Of recently I feel like the only way players know how to play their characters is to spam their unblockables combos or also know as the "vortex". Its really obnoxious. This is supposed to be a fighting game of counters, reactions and offense,, not spam my combo. I feel the the most popular classes all have one. Warden shoulder charge into double lights, Conq shield charge into side heavy, Valk KD to overhead heavy, Lawbringer shove into guard break, Warlord headbutt into stab. Nobushi Kick into overhead.I understand they all have counters, but its not fun to play against, and frankly takes no skill.
These moves are great by themselves, but when all players do is spam the combo they're rewarded for it, with little to no drawbacks. If these moves are used in addition to others to create openings, like intended they work great. I feel there should be some sort of stam penalty for using the same moveset more than twice in a row. I think everyone has been on the receiving end of one of these combos, and after it happens you don't feel like you were outmatched, you are just left with a bitter taste in your mouth.
I actually think this is the one of the biggest contributors to people leaving matches mid game. If I get beat because I got outplayed, I take it and learn from it. But when I lose to some spamming, it makes for a terrible experience. People im sure some will say "get gud" or "learn to dodge" and thats fine, I can usually handle it most the time. But for example in 4v4s when you're fighting more than 1 person, its incredibly hard to get out of said combos or fight effectively. And there is on occasion where you do get caught in the combo and just lose because of it.
I would really like to see some kind of penalty to spamming unblockables. Whether it be increased stam costs or a delay in speed after the first or something. I dont want the game to devolve into which player can land their combo first. Even people at high level play spam the combos. I think it would also alleviate some of the "balance" issues some players feel is going on. If people actually had to play their class as opposed to memorizing one set of moves. If someone has an arguement for why this is good for the game, I would love to hear. But I think it needs to be addressed in some fashion.
People "spam" unblockables to apply pressure and eventually succeed as an opener. Every hit that isn't an ultra-fast light attack is bound to get parried and every natural attempt at GBing will get countered. The faster light attacks often come from only one direction and thus are immediatly matched in stance. Those unblockables are more or less safe moves, if the risk of being parried wasn't so freaking damn big, most of people wouldn't resort to that.
I agree. As a main conqueror who rarely lost a duel because of the shield bash-light combo, I think spamming vortex is an absolutely boring mechanic, and it should either be nerfed or removed from the game.
Now I'm playing some of the weakest fighters like the berserker or Kensei, who, in my opinion, are genuinely balanced, and required sheer skill to win, (despite I lose a lot now xD)
However, (I'd like to add), mechanics rewards defense too much, and if you nerf or remove vortexs, I think you should improve some openers by, (for example), increasing light atacks speed, or improving combos unpredictability like Kense's choices after unblockable top.
You're completely right. That's why, in my opinion, he's the worst designed character. He totally relies on his spamming mechanic.Originally Posted by PecarCZ Go to original post
I think you could fix him, (after nerfing or removing his vortex), by giving him a feint mechanic. Or maybe by increaing his lights speed and giving him some unblockables.
This annoys the crap out of me too. I HATE it when you physically dodge a move... so the enemy model just magically warps to wherever you are. Dodging back absolutely should avoid ublockables/guard breaks. This would help a great deal in the current GB/CGB state of affairs.Originally Posted by Simi_Xiamara_ Go to original post
Also, anyone who does not think spamming ublockable shoulder charges needs to be fixed are probably people who solely do this. There needs to a freaking COOL DOWN on these moves. About half of duels just turn into the other player looping their ublock/light combo. Pointless to play at that point, so I drop out. Some people seem to legitimately not be able to differentiate between USING a move and SPAMMING it. The reason is... without this crutch, they can't fight. It's that simple.
That shouldnt be a mechanic, thats just poor design. Spamming shouldnt be the only way to win. The unblockables are meant to be a tool, not the only source of play.Originally Posted by PecarCZ Go to original post
Exactly, it's not that we want the Conqueror nerfed, ALL characters that have this stupid mechanic should have it removed. And then buff them elsewhere to make up for it. It's silly that Conq has to rely on unblock spam to win a fight. Give him some more tools that don't involve the exact same move over and over and over and over and over and over.Originally Posted by Bucketfridge Go to original post