What is the logic behind this targeting system? I am fighting one opponent, another jumps in front so I release trigger and reapply and it targets someone that is even less of a threat at a greater distance away? I then have to go trigger crazy until it decides to target the threat I was Intending but by that point death has come.

Is this intentional behavior or is this a bug due to this P2P PVP system not syncing to which target is the closest at the moment the input is registered at the host?

This targeting issue was never this bad in any beta phase of this product I participated in, and really seems to show itself when you are facing 3 opponents at once and try to pick your targets.

Anyone have any temp fixes/workarounds?