As with the vehicles, I also would like to be able to choose which level of mortar strike I want (without having to stop doing the side missions and not upgrading the support). The most powerful level is not always the best option. The level 1, more precise version could be much more preferred in many situations.
Thanks.
This should go for all of the support options, and in doing so it should have a different degree of cool-down. Also, every person in Co-op should have their own rebel support option. I have teammates who are TERRIBLE and always call in something we don't need, then we have to wait 80 seconds to actually do what we wanted. If this is too OP than the difficulty depending the number of players should be increased or decreased. I noticed a lot of bases have the same amount of people whether or not i play with 2 people or 4 in a team. Its kinda crap way to do this since we are given a standard 4 team mates using AI. If I am playing with 1 other person... maybe both me and my team mate should be given access to 1 AI each to control, and when we have 3 people in a party give control to 1 AI to the "leader chosen by the group".