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  1. #1

    Valk missed lights into sweep??? Bug or not?

    I keep running into where a Valk misses their first light attack on purpose (usually the jump light gap closer) than follows it up with a single light than sweep. I haven't looked into the Valk much to see if this was just something with the class or if it was a bug. Does anyone know?

    Also was messing around during a Valk duel yesterday and realized the Valk would always top light than right side light and sweep so I just ate the top and deflected the right side. I don't deflect much so I didn't do the Orochi light attack to follow up. Even with a deflect the Valk still swept!!! Blows my mind that their combos aren't interrupted by misses or deflects...

    Side note, was also watching a popular streamer unlock his target miss a light, lock back on, hit the second light and sweep yesterday.
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  2. #2
    I am playing Valky and missing the first light is a usefull tool and a needed one. Valkys light chain can be started with a regular light or with a dodgeattack light, but these dodge attacks or unsafe on block, means the opponent always gets a free gb. So missing the first light of the dodged lightchain version is for safety.
    (As a side note missing the regular first light is usualy just used as a distraction, to look the opponents guard on one side and suprise him with something + it shortens the amount of parryable attacks before you get to the point where you can mix things up, means less dangerous. This is rather uncommon)
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  3. #3
    Originally Posted by Juuzaam Go to original post
    I am playing Valky and missing the first light is a usefull tool and a needed one. Valkys light chain can be started with a regular light or with a dodgeattack light, but these dodge attacks or unsafe on block, means the opponent always gets a free gb. So missing the first light of the dodged lightchain version is for safety.
    (As a side note missing the regular first light is usualy just used as a distraction, to look the opponents guard on one side and suprise him with something + it shortens the amount of parryable attacks before you get to the point where you can mix things up, means less dangerous. This is rather uncommon)
    There is no denying that it is a useful tool and of course completely whiffing 1 attack is going to decrease the amount of parryable hits.
    The fact of the matter is the valk has some of the faster attacks in the game so is it really necessary to miss an attack to avoid being parried? A whole lot of dodge attacks are unsafe like that where a block = free guard break.
    Missing the first light isn't a distraction. If it didn't start a chain than it would be called a distraction.
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  4. #4
    Originally Posted by Solkoss Go to original post
    The fact of the matter is the valk has some of the faster attacks in the game so is it really necessary to miss an attack to avoid being parried?
    ...
    Missing the first light isn't a distraction. If it didn't start a chain than it would be called a distraction.
    Think about the risk reward and everything shouldbe clear. Valkys Lightchainspeed looks like this 15f/15f/18f. So both, the 1st and 2nd are the same speed. If the 2nd hits, the sweap is basicly guaranteed, so is the follow up of a heavy and you are in a mixup position again. The weakspot of this are the lights. By missing the 1st one, you reduce the chance of getting blocked or parried a lot. Giving your opponent only 1 chance to handle this. By not doing this you would give him two.

    Also by missing the first light, you force your opponents guard on this side, making blocking the 2nd or even parrying harder. This works great vs weaker opponents, usualy assasinclasses and low guard switches. Ofcourse there is no need to follow up the chain.
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  5. #5
    Originally Posted by Juuzaam Go to original post
    Think about the risk reward and everything shouldbe clear. Valkys Lightchainspeed looks like this 15f/15f/18f. So both, the 1st and 2nd are the same speed. If the 2nd hits, the sweap is basicly guaranteed, so is the follow up of a heavy and you are in a mixup position again. The weakspot of this are the lights. By missing the 1st one, you reduce the chance of getting blocked or parried a lot. Giving your opponent only 1 chance to handle this. By not doing this you would give him two.

    Also by missing the first light, you force your opponents guard on this side, making blocking the 2nd or even parrying harder. This works great vs weaker opponents, usualy assasinclasses and low guard switches. Ofcourse there is no need to follow up the chain.

    i mean it is very apparent the reasoning why you would want to miss your first attack on purpose. There is no question that it greatly increases your odd of getting a combo off. The initial question is, is this a bug or is this a forever in the game thing? It feels an awful lot like a bug to me which is why bring up the conversation. It gives a class that already has a ton of tools another very powerful tool. That being said, a lot of the tools that Valk has are very punishable but that is the case with a lot of the mid tier classes.

    Other mid tier classes:
    Orochi: In high level skilled matches might as well just depend on your top double light and zone with plenty of feints...
    Kensai and Law: In high level play, you have to pretty much depend on opponent mistakes and your parries or you're not doing a whole lot.
    Berserker: In mid tier play they have a lot of tools but high tier play, they are so easy to parry almost every single move.

    You can't really compare yourself to the Warden vortox beast, the Conq or warlord because they are a bit powerful for high level play.
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  6. #6
    With a few exceptions (noted in the moves list) all chains can be completed even if previous attacks miss. So no, not a bug.
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  7. #7
    Literally every character in the game can continue their combos after missing an attack unless the combo specifically requires otherwise.

    Try just throwing heavies at the air with Kensei. The third one will still be unblockable/uninterruptible.

    Try missing the first light attack with a peacekeeper. The second one will kind of lunge you forward and it comes out faster.

    Try missing a light attack with warden. If you guard break immediately after it will transition directly into shoulder bash as if you landed it.

    This is not even remotely exclusive to Valkyrie, and yet this isn't the first time I've seen someone complain about it from her specifically.

    It's like people don't even bother to attempt to comprehend the mechanics of the game before they start whining about something they don't understand.

    If you had taken literally 3 minutes to test this theory with ANY of the 11 other characters you would have answered your own question.

    Whiff tech is a thing.

    Also. Berserker is the only assassin where deflect automatically interrupts your opponent. Peacekeeper and Orochi deflections don't stop ANYONE's combos. Deflect is worse than standard block in that regard. If you want to stop them from continuing to hit you it is your responsibility to use your deflect attack (On orochi its RB) immediately to interrupt them or your opponent will continue as if nothing happened. Again, this is not even related to the Valkyrie, this is how deflect works as a mechanic.

    smh
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