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  1. #21
    Originally Posted by Vingrask Go to original post
    I do not believe For Honor was a scam. I think they subestimated some scenarios. They are working (semanal patches), talking to us (dev streams), and the game IS fun.

    They failed to deliver the game in perfect state because I bet nobody there know a thing about fighting games. But For Honor is a very well made game overall and I doubt will be abandoned (specially because devs are in touch with us players).
    Except the most important issues with the game aren't even related to core gameplay or anything you can attribute to "fighting games".
    It was just a great big collection of bad decisions motivated by greed.

    - Release a MULTIPLAYER game without a shred of multiplayer support. Basic stuff, like dedicated servers and matchmaking stability.
    - Release a premium cost game, with overpriced toxic steel costs that tr to force players into microtransactions.
    - Put 0 thought into competition and the so called faction war
    - Put zero thought into the feat system and the gear system. No balance at all, gear breaks the vengeance mechanic. A ton of useless feats, grindy as hell un-fun progression system

    And then take ages to fix anything. They game has been out for over 5 weeks, we had exactly 0 fixes. We've got the viking maps removed from dominion for TWO WEEKS. For a competent company, a fix rolls out in a couple of days at most. No, instead we have empty apologies and +7000 steel emotes. To show us really where their priorities are.
    But yeah, since they didnt even bother with servers and match stability (because why bother providing your paying customers with servers, better be the first company in +10 years to be stupid enough to try to release a multiplayer arena game without server support.
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  2. #22
    Is anyone even surprised anymore when it comes to ubisoft? We all should know by now that Ubisoft take the biscuit and release bug riddle games or have terrible servers.

    See the problem with the for honor p2p connection is they have done it differently, what the connection does is, instead of making 1 player host and using that persons Internet, it takes everyone's Internet so essentially everyone becomes the host, which is why when a player leaves you get the "resync to server" pop up.

    If you are interested in how it works in detail there's a youtuber that has done a video explaining for honours set up.

    Ubisoft also have huge problem with the length of time it takes for them to apply a patch that fixes certain bugs. Just look at R6, it took them a little while to fix Miras Black Mirror.

    I honestly think ubisoft should spend more time in the "quality control" phase of their development. I also think when they do closed and open betas that they shouldn't be right near release day.

    It would of also helped if they weren't being cheap skates and actually invested money into dedicated servers.

    Someone said that ubisoft had probably tarnished their reputation forever? They did that a long time ago when they started doing the huge down grades and then releasing bug riddled games I.E Assassins Creed unity. I use to love ubisoft games but now I am abit more hesitant when it comes to buying a game with the ubisoft logo slapped on it. Look at watch dogs 2, in my eyes game was decent but it didn't do entirely well in terms of sales and that right there is a sign that fans of ubisoft are starting to lack faith in them.

    Hopefully ubisoft changes their ways one day and actually care about the fans of their games (If you need an example of a studio that cares about fans, just take a look at guerilla games and CD Projekt Red)
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  3. #23
    Aarpian's Avatar Senior Member
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    Originally Posted by Yarzahn Go to original post
    Except the most important issues with the game aren't even related to core gameplay or anything you can attribute to "fighting games".
    It was just a great big collection of bad decisions motivated by greed.

    - Release a MULTIPLAYER game without a shred of multiplayer support. Basic stuff, like dedicated servers and matchmaking stability.
    - Release a premium cost game, with overpriced toxic steel costs that tr to force players into microtransactions.
    - Put 0 thought into competition and the so called faction war
    - Put zero thought into the feat system and the gear system. No balance at all, gear breaks the vengeance mechanic. A ton of useless feats, grindy as hell un-fun progression system

    And then take ages to fix anything. They game has been out for over 5 weeks, we had exactly 0 fixes. We've got the viking maps removed from dominion for TWO WEEKS. For a competent company, a fix rolls out in a couple of days at most. No, instead we have empty apologies and +7000 steel emotes. To show us really where their priorities are.
    But yeah, since they didnt even bother with servers and match stability (because why bother providing your paying customers with servers, better be the first company in +10 years to be stupid enough to try to release a multiplayer arena game without server support.
    It seemed to me like they used their alpha, tech and beta tests as promotional events rather than for collecting feedback. Little to none of the suggestions put forward were taken on board, even things unrelated to balance like UI concerns. They didn't even let us test high level gear to see its impact (though everybody guessed it would turn out like this).

    I could be wrong of course, but the fact that I'm even lead to this belief tells you all you need to know.
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  4. #24
    RatedChaotic's Avatar Banned
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    ^^^ The only UBI game I actually enjoy is Rocksmith and thats just because UBI are the only ones that created a game that uses a REAL guitar. Tho its still buggy at high level play.
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  5. #25
    Originally Posted by Zeekoh Go to original post
    Obviously you aren't in a place to be talking about this if you haven't even been playing games since the 90's. For one, they've probably never had connection issues like this back in the 90's. Games were a lot less complex back then. That aside, I could name like 10 games off the top of my head that were released in the last 10 years with absolutely HORRIBLE online launches FAR worse than the game we can actually play. GTA 5 Online was a complete **** show when it was first released. Sim City couldn't even be played! I wish you and everyone on these forums like you would go somewhere else to complain. You don't even know what you're talking about. It's all speculation on your part.
    I've been playing video games since the first Nintendo bruv. Diablo 1 was the last game I remember that had connection issues like this game, but it was the first game of its kind (in regards to online play) and the connection issues were understandable. They were eventually fixed too. Actually, BG2 (one of the greatest rpg's of all time) had connection issues severely. In fact, so did Drakan. Lol, basically the vast majority of games released in the 90's had connection issues, so it's hilarious to see you claim they "probably" didn't because they weren't complex enough. Kid, back then, it was a miracle to download a song in less than half an hour.

    Sure, some games have been horrible at release (like Diablo 3) as far as connection issues go. However, they were promptly fixed, and didn't last for months after release. In fact, most of them were fixed within 48 hours, and that is where this game is different. Issues at release are fine, issues forever are not.

    Originally Posted by cragar212 Go to original post
    Isn't that just steam reposted?

    Console sold alot more copies then pc and maintained its population since alot less connection issues.

    So steam population has shrunk but really who cares about steam anyways

    Console master race!
    Steam made up about 70% of the pc player base, since the pc player base had about 110k people on at that point. So the player base has still shrunk to about 5% of the players it had just a few weeks ago. It is perfectly logical to assume that the same is true on consoles, especially since Ubi removed the feature that shows the players online.

    Consoles don't have any less issues what so ever. In fact, you can switch stances faster on pc which had alot of people crying during the betas.

    Originally Posted by RatedChaotic Go to original post
    Actually 1k - 20k is normal for fighting games. Dont ever expect a fighter to hold a million player playerbase like a MMO will. Fighters tend to lose a lot of its player base after a few weeks. Fighters tend to be too repetitive after so long. Once you throw in the issues this game has I'm surprised the playerbase isnt in the hundreds.
    That doesn't apply to FH, because it's a third person hack and slash. To put that into perspective, W3 has more people playing it on Steam right now than FH, and W3 is a couple years old, while simultaneously being a single player game. A 2 year old single player 3rd person hack and slash should not have more people playing than a brand new multiplayer hack and slash with the amount of hype that FH has.

    Originally Posted by Varicose_Veins Go to original post
    "millions of people own the game"

    LOL hyperbole much?
    This game has sold millions of copies...
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  6. #26
    Originally Posted by Yarzahn Go to original post
    Except the most important issues with the game aren't even related to core gameplay or anything you can attribute to "fighting games".
    It was just a great big collection of bad decisions motivated by greed.

    - Release a MULTIPLAYER game without a shred of multiplayer support. Basic stuff, like dedicated servers and matchmaking stability.
    - Release a premium cost game, with overpriced toxic steel costs that tr to force players into microtransactions.
    - Put 0 thought into competition and the so called faction war
    - Put zero thought into the feat system and the gear system. No balance at all, gear breaks the vengeance mechanic. A ton of useless feats, grindy as hell un-fun progression system

    And then take ages to fix anything. They game has been out for over 5 weeks, we had exactly 0 fixes. We've got the viking maps removed from dominion for TWO WEEKS. For a competent company, a fix rolls out in a couple of days at most. No, instead we have empty apologies and +7000 steel emotes. To show us really where their priorities are.
    But yeah, since they didnt even bother with servers and match stability (because why bother providing your paying customers with servers, better be the first company in +10 years to be stupid enough to try to release a multiplayer arena game without server support.
    There is problems with the core gameplay, and where they are working now side with the connection: the defense. That's the major problem for a lot of players like me right now.

    Release new content nothing have to do with fix things: they can have already content waiting to be released, and there are players who like weekly new content.

    Don't lie about fixes: we have semanal patches with fixes and balances.

    Besides, show me a fighting game that demand fast reaction which use a server.

    Look, I don't want to defend Ubisoft flaws. They should have done the work properly and a $60 game should be launched almost perfect, but now that we are already inside this sunking ship I want to support their effort to fix things. I rather do not believe those devs are dishonests, instead, they are workers, passionated ( I don't know any game developer who isn't) and I'm sure they want the game to succeed. Otherwise, I would never had bought the game.

    Why, in the name of heavens, anyone would buy anything which could come from dishonest people?

    No, the game isn't a scam, there is too much well made work there. Even the dub to my language is perfect! Overpriced? Maybe since I can't say which I could have done the game for less, but they aren't hiding themselves.

    Ubisoft just need to rethink about the "common sense" which seem to have spread over developers that launch the game and fix the bugs is good in any sense.
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  7. #27
    And yet, community rep's ask us what we'd like to hear from Warrior's Den, as if they have no clue what the dominant issues and complaints with this game are. I don't ever forsee Ubisoft addressing this because if they do they will be admitting that there are several glaring flaws with this title. I hit R7 yesterday, though honestly, if there was some sort of motivation other than another stupid number beside your tag to play I'd be R14 by now. The fun factor just kinda disapates rather quickly, everyone knows that the so called faction war is a joke, class balance is laughable at best, hell I haven't even gotten to 2.3 in the story line yet, to sum it up best this game is mediocre crap.

    Sadly Ubisoft took a great idea, and fell abysmally short with delivery.
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  8. #28

    OK, so we can ALL acknowledge that this isn't the perfect game - - - but just look at the total flop Infinite Warfare is - the player numbers for BlackOps 3 are still higher as are Modern Warfare Remastered.

    One problem was a four year development cycle - if UbiSoft was going to dedicate THAT much time and resources then they should have delivered a much more polished product.
    Part of the problem was that the Beta was in such proximity to the release date. You can't sufficiently stress test a product and give Quality Assurance testers zero time to retest the fixes that the Beta exposed. This is why the Viking maps failed and had to be pulled. And subsequently highlighted another set of problems; player rage quitting/lobby error failures and connectivity issues.

    Every game has a hype point - and unless UbiSoft's marketing department has permanently gone on vacation - we should see SOME effort being made to keep the player base.

    I don't believe for a minute that UbiSoft thought that For Honor was a 'one-off'. The Assassin'sCreed series of games spawned a movie for goodness sake - and that's a HUGE cash cow - despite the movie's short comings.

    The clock is ticking for them to either throw full support at this franchise or drop it.

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  9. #29
    AkenoKobayashi's Avatar Senior Member
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    I want to know how many people are in each faction, who hasn't changed teams. With how the war is going, either there are more Samurai or the Samurai are the superior skilled. I'm sure it's because there are more Samurai. Despite all its flaws, For Honor is my current favorite game. It's a nice step from the shooters I've been playing since the 360. And what other game has combat like this? Or has Samurai in it?

    Despite the one man initiation of team ganking, the disconnects, the lag (on the Xbox version at least), the AFKers (yes, they're still here), and the general lack of content in terms of maps (especially with two taken out of rotation), I know there is potential to be great here. I want this game to succeed, but it's hard with how it's currently set up and how the community excessively exaggerates it's flaws. And continue to pile on the salt mounds when they cry OP despite their lack of competence in gameplay.

    Oh, and when I swing my giant spiked log, and a PK dodges into it, I expect both of them to collide. Just saying, Ubi.
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  10. #30
    Originally Posted by Flyin Japman4 Go to original post
    Oh, and when I swing my giant spiked log, and a PK dodges into it, I expect both of them to collide. Just saying, Ubi.
    But have you seen when my PK main gets hit by your Shug's bat - it's magnificent - a total one shot kill and my hero flies halfway across the map - only way it could be better is if my PK actually broke through a wall instead of simply bouncing off.
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