time you push them out.
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  8. #18
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