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  1. #11
    there is no chance getting new servers. the pop decreases it would be a failure to invest more money (developing, fixing etc) in a dying game when the money is already earned!
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  2. #12
    For Honor genuinely breaks my heart a little. I'm not typically someone who follows an unreleased game in great detail, but this was something I was really excited about. I played the betas, and had a rather mixed experience with matchmaking and network performance during the closed beta. The problem was even worse during the open beta. Still, the core gameplay was excellent. This is a game I wanted to master. I was willing to follow the 'meta,' and learn movesets, and those are things in which I've never really been interested. Frankly, though, I knew enough about the networking systems to expect the problem to only get worse after launch, and I have little money to spare for games. Yet I did some research, and there was little coverage of the problem after launch and, against my better judgement, I bought the game.

    Unfortunately, I was right and the game is basically unplayable. If I want in to a multiplayer game, I need to set aside at least 20-30 minutes to find a session that doesn't immediately disconnect. Once connected, 2/3 of the time it'll just randomly disconnect at some point during the match. The majority of the remainder is plagued by poor performance: desynchronised combat, teleporting, self-reviving combatants. Best case scenario I find a playable session, but within a few rounds it's likely the other players will leave or, themselves, be randomly disconnected and the session won't refill. Sure, I can play some custom matches with bots, which is mild entertainment for a few minutes, but it's a shadow of what the game promised and hardly worth the steep Australian price-tag. Frankly, I should have asked for my money back and I'm still not sure if I won't, but I wanted this damn game to succeed. I can only imagine many others are in my situation and, like me, they'll basically abandon the game.
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  3. #13
    RatedChaotic's Avatar Banned
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    Actually 1k - 20k is normal for fighting games. Dont ever expect a fighter to hold a million player playerbase like a MMO will. Fighters tend to lose a lot of its player base after a few weeks. Fighters tend to be too repetitive after so long. Once you throw in the issues this game has I'm surprised the playerbase isnt in the hundreds.
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  4. #14
    Agreed. This was a Ubisoft cash grab.
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  5. #15
    You mean other than Call of Duty, Halo, Destiny and Overwatch?

    Originally Posted by RatedChaotic Go to original post
    Actually 1k - 20k is normal for fighting games. Dont ever expect a fighter to hold a million player playerbase like a MMO will. Fighters tend to lose a lot of its player base after a few weeks. Fighters tend to be too repetitive after so long. Once you throw in the issues this game has I'm surprised the playerbase isnt in the hundreds.
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  6. #16
    Aarpian's Avatar Senior Member
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    Originally Posted by xXl Plan B lXx Go to original post
    You mean other than Call of Duty, Halo, Destiny and Overwatch?
    Which one of those is a fighting game?
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  7. #17
    Originally Posted by cragar212 Go to original post
    Isn't that just steam reposted?

    Console sold alot more copies then pc and maintained its population since alot less connection issues.

    So steam population has shrunk but really who cares about steam anyways

    Console master race!
    HAHA exactly! Biased fact finders. They must not have played r6 when it had all its server issues and glitches. Now look at it? Going strong on its second season and still among the Top Sold Games. And running smooth I may add.
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  8. #18
    RatedChaotic's Avatar Banned
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    Originally Posted by xXl Plan B lXx Go to original post
    You mean other than Call of Duty, Halo, Destiny and Overwatch?
    Good job. You listed shooters and not one fighter. Mortal Kombat is a fighter. Call of Duty is a first person shooter. See the difference. Recent MK playerbase at peak times are around 13k. So yes fighters usually have a 1k - 20k playerbase average.

    So in time dont be surprised to see For Honor hit those numbers aswell.
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  9. #19
    It's fair to say that the game has many, many players that want this game to succeed. It's also fair to say that Ubisoft has done about as little as possible to ensure that the playerbase remains active and that the community doesn't implode overnight. This is just another typical example of greed and incompetence leading to more gamers getting shafted and why the game industry is such a mess now, especially in online PC games.

    There was a "massive" 1v1 tournament yesterday that was supposed to host around 500 players. What ended up happening? About 60-70% of the participants got disqualified. Why were they DQ'd? Because they all quit playing the game and have no reason or interest to log in for an imbalanced tournament with an extremely underwhelming audience on Twitch.

    I haven't quit For Honor yet, I still log in every other day but if High/River Fort aren't reimplemented this week and they continue to be ignorant of the massive issues destroying this game, then I will uninstall and will never buy a Ubisoft game again.
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  10. #20
    Originally Posted by Delectable_Sin Go to original post
    http://www.githyp.com/for-honor-117356/player-count/ Look at how fast the player base has fallen to less than 10k, when millions of people own the game, and all platforms consistently had over 100k on at any given time, just a few weeks ago. Some things about this game are insanely fun and addictive, but for the most part, it's just a steaming pile of crap.

    Connection issues a AAA release hasn't had since the 90's (at least without fixing them in a timely manner), shaky mechanics that aren't remotely consistent, an incredible (and mind blowing) lack of transparency from the devs -- even a seemingly utter unwillingness to even acknowledge the current issues with the game, horrible matchmaking, and all around terrible balance -- all of these things come together to make a game that the player base would love to see succeed, but sadly enough, that will not happen.

    The entire point of this game was to sell enough copies to make Ubisoft a pile of money. They did not intend for any sort of longevity, that much is obvious. It sucks, because the development team had an excellent creative vision, but the operational side of this game is just horrible.

    At this point, it will not matter if they actually fix the connection issues, balance the classes, polish the mechanics, and fix the match making. The reason it won't matter is because the players that quit this game will only look for updates for a certain amount of time, and as you can see, Ubi isn't remotely interested in fixing the issues with this game in a timely manner.

    It's okay though, they got their money, they made their profit.
    Obviously you aren't in a place to be talking about this if you haven't even been playing games since the 90's. For one, they've probably never had connection issues like this back in the 90's. Games were a lot less complex back then. That aside, I could name like 10 games off the top of my head that were released in the last 10 years with absolutely HORRIBLE online launches FAR worse than the game we can actually play. GTA 5 Online was a complete **** show when it was first released. Sim City couldn't even be played! I wish you and everyone on these forums like you would go somewhere else to complain. You don't even know what you're talking about. It's all speculation on your part.
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