I have logged over 80 hours since launch. Participated in TWO betas, and have had a blast in the game. Overall, I just ended up losing desire to log in and it wasnt until I started playing prior games again until I really figured out "why".
There is no "progression" for me. I am already 108 with multiple sets of gear on an Orochi. Rep 7 or 8 (I forget now) and what is there to do? I play Orochi and get more EXP to eventually unlock a new color set? Not appealing to me... If I play an alt class, which I started a Warden and got him to rep 1, I not only feel out classed and out geared by my opponents I am matched against, but I also feel as if I am getting WORSE on my Orochi due to playing a class with completely different "timing" on all his abilities.
Bottom Line: I got bored. I felt like I have "beat" the game (which I also did beat SP) and nothing left to progress.
SOLUTION: This is where I dont understand trying to reinvent the wheel. What this game needs is a "ranked" Que and an "Un-Ranked" Que system along with a leaderboard.
Un-Ranked Que, can have a much wider "net" when matching players. So this is where you can go to learn new classes, try new things, maybe play more casually with a friend and not feel it "counts against you" for a loss.
Ranked Que - This is where you want strict matchmaking based on leaderboard position. Many other games have found that you need more than just a leaderboard with a "#" assigned to each player. People dont want to log in and see they are ranked #9,735 on the leaderboards. People want to log in and see they are ranked "Gold Tier" or whatever.
So implement a ranking system that uses tiers like this in which players can feel they "progress" and move up through the tiers. The OTHER thing I would suggest here is that is be based PER HERO not "per gametype". So if I achieve "Diamond Tier" on my orochi, it applies to ALL game modes - dominion, skirmish, 1v1s, you get the idea. Because why shouldnt it? If you are good with a class it will have extremely high correlation to any game mode.... HOWEVER...
What I can then do is swap to my Warden who maybe is only "Silver Tier" and play against similar ranked opponents to my Warden, NOT my Orochi's "Diamond Tier" opponents. Both because of "skill" being lower on the Warden as well as having less gear.
BONUS: The other two things you MAY want to consider.
- "Purple Gear" should only allow you to max 1 stat, not give you a bonus of 2 stats. This would solve the "revenge" problem. It also balances things out nicely because now a full attack weapon cant also be near full stamina. If you want revenge gain, you cant have revenge attack, etc.
- Allow ALL game types to have both a "gear enabled" and "gear disabled" function. Coupled with the above (ranked and non ranked) this will let ANY player play ANY way they want. If I want to do 1v1s ranked WITH gear. Let me. If I want to do Skirmish UNRANKED without gear. Let me. Let me have all my options. You guys might find that some of these Ques are not popular and maybe can remove them later but right now, the game still has a good population so it would be wise to open things up to monitor who wants to play what. I can GUARANTEE you that many players want to do the 4v4 game types WITHOUT gear, but we cant... I know for a fact many players would like 2v2 with gear, but we cant. Coupled with the above (purple = 1 stat not 2) I think this will be a HUGE improvement to the game.
This is a perfect way to bring people back, and extend the longevity of the game.Originally Posted by Mjolnir1337 Go to original post
This will not be allowed/SorryOriginally Posted by Mjolnir1337 Go to original post
Now why is that?Originally Posted by oSquashxD Go to original post
Because Ubisoft only think about money that' all..Originally Posted by SAVAGE_CABBAGE1 Go to original post
More people to return to their game so they can fall for microtransactions.Originally Posted by oSquashxD Go to original post
the only thing i could see working in your suggestions is your revenge set up . they went over and above with and they have realised their mistakes.But it is not something you can change in a single patch.Just think about all the player who actually love the game as it is and don't even bother coming to feedback forums.There is more than you would believe.
-Adding a no gear mods in every game mode will split the community.
-Adding ranked or dedicated server.Ever tough of it deeply ? What you do ? you join a server with someone in waiting for a duel ,alone ? If you can choose the server you want to go play dominion game, will you choose a server with 2 player who are playing with 6 other BOTs ?In hope to fill this server ?
If you play on a full server everytime 1-2 leave he is replaced by a 1-2 BOTS.On your side ,will you choose a server with half and half BOT and human ? No , more likely you will choose a server with maximum human.That mean most of the time when you fall under 4-5 human people will less likely join your server and will prefer choosing a server with more human in it.
When you think deeply about it .The way the game actually is ,is probably the best way to do it.There will be re-adjustement .little tweaks . Things will changes .And they are listening more than you think.But if they would listen to every complain they would remap the game like this:
-No vortex
-No hazard kill
-No revenge mode
-No ganking
-no guardbreak
-all 4v4 mode would be 4X1v1.
-less parry
At the end you would be left with a game with only weapons attack . steel to steel with top and side light and heavy attack only .If your lucky you would still be able to dodge but at very high stamina cost.Wich would become very boring after 6 hour of play
Im not quite sure what you are saying.. They went over and above with... what? Gear? Yes we agree. Giving 2 stats is boring because you dont get much "choice" there is no experimenting with "builds" BOTH with the feats and with the gear. This is an area they could improve IMO. Adding more feats, less direct damage feats, use the campaign feats for multiplayer would be cool There are feats that offer like 15% more health, or "take 30% less damage for 30 seconds" or whatever. These would be awesome feats to have in multiplayer and allow people to create "builds" they can use.Originally Posted by AKDagriZ Go to original post
But allowing and disallowing gear? This was more a secondary "suggestion" it wasnt my main proposal. I think it WOULD be fun. It would split the community but right now For Honor has a healthy community (what I said in my OP) and what you have admitted as well. So even if it DID split the community, thats fine... for now. They can afford it. Then they can do some "data gather" and determine what people like to play the most. At the very LEAST I think they should allow for 4v4 matches without gear.
Some people love the gear, some people hate it. If the game wants to be an "E-sport" itll have to strip out the gear. That was my only point. More Options = more fun.
OK, Is there a language barrier here? Because this doesnt resemble my suggestion at all.Originally Posted by AKDagriZ Go to original post
What do you do? You have TWO choices in which to go into matchmaking. You click:
- Ranked
- Unranked.
Once you click one of those choices, it takes you to the game modes:
- 1v1
- 2v2
- 4v4 Skirmish
- 4v4 Dominion
- 4v4 Elimination
Then when it "matches" you with other people and you play the game.
On the "ranked" Que. If you lose, you lose "rank", if you win you gain "rank". That is really the only difference.
There are no "Servers" or "bots" or any of that stuff, so I dont get what all this is.... You pick "ranked" mode, and dominion, it matches you with other PLAYERS. If a player leaves a match, it counts as a LOSS for him and he loses rank. So players wont quit because its the same as a loss.... If they do, they replaced with a bot (like now) but HOPEFULLY they can replace players with more lvl 3 bots (not that they are hard) but they are a lot better than lvl 2 bots...
Yes these "balance" tweaks are good. I personally would love to see less Parry emphasis, less hazard kills and more hazards that deal daamge, no "vortex" etc but none of that draws me back to the game.Originally Posted by AKDagriZ Go to original post
What would make me want to play are "rankings" and "tiers". Such as:
- Bronze
- Silver
- Gold
- Platinum
- Diamond
-Onyx
As an example. As you win, if you win enough games, you move "up" a tier. So all the "best players in the world" will all be Onyx. Halo does this and Onyx players are the top "2000 players" in the game and only Onyx players can enter the actual competitive tournaments.
So if you hit "diamond" you are very good (as an example). But this allows players to work towards something. Have a rank and measure how good they are at a class. You might have a Diamond Orochi but only a Gold ranked "Raider". Maybe you wanna play ranked mode as a raider but dont want to play really good players because you are not AS good on your raider as you are on orochi... This solves that.
OR, maybe you want to play with a buddy in "non-ranked" games... You can do that WITHOUT having it impact your rank.
If you want to know more, here is Halo's system explained:
https://www.halowaypoint.com/en-us/news/enter-the-arena
"The Competitive Skill Rating (CSR) system in Halo 5 is designed to ensure high quality matches between players of equal skill, on a per-playlist basis. When you first hop into any of the Arena playlists, you will play a series of placement matches before being earning your CSR. After you complete 10 games, you will be placed into one of 7 CSR ranks based on your performance.
Coming out of the Arena beta, we’ve renamed the ranks based on community feedback to provide a more familiar and easily understood sense of progression between ranks. The final CSR ranks for Halo 5: Guardians are Bronze, Silver, Gold, Platinum, Diamond, Onyx, and Champion. "
"At the highest end of the ranking system, we have the Onyx and Champion ranks which behave slightly differently than the other ranks. Once you reach Onyx, you will be shown your raw CSR score. Winning no longer increases your tier – it instead increases your CSR score. This allows you to compare yourself with greater precision to other players within the Onyx rank. If you establish yourself as one of the top 200 players in a playlist, you will earn the highly coveted rank of Champion and be shown your place within the top 200. "
"SEASONS
Seasons are a new competitive feature for Arena that gives you a chance to continuously challenge yourself while having the opportunity to earn monthly rewards. When Seasons debut later this year, your CSR in certain playlists will be reset and you will play your placement matches again. You get a fresh start each month to try to prove yourself in select Seasonal Arena playlists. This gives you a chance to top your performance from last season, and see how high of a rank you can achieve. Seasons will last for a month, and anybody who earns a CSR in a Seasonal Playlist will earn cosmetic rewards to commemorate the Season."
ALL this same stuff, For Honor can easily do.
Ranked games, that reset your rank each SEASON - Yup!
They can even give rewards to the top X# players once the season is done...
Someone who logs in has a reason to play their "main 108 gear Orochi" because they want higher RANK... Not because they want rep 30.... So it adds more REASON to play the game.
I think it's a great idea. I've played since beta now aswell and i'm pretty sure actual new players are struggling alot when they enter a game now, because 8/10 of the time they will be facing someone that played longer than them. It causes them to stop playing too. So a casual and ranked system will do the trick well. To also keep people that are high level playing, a tier system, just like you said would do wonders.
Ranked mode should look like this;
Play 10 placement matches to determine your tier.
Tiers should be, just like in other games;
- Bronze
- Silver
- Gold
- Platinum
- Diamond
- Master or Champion
This would make the game more spicy.
On the side note;
There are phases to this game that you need to get past in order to improve/get better. Alot of people take this differently though, people with less patience leave the game.
Revenge
In my opinion revenge doesn't really need a nerf or removal, because it's an aspect to the game that allows you to fight 4 people at the same time. Without it you'd get destroyed instantly. There will be moments where you'll have to rely on your teammate and without revenge you'll lose hope instantly. Altough the speed of how fast you can get it can get a little nerf to balance it out perhaps. It should appear faster like it does right now when you're fighting more at the same time, but not so fast when you're fighting 1v1 (even on max gear).
Hero balance
I honestly think all the heroes are quite balanced, there is no class that fully overpowers other ones, although zone attacks on some characters you'll have to guess rather than wait for it to come. It's more based on intuition and enemy playstyle than reaction speed. It's all about knowing the mechanics to the game and how every character works. However, this will obviously be very difficult for someone that started out playing yesterday. A queueing system that priors hours played could do the trick or a casual mode like mentioned before, where people derp around to learn more. Since there is one mode (no ranked or casual) people take it quite seriously i suppose.
Also not quite sure why people complain about parries. There are many counters to this. It's all about knowing how to do it.
Conclusion;
Ranked with tiers will save this game for many others, although it'll cause more rage too. I'm loving the game so far, still. But for how long is the question.