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  1. #21
    i still think block & parry should cost you stamina aswell. And when you parry an atttack without stamina, then you should have the effect as suggested.... if else, why bother parrying if it gives you no upper hand?

    Also, we should be able to counter a GB after a parry....in fact, GB should ALWAYS be counterable.

    And regarding Dodge frames, this sure as hell needs to be reworked. Yesterday i cornered a PK bot in that trap-gate in sanctuary bridge, then when i attacked her, she just dodged to her left and stabbed me.......fact is, there was a fkin wall to her left and she barely deslocated from her original position while my attack passed through her body with no effect. Dodging should have a collision code in their programming, just saying....



    Is it just me or the parry system got really weird since 1.03? i play conqueror, and i use a lot of his counter-heavies, but when im swinging the flail and try to time his counter, it works 1 out of 10 times, cause the window for it its minuscle, similar to the parry system. Maybe Its something to do with the controller input, if it detects ANY imput that isnt made on the right time, it will make your block / parry uneffective.
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  2. #22
    Ubi stop being slow
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  3. #23
    This game will not be fixed for many months, possibly ever.

    Look at the patches they've released, they broke the game further, they didn't fix anything. Both my connectivity and FPS were much better in the beta, that says a lot.

    It took them a year to fix R6S and to be honest, this is in a much worse situation.

    Good luck to those sticking with FH, you'll need it.
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  4. #24
    Originally Posted by Mr_Gallows Go to original post
    I am willing to wait for patches. This game has amazing potential. But some info on the development teams visions, intentions and direction would really make the community feel better.

    How about

    - defensive meta with parry being too dominant.

    - move loops that are infuriatingly boring.

    - the problem that one block timing can never be balanced for two very different attack timings (light and heavy).

    Attacking is generally unsafe - because of parry. Not because you can parry easily, but because of the effect of a parry.

    They must fix a few things for this game to work at High level.

    1. Parry should not lead to free damage. Currently when you parry, the action is stopped and you get free damage. What they should do instead is make parry speed up your next heavy atack, but allow defence. No stagger after parry. Instead when you get parried your attacks and GB initiation are disabled, although pressing heavy attack will still allow a parry. This will make parry speed up the action instead. Put feints into the mix and it will work. When being parried dodging backwards will make you fall down, so you cannot easily disengage after being parried. The effect of the parry on the one being parried lasts only a moment, but for the one parrying there should be enough time to throw in two feints and still get the benefit of the faster heavy atack.

    2. Blocking must be revamped. It is impossible to balance a block with one timing against two tiers of attack (heavy and light). Block should have two States. Half block happened instantly when you switch guard and then the direction indicator folks up over a number of frames, giving you full block. Half block can only block light attacks, but full block allows the blocking of both light and heavy. This will make heavy attacks more viable and with feints it may actually be possible to land one. When hit by a heavy attack in half block you can still parry a heavy attack.

    3. Rebalance attack speeds. Light and heavy attacks should all be rebalanced so that all light attacks are between 15-18 frames. Heavy attacks should also be balanced across characters to be within an acceptable range of frames. Zone attacks, unblockables etc will then be classes as either light or heavy and fall within those ranges.

    4. Move loops should be fixed, so there is a delay after using a shoulder Barge or headbutt combo for instance, so the opponent can react before you do another. Like with regular combos, where you cannot chain one combo directly into the next.

    5. The damage flinch from light attacks should be removed, along with the guard change delay on some classes. This will make blocking lights more consistent.

    6. Attacks after a feint are slightly quicker, giving a different timing on parrying those attacks

    7. Moves like shoulder Barge, long arm, bash, headbutt etc only has an effect on people locked on to you
    I personally don't think there is a problem with rewarding a player for a successful parry. If they want to make if a little harder to do, fine won't bother me at all. I think the main problem is most players are not taking full advantage of feints. If you allow your opponent to just turtle and parry your attacks for an entire fight that's on you, not the game. That is just my opinion tho but I will not deny the ability of some classes to turtle is to strong and some adjustments need to be made from a defensive stand point especially when it comes to certain match ups.
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  5. #25

    hilarious

    this game is so broken... ive wasted too much time to care anymore ... ubisoft is done for me

    Originally Posted by UbiJurassic Go to original post
    All three are things we are actively working on, with connection stability taking the top priority. While we understand some players are dissatisfied with our pacing, we appreciate their patience regarding the issues.
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  6. #26

    wont ever get fixed

    no update has fixed anything ... this game is a disaster

    Originally Posted by Bob__Gnarly Go to original post
    This game will not be fixed for many months, possibly ever.

    Look at the patches they've released, they broke the game further, they didn't fix anything. Both my connectivity and FPS were much better in the beta, that says a lot.

    It took them a year to fix R6S and to be honest, this is in a much worse situation.

    Good luck to those sticking with FH, you'll need it.
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  7. #27
    Originally Posted by eliteslayer66 Go to original post
    Some of the things that are causing people to leave this game:

    -hero balance
    -connection stability
    -gear

    Many players have given up on even Dominion due to gear.
    Sorry to OP and community, but this IS NOT NEW. Ubi is a repeat offender. They did this with The Division. No anti cheat for 2 years. 3000 Players locked out of the game for 1-3 months and they refused to communicate and DELETED THREADS proving and preventing the bug!!!! Ubi is scum.
     1 people found this helpful
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  8. #28
    Parry should give every character an omnidirectional unblockable attack, but not stagger the opponent so he can't defend at all. The GB from parry must go, it's a huge character imbalance issue and it is too powerful on many maps.

    Then make feint smoother so it isn't just parry baiting. Feinting into another heavy attack should make the next heavy attack slightly quicker depending on when you press the feint button. So feint is fixed so you get control, within a reasonable window, when the feint happens. If you feint early the next next heavy is a bit quicker and if you feint late the next heavy is not as quick. This should be a smooth transition of course. This creates a variety in timing for both blocking and parrying.

    Make feint a viable way to land a heavy and to create more dynamic mixups with regular attacks.

    Focus on the three-way attacks/defence system and not parry, GB and the move looping.
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  9. #29
    2 Words, dedicated servers.

    At least let us know if you're gonna use them or not, so we can uninstall the game if you dont.
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  10. #30
    Originally Posted by UbiJurassic Go to original post
    All three are things we are actively working on, with connection stability taking the top priority. While we understand some players are dissatisfied with our pacing, we appreciate their patience regarding the issues.
    2 Words, dedicated servers.

    At least let us know if you're gonna use them or not, so we can uninstall the game if you dont.
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