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  1. #11
    Originally Posted by Captain-Courage Go to original post
    You made the wrong initial choice regarding network architecture.
    Your dev team won't be able to fix anything, because the base model itself doesn't work actually.
    The only solution is to provide servers.
    But we know that you can't redo the netcode of an entire game which wasn't designed to work with it in the first place. far too much work and costs. So it's basically screwed.
    We just have to hope that your terrible retention rates made you learn a lesson for an hypothetical For Honor 2

    One of the main mistakes I think is to have believed at some point that your were developing an actual fighting game, a VS fighting game.
    FH is not a VS kakuto gamu. It's an arena brawler. See it like Chivalry, War of roses, Mount and Blade or even Power Stone.
    And P2P in Vs fighting games only involve 2 players, not 8.
    Finally, SF 5, the most played one, the most followed one on the Esports scene with more than 25 years of legacy .... is doing terrible numbers compared to others big Esports names actually. Like, really.
    Why did you choose this model of fail ?
    Because they were greedy silly people.
    I mean it takes a special kind of stupid to even consider releasing a multiplayer arena game without actual multiplayer support tools like servers.
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  2. #12
    I really think it begs the question of - When does a piece of software fall under the regulation of 'false advertising' ?
    In most every other industry we have laws to protect the consumer from things such as lemons and/or false advertising.

    For some reason, the software world has been completely rogue in this respect, able to release anything to the public with clearly no concern for whether that product is "finished" or not.

    We the people have basically become both their ATM's and guinea pigs...

    • They intentionally release games lacking in content so that they can then nickel and dime us with "expansion" packs and "add-ons".
    • They advertise launch dates that they never seem to hit
    • They ask us to "pre-order" because they are champing at the bit to get their hands on our money
    • and now they dont even bother to launch the game in "working" condition!
    (probably why they are so interested in getting our money before the game even launches...)

    I imagine that at some point, in some board room, they fully grasped the fact that their network architecture was FUBAR and simply made the decision to try and recuperate as much of their invested time and money at our expense.

    These gaming companies apparently have no limits.

    It's a shame, it used to be an industry full of passionate people who loved building, creating great worlds and experiences for themselves and others to enjoy, the money just came naturally.

    Then, I imagine, the Execs came...
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  3. #13
    We.the.North's Avatar Banned
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    It's a shame, it used to be an industry full of passionate people who loved building, creating great worlds and experiences for themselves and others to enjoy, the money just came naturally.
    I used to work for Ubisoft Montreal and still know a lot of people working there. You wouldn't believe the amount of passion in designer / level designers /modelors / animators / sound designers / camera artist / etc The problem are within the "non developpers".

    You know, those working in marketing, public relation, accounting, etc. Those have far less passion for the game and they are heartless toward the community, borderline arrogants. You'll notice a staggering amount of Ubisoft replies on these forums saying they are aware of things and are working on it. They are really not saying this because they want to make the game better, they are doing damage control because For Honor (and to some degree other games ... Assassin's Creed Unity for instance) is giving Ubisoft a bad reputation.

    It's all this is, damage control.

    The single player campaign works fine, there is no legal ground without a massive legal fight that could last years.
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  4. #14
    I have no doubt that what you say is true.

    As soon as businessmen/sales gets involved, quality takes the back seat.
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  5. #15
    Originally Posted by We.the.North Go to original post
    .... they are doing damage control because For Honor (and to some degree other games ... Assassin's Creed Unity for instance) is giving Ubisoft a bad reputation.

    It's all this is, damage control.

    Well of course that`s what they are doing, this became somewhat clear to me within the first days of trouble showing up with this game. Well known gaming media outlets started to get involved and calling them out.
    I guess that finally pushed Defcon 4 to Defcon 5 at Ubisoft HQ
    I would go as far as saying even MS XBox and Sony are not amused about what is going on at the moment, they know this will partially fall back on them within the perception of some gamers.
    This "For Honor"-thing will stick for quite some time to Ubisoft and they are in full damage control mode, pulling the plug when it is safe.


    Personally I don`t even question talent and passion for the creative and creating part. The sound design for Warlord in particular is bloody amazing as an example. First Assassins Creed was a jaw droping experience for me......
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  6. #16
    Yea I agree, Ubi has always made really games that I have enjoyed in my life. And I can't say that this game is an entire bust either. I still play the heck out of it.
    The fighting system is awesome and it gives them a solid foundation to build something great on!

    I just think that, all things considered, it feels like an early stage work in progress, beta at best, but carries the price tag of a full fledged game.

    • The war map has so much potential but currently adds nothing to the game. (getting to rival factions Stronghold triggers... nothing...)
    • The "Events" are just requests for us to play the same game a bit more.
    • And we all know how we feel about the multiplayer network issues.

    I just think the game currently lacks in both stability and depth and i should not have pre-ordered.
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