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  1. #1

    Can you make parry much harder ?

    Hello,

    As all of you know parry can be easly performed with high rewards (pretty good stamina loss to the opponent and a guaranteed guard break if distance allow that), so if possible make a new implementation of the parry that is harder to performe like deflect is (I don't use it much but I find it hard to performe).

    I would like to hear your opinion about this.

    Thanks.
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  2. #2
    I think it's fine how it is
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  3. #3
    The problem is not the difficulty of making a parry, but the effect of doing so. Parry giving free damage is a problem.
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  4. #4
    DrExtrem's Avatar Senior Member
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    On the other hand, the current parry mechanic is needed to beat bots.

    Imo, heavy strikes need to be punishable with return damage. It is an important lesson to be learned, that heavy strikes should only be used, if they are a hit. Otherwise, people would simply stack chip damage on gear and start damage races.

    Light attacks wherever, should not be parryable at all. That's what blocking is there for.
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  5. #5
    Parry is fine at it its with light attacks, the problem is heavys, its too easy to parry heavys, maybe make it like dark souls 3 parry frames and it would be ok (there its used after reading a oponent, you cant do it by reflex)
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  6. #6
    DrExtrem's Avatar Senior Member
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    Originally Posted by Crims0n_Sky Go to original post
    Parry is fine at it its with light attacks, the problem is heavys, its too easy to parry heavys, maybe make it like dark souls 3 parry frames and it would be ok (there its used after reading a oponent, you cant do it by reflex)
    I think it is ok that heavy strikes have the current tine window.

    They are high risk - high reward. You only go for heavy strikes, if you are sure, it hits. Making heavy strikes harder to parry, would make parry a useless tool.

    Heavies should not be the standard attack outside of a punish.
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  7. #7
    Once you Master parry and you meet another person who has also mastered parry the game sucks. It becomes a feint fest only chasing parries for safe damage, mixed with a few lights.

    If parry gave a buff and not free damage it would work better. Parry is too rewarding.
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  8. #8
    Parry I think can deal damage but it should at least be much less. The problem is that it is much easier to land a parry or GB than it is to land a heavy attack, while both a parry and a GB are worth a heavy attack's damage or potentially more with a throw in addition to the stamina damage a parry deals.

    I think if GB and parry were worth a light attack's amount of damage and there was a second check to guard against a throw then parry and GB would be fine because the reward would approximately equal the effort put forth.
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